Game design evolves, the genres blur, look 10 years ago and look now, what is played.
Try to explain how you think Hades itemization has a higher skill cap?
Hades is a really simple game, in its itemization, character building, and gameplay. Which is not a bad thing. Hades is a great game. It would however be considered a bad joke, if it had been an A-RPG. There is not enough depth there.
It is the future of A-RPGs. Just like it is the past of A-RPGs. Hades is late to the party, by a few decades.
Depth doesnāt necessary mean higher skill cap. These two are different metrics.
Yeah, besides Hades touches on what sky rockets the skill cap and kills the solvers, as I already explained you before.
I didnāt say it did. I said Hades does not have enough depth in it to be a good A-RPG, even if it had tried to be one.
You are the one claiming Hades had a high skill cap in its itemization. Which does not exactly seem to be the case.
In which ways does Hades do this, that its predecessors have not? Rogue Legacy, Binding of Isaac, Slay the Spice, Spelunky, Dead Cells (and literally a few thousand others).
Online guides is very much a thing for Hades.
Since Hades is a fairly simple game, the guides are also fairly simple, but you dont solve depth by making it shallow. You just removed it instead.
It doesnāt matter. The vision is important here. The fundamentals are set in stone in Hades. You can easily add depth to any game. You canāt change the fundamentals though (see all current aRPGs and their devs banging their heads to the wall and swimming in mess).
The vision however could be seen by a few, those that know where the genre is going.
Slightly problematic if the vision is to remove the depth.
Iāve played, and enjoyed, Diablo III for thousands of hours. In the six months since I bought Hades, Iāve played it for just over 20 hours. I know the reviews are glittering but I just canāt get into it. The amount of randomisation, for me, is the problem. I can have runs which are superb and runs which are a total waste of time, entirely down to which gods / boons are granted, in which order, if at all. Then I hit a brick wall with the third āactā boss event and no matter what weapon / boons I had, I just couldnāt get past it. Itās about that point that I closed the game and havenāt been in the mood to return to it. At all.
If thatās the future, itās one Iām wholly disinterested in.
Just gonna put this here.
https://i.imgur.com/0iJdday.jpg
Highly recommend it, but I wouldnāt consider it an ARPG.
Hades is very much a twitch based combat game which definitely isnāt going to be for everyone.
One thing I will say about Hadesās boon system is that once you are familiar with all the boons you can plan ahead and create some very powerful combinations with interesting synergies and everything in the build does its part.
Unlike a lot of builds in D3 that we are forced to cast useless skills that donāt do meaningful damage and rely on one single skill to do all the damage. Just look at the new Rathma on 2.7.0 PTR.
As I wrote you before, donāt give up on the game yet, just finish the grinding part with the āGod modeā on, and then turn it off when you know the game mechanics.
This damage resistance (God mode) isnāt implemented in the best way possible for new players - it should have been made inverted from what it is now aka starting with it, and losing % on final boss kill (until it reaches 0), instead of what is now (gaining percents on death).
Just as the days in our real life - you have good ones, and bad ones. Itās how you pass through these, based on the decisions you make.
Every playthrough being different is the future of gaming as a whole, no matter what genre, AI will kick with great force in the future and the gaming we know as of now is to completely be changed. Hades tips on the direction of that transformation without any AI, just with superb randomness - something every current aRPG is lacking.
When you play D2, D3 or PoE you know what to expect from start to finish during your Season. If you start 10 times from scratch in Season, it will be 10 times the same experience when you follow the meta, which is set in stone. Hades changes this. And thatās what people liked about it, although many canāt exactly express it with words like me now since they arenāt that deep into the design part.
Youāre missing the point. Enjoyment of games is entirely subjective. I literally do not care how much other people enjoy(ed) Hades. I found it a bad combination of tedious and frustrating. I have pretty much zero interest in pushing through a tediousness barrier to get to some supposed fun part. Every time I turned off the game, itās because I just felt annoyed by it. At no point after a death did I get the āJust one more tryā feeling that some games give me. I donāt like the game and no matter how hard you try to convince me that I should like the game thatās unlikely to change.
Thatās all fine and dandy, but the game play is very twitch based. Itās not for everyone.
Well, thatās the case with every game - there is a learning curve. Using āGod modeā will make you pass through that stage faster.
Yes, it could happen, but thatās because progress in the early stages is slow in Hades. Itās a grindy game until you reach that state when you have all the perks.
Itās not for anyone. If you tried all the weapons and you donāt enjoy the gameplay with any of these then itās not the game for you, but if you enjoyed some and you lack the knowledge of the game mechanics better try to play some more with āGod modeā on.
Yes, I agree, there is definitely a percent of player base that would try the game and never return to it, just like with any other game out there.
Iāll try one last timeā¦
Youāre essentially telling me that even though I like rum & raisin ice-cream best, I should really be eating pistachio instead because itās better. Itās subjective. I donāt care how much you love pistachio because I like rum & raisin and forcing myself to eat pistachio isnāt going to make me suddenly love it.
I wrote about the weapons in Hades since these are like the classes in Diablo. Every player has his preference regarding classes and until you havenāt tried them all you canāt be 100% sure you wonāt like the gameplay with a certain class.
I, for example, havenāt tried Necro in D3 (I donāt have the addon) and I havenāt played any Challenge Rift, so although I have a good idea what to expect from Necro (due to gameplay videos with him) I canāt be 100% sure where heāll end on my character preference list in D3. For that to happen there is only one way - to try him.
I liked it until it became too twitchy for mr reflexes. It has nothing to do with a lack of knowledge. For the most part I found the weapon options meh, some of the specials were OK, Iād give it a solid middle of the road ranking mostly because of the rogueness of it and lack of more weapon options.
Give me more options, a but more permanence with less randomness, then I may have enjoyed it. Just like with D2, even though I didnāt delve into the deeper meaning of the stats, doesnāt mean I didnāt understand them. One ca nit like something and totally understand what is going on.
I tried them all.
I didnāt like them.
Which part of āI donāt like itā is still eluding you?
Playing on easy mode is not a good way to make a game better.
Other people might call that a bad game.
You should eat pistachio out of a golden bowl using a spoon embedded with gems. Going the extra mile to wear a crown as well will truly bring out the flavor of the ice cream.
Sorry, I really couldnāt help myself, since thatās literally how I envisioned his response to you.