Most people have an average seasonal experience, but just remember that for every lucky player who gets lots of primals and hellforge embers, there will be another player who gets very few.
If there were no unlucky players, the game would not be fair. There is nothing you can do to spawn more of them other than playing longer. It is all random.
Take the ancient drop rate of 10%. That means there’s a 90% chance of not getting one. On average, after 10 drops, you expect one. But 34.8% of players won’t so more than a third will feel cheated. After 20 drops about 12.2% still won’t see one. Now we’re up to roughly one out of 8 who really feel like they’ve gotten shafted. I have regularly had streaks at the cube where I’ve gone 50+ re-forge attempts without an ancient. A streak of 50 fails in a row should happen once every 200 times. Yes, on paper I can see that it’s “a feature” but watching a whole days worth of materials go down the drain in 5 minutes sure feels like something else. And having it happen two or three times in a single season makes you start to wonder if Blizzard could find a better way to do things.
Ah, yes, because every player is an expert on random distribution and forum etiquette. Clearly they deserve scorn and ridicule for wondering why something seems to be a bug.
I’ve played a little and so far I’ve collected 8 Ramaladni gifts and about 40-45 Embers. Seems like decent ratio to me. Both, the Gifts and the Embers, are annoying drop. Sometimes you get none for days, then a bunch drops. It’s def not a bug.
Your very first post in the thread showed that you knew this wasn’t a bug.
No-one was scorned, or ridiculed, they were given facts about drop chances and given two separate methods for how to ascertain whether access to primals had been unlocked or not.