I got a primal Dawn for my GOD DH, it has DEX, VIT, IAS on it. IAS doesn’t seem to bring me to the next breakpoint but I’m not really understanding how AS works with 2 1-hand xbows. I’m inclined to roll off IAS. Any advice?
I would roll the IAS to 10 percent flat damage myself.
I would roll Vitality to something else for more damage output, it can be further 10% CdR if I use Crimson’s Set, else 24% Area Damage or 10% Damage affix. Considering those would be paired with 7% Increased Attack Speed, that one hander can become pretty handy. Even 7% increased damage against Elites may sound great for pushing Area Damage slightly further and getting health globes a little bit sooner.
I’m not a DH expert but I wouldn’t reroll attack speed away. Even if it doesn’t contribute to any breakpoint.
I’d roll the Vitality for Area Damage.
I glass cannon. I also like seeing tight groups of monsters instantly turn into pixel putty.
Historically GoD has had issues with IAS disrupting it’s stacks at certain levels, thus I always remove it from all gear for GoD builds to be safe, even if it may have been fixed by now, which I am not convinced that it has been.
What is IAS? Attack speed? What main affix is fourth? If it’s socket you must roll it to replace with ramaladni’s gift. The probably replacings are cooldown reduction, area damage or +10% of damage.
Primal weapons don’t roll with sockets.
Interesting did not pay attention
GoD 4p bonus has 9 frame internal cooldown. At certain attack speed your DPS has a drop. You want to attack either slow and hard (9 FPA or slower) or as fast as possible (7 FPA or faster). It’s the 8 FPA one should always avoid.
Dualwieldind hand crossbows should provide enough attack speed for 7 FPA. If the IAS roll on the Dawn doesn’t bump the speed to 6 FPA, it’s utterly useless. I’d roll it to Area Damage.
Definitely keep IAS and roll vita to area damage or 10% flat damage.
Why keep IAS when it does nothing in this case?
If an IAS roll does not help to reach the next breakpoint, it equals zero damage increase. It does nothing.
It might mean they player needs to find less other gear items with AS on them to reach the breakpoint, thereby enabling them to give those other gear pieces offensive stats such as AD instead.
That is technically true.
However the OP is dualwielding hand crossbows. That means he’s at 7 FPA already, likely 6 FPA even. In latter case a single IAS roll does nothing, he’d need many rolls on items to reach the next breakpoint of 5 FPA.
If his sheet attack speed is below 2.14 without the IAS roll and above with it, only then it’s worth keeping. 5 FPA requires 2.5 sheet attack speed.
The IAS on a weapon increases the overall DPS of the weapon (just test it by rolling it away or adding it, if you don’t believe me).
The DPS value itself on the weapon is not used in damage calculations, the actual damage range below the DPS value is. The IAS does not affect the damage range.
Edit:
Just tested myself. The DPS changed, the damage range didn’t. My point still stands, unless the IAS roll pushes the attack speed past the next breakpoint, it’s useless.
How do you know that? The DPS of the weapon affects the overall Damage dealt by the character, check the number above Toughness and Recovery. I never said it affects the damage range of the weapon, which is separate.
The big DPS value only indicates the average base damage of the weapon. It is not used in the damage calculations. How many times must this be repeated? IAS rolls anywhere affect only the total attack speed and if a roll won’t push past the next breakpoint, it does nothing, no matter how much the DPS value on the weapon changes.
Learn some basics:
The base of every damage calculation in
Diablo III comes from your Damage Range (or from Thorns in some cases), which comes mainly from your Weapon(s) and eventually Offhands (Source, Mojo, Phylactery) or Jewelry (Rings and Amulet).
GoD damage scales proportionally with damage range under the big white number, but not with attack speed which factors into the big white number. No surprises you have over 1000 posts.
A hand crossbow and a 2H crossbow can have very similar DPS values on their item cards yet the latter hits much, much harder per attack. Now why would that be possible? Perhaps because the damage calculations use the actual damage range, not the DPS value.
Easy to test by anyone themself.
First of all, thank you for all the replies!
I have two more questions:
- What happens if xbow 1 is in the 6 FPA breakpoint and xbow 2 in the 7 FPA breakpoint. Does the game calculate an average or will it take simply xbow 1 and spawn at 6 FPA?
- With the IAS roll I’d be at 2.14 while I’d need to be above 2.1429 - so I would need to load it into a d3 planner so see the exact attack speed?
Mate, it’s cool that you trying to help. But given the fact that you seem to lack very basic knowledge about the game, it would be fair to say something like “I’m not sure, but maybe…” instead of “Definitely keep…” when someone asks how to roll their primal main hand.