Explain, Cyo!
What ways in packs are we threatened in D2?
On death spike damage like freeze dolls poison cloud.
On death immobilization like freeze.
Spike range damage, like archers, souls, duriel, meph’s orb, diablo’s flamethrower, etc.
Being surrounded by so many bodies you can’t move, essentially almost hit recovering you. it happens to all us non teleporting classes asterisk.
Like that’s all i can think of altho i am wiped out and logging off for a while.
A key point is that hammerdin or sorc or wind druid or trapsin wearing enigma or w/e, all those super top meta builds are affected by faster hit recovery.
Well clearly they are not bc they wipe the game in 2 seconds but they still ARE in theory and may may not gear for that. In pvp, lld especially, yes you gear for fhr.
Like one of my first hammerdin days after i got over how cool and awesome i was in the mirror, i got surrounded idk nilathek or something and that…hit recovery mechanic…got me. I died as a hammerdin, it DOES happen.
And that’s only bc of hit recovery in the game.
My meta lightsorc died from hit recovery often.
So do things like (my fav build) the fast running javazon that may run INTO a mob pack, get hit recovered, and could die.
Like its essential cyo, don’t you see this? / my point?
I know you know d2 too, which is nice.
So what is my little list of 5 things missing on “How do you die in D2 without having hit recovery” because if THAT list got expanded a lot, then there’s an argument to faster hit recovering being totally worthless garbage, i mean i doubt it but it’s 2020+ everything has to be extreme on gaming forums for attention.
FHR is key it really is.
Another way to look at it is d3 which ofc we all know.
In D3 you run into a mob pack (movement skill into a mob pack with full mana ready to go…) and they whack you. You just carry on. Well the monsters don’t really attack in D3, that’s the thing, they designed them to be like orbs of affixes that make noises (not hating, serious opinion) and cast affixes at you in rotation as you know all this.
So, it goes hand in hand with monster design.
If monsters don’t actually attack, there’s no point in having hit recovery.
If monsters only cast affixes for damage / control, lol, like d3, like are they really monsters? They’re just a bunch of mages then.
I mean we see the fields of misery spear chucking things those can hit you, and they dont put you in hit recovery and that’s why you never get surrounded bc the spear doesnt immobilize you like hit recovery would. Contrary to d2’s countess archers f/e you get hit you get in recovery then they quickly swarm you in a tight corridor. That’s called challenging / engaging combat. I mean think of ranged.
Ranged in d2 is only challenged by tight maps and hit recovery.
Like fact, monster density but that’s synonymous with tight map.
This is what im sayin cyo, take away one of ranges biggest counterplays, i mean yikes D4 is looking like a ranged or don’t log in game already. we pretty much had that with d2 but bc the game is about collecting all these rare items and trying out builds instead of beating some rift or so, its endgame to be melee bc you dont have to play the hardest content at endgame, its about builds and item collecting. and pvp if that’s your thing if not no big deal collect items like all streamers do who full time the game.
So, again how in D2 do you die when hit recovery isn’t a factor
on death explosions, on death immobility, spike damage ranged, monster density when swarmed, i guess iron maiden the curse, a poison cloud dot like from andy or so, i mean none of this is melee damage to you.
Why would they even call D3’s monsters “monsters” if they don’t actually attack you they should be called “mages” or “affix bearers” or something. Minus well give just about every elite in D3 a wizard hat and just be like these things are mages, they dont hurt you physically. And, i dont think that’s really what diablo should be about fighting trash mobs and mages only who don’t posses a physical attack.
When i think of diablo i think of idk running into a zombie that “whacks” you or bishibosh and he shoots a fireball at you that puts you in hit recovery so his minions can matter in the combat. Not that everyone pvps, but think about that too, if no hit recovery, what is pvp? Like what is it doing?
Make sense?