[Guide] Zodiac Rend (Season 20)

Yes Wrath will fall off in speeds and push situations. This is why we are seeing multiple lvl gains in speeds now. Echoing fury is chunking away cooldowns at a crazy rate. I can spam sprint and keep wrath up 100% of the rift. Even switching gogok/PE to trapped still have plenty of cooldown.

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Gave it a couple quick tries at GR 117. Seems pretty usable, other than the usual soul-crushing lag situation. With Wrath and IP both up, I had around 800m toughness, a little over a billion with Rampage stacks (this was with poorly augmented gear: around 18k base STR). You heal from anything that doesn’t 1-shot you more or less instantly.

Damage with EF and CC seemed pretty decent once you got a good pile put together, though elites seemed like they’d be a serious problem without Furnace. Then again, even with Furnace, it’s hard to kill elites without a Conduit or Power pylon, so maybe that’s not a big deal. The biggest issue would be the RG fight. I think it would take a good bit longer to kill the RG, even one with good adds (Saxtris or Binder), since the adds would be soaking up Stricken stacks, and you’d be starting with only 66.6% of the damage you would have had with Furnace.

Since the question just popped up in the Crimson thread.

Has there been tests if Into the Fray is a valid substitution for Bloodshed? The current build relies on Pain Enhancer to get ORotZ proc rates high enough to make it viable. Thus it relies on having many bleeding enemies in range.

Bloodshed procced from Whirlwind and Tornadoes has a proc coefficient of 0.2.
At 100% crit chance you would get 20% more damage. Depending on crit chance and uptime we are probably looking at 12% more damage.

Into the Fray is really interesting since more crits will increase the avg damage per hit because of the crit%/crit-damage ratio. On top more crits will increase Slaughter since we can use Morticks now.

At 500%CHD with 65%CC going to 75%CC will increase the damage already by 12%. That requires 10 mobs in 10y range. If you actually manage to cap your crit at 100% you are looking at ~41% more damage.

Distance map: https://imgur.com/a/ecpeu
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1% crit at the RG is not worth.

Updated the guide with new info on the Crimson’s variant. I’ll continue to update as new developments arise.

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I don’t think a RORG can roll with those stats or am i wrong? I know whenever I try to set up a D3planner link with Str, CHD, CHC it flags it as not being an option.

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I believe it’s locked in to have AS and LoH.

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Yep. It’s impossible to get Crit/Crit on RoRG.

I believe it always rolls Main Stat, Attack Speed, and Life on Hit.

https://us.diablo3.com/en/item/ring-of-royal-grandeur-Unique_Ring_107_x1

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Trash ring. Good catch. Will fix.

Has anyone tried playing with Harpoon over Rage Flip, is there any real difference other than where the mobs land?

Huge difference. Rage Flip throws enemies behind you. Harpoon simply reels them in. The distance of the pulls are also different when additional CC is applied.

The pulls are exactly like what a zDPS Barb does. Rage Flip is way better than Harpoon.

A bit more explanation, you have to remember when you are pulling enemies in, you are usually going outside of the cluster you already have. So you want the enemies to land behind you when you pull them in, because all of the other enemies are presumably behind you being grouped up.

Ah cool, ty.

Never played zDPS so have no real experience with the skill

Amazing guide Free!

I had a question regarding the correct rolls on my weapons. It looks like rolling IAS on each weapon will bump me up another breakpoint according to D3Planner, but not sure if that’s correct with the CC+EF setup or not. Should I roll CDR and AD on each weapon instead (this is the recommendation this guide makes)?

Here are my current stats with IAS rolled on both weapons with all buffs active:

  • Attacks per Second: 3.85
  • Off Hand Attacks per Second: 3.85
  • Attack Speed Increase: 177.00%
  • Critical Hit Chance: 49.00%
  • Critical Hit Damage: +410.00%
  • Area Damage: 114.00%
  • Cooldown Reduction: 57.13%
  • Physical Damage Increase: 34.00%
  • Whirlwind Damage Increase: 26.00%

WW Stats w/ IAS on weapons with all buffs active:

  • Tick Damage: 47,169,496,584
  • Tornado Damage: 37,458,129,640
  • DPS: 604,086,662,135
  • Breakpoints: 10 frames / 7 frames

Here are my current stats with AD/CDR rolled on both weapons with all buffs active:

  • Attacks per Second: 3.60
  • Off Hand Attacks per Second: 3.60
  • Attack Speed Increase: 177.00%
  • Critical Hit Chance: 49.00%
  • Critical Hit Damage: +410.00%
  • Area Damage: 138.00%
  • Cooldown Reduction: 61.42%
  • Physical Damage Increase: 34.00%
  • Whirlwind Damage Increase: 26.00%

WW Stats with AD/CDR rolled on both weapons with all buffs active:

  • Tick Damage: 38,814,034,648
  • Tornado Damage: 30,822,909,868
  • DPS: 442,884,740,270
  • Breakpoints: 11 frames / 8 frames

On paper IAS looks better here. One caveat may be that D3Planner is not factoring in the CC damage buff.

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I’m getting one shotted in hardcore with the traditional build :disappointed_relieved: and I’m 808 Para, I’m sad. Should I just stick with Crimsom Capt variation until I get more Para? I have 3.9% freeze in my Cassius was that not enough for my Parthans? I’m breezing through T15 with Crimson’s and 100% Berserk uptime but with Classic WW I get destroyed in that same tier.

You might be having the same problem I did with Parthans. I have a hard time gauging when my defense from them is going down. For me I am sticking with Morticks and CC with EF in the cube.

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CC variant is highlighted (background). So you need CDR and AD on each weapon and you need Mortick’s.

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I understand what the guide says, what I’m asking is why D3Planner is showing that IAS on each weapon is more overall DPS than adding AD/CDR to each weapon with the CC+EF setup? Is it possible that d3planner is not taking into account the new CC changes?

I think it takes. You can easily test it by replacing a belt by any other with the same stats. Or you can just get your mouse over the Damage and find CC multiplier.

CDR on weapons almost doesn’t add damage (161.42/157.13 - 1 = 0.027).
I believe that in your case there’s some external cause (like paragon difference, etc.). Can you give link to your builds in d3planner?

Didn’t you say the IAS got you to the next break point? That’s why it’s more DPS…