Can we all agree that bounties are the most pointless, anti-use of someone’s time in D3? The first time you complete all 5 episodes of them, ok fine. The 2nd time…ok…I guess. The 3rd time…wait. The 4th time…hold up. The 25th time…good god why do I have to kill 150 enemies when I already killed the bounty!
Of course - goodluck trying NOT to kill bounties, as you need the rare materials to do extract those legendary powers you collect along with a host of other things. So before we move onto D4, can we get a patch update that makes a quality of life adjustment to bounties?
- Make bounties…bounties. They should be only Kill so and so or Find so and so.
- Kill So and So means you take out rare enemies like Firestarter and that’s it, bounty over. No kill 50-150 other enemies. No “clear out dungeon” pointless grinds. That’s what rifts and set dungeons are for. To compensate for this, the “boss” bounty should have their model 25-50% larger, and their strength/health overall doubled. So its an actual tough fight
- Find So and So is something new. That would mean you need to complete a task someone gives you. So lets say the mark pings your minimap at a random location. A random npc is there. You talk to it. It says it needs xyz item and gives you a clue where it is, which is somewhere near the person. In order to acquire this thing, you have to start killing enemies around the area, bash objects, open chests, etc. At some point a rare item springs out (doesn’t take inventory stash) you collect it, return back to the ping which is the NPC, bounty complete along with some loot reward like a replendant chest. This takes care of the kill x enemies or running around dungeons but with an actual purpose. The faster/stronger your hero is, the faster you can find the item. This makes it (marginally) more interesting to complete.
To be fair, however, I hope D4 does not have bounties. If it does - make the prize not so completely mandatory to complete over and over and over…and over…and over…