Guys, don’t get hung up on semantics. I don’t mean burst damage as in “burst,” the kind of damage dealt in R6 HOTA. I mean that during your DPS Cycles, as described in the OP, you sync Wrath to Physical when you’ve grouped density, and you spend the other cycles re-grouping or re-positioning.
Blood Funnel + Ignorance is Bliss is all the sustain you need if you play the build properly. As for mitigation, it’s close but Parthans + IP is better: 50% + scaling DR based on density > 37% + 50%. The latter is more consistent vs single-target RGs, yes, but worse against RGs with adds and worse in the kind of rifts for which you fish: ultra-dense.
For those experienced with the build, dying isn’t the problem with WW. If dying is your problem, you aren’t playing the build properly. This is, when played properly, one our tankiest builds provided you carefully monitor monster CC immunity.
Saying that COE only provides an average of 50% damage is true in a sense, but fails to paint the picture about what happens in that 5 second Physical window: your Dust Devils, AD, and Bloodshed go up, up, up! As noted above, this isn’t true burst damage a la Star Pact or R6 HOTA, but that doesn’t much matter.
Let’s talk about CDR, because getting those rolls, in my opinion, hurts more than it helps. The easiest roll is on shoulder where you can still have AD, but on gloves, you’ll have to roll off Strength or some other DPS stat to get them. A good flavor or time provides another roll, but getting it on rings means giving up even more DPS stats (except the Zodiac ring where we already have it as our lone CDR roll). You can swap IAS for CDR on weapons, which is how we used to roll swords, but with the BK swords, that means you will have less Zodiac procs, and IAS provides DPS, however minor.
Yeah, I don’t see the Crimson’s variant being viable in higher GRs. I’m open to being wrong–maybe someone like Arch can test both variants out in GRs 115-130 and tell us his experiences, but I’m confident the classic build is going to remain the best for pushing.