Yep.
Yep. BoM is worn with endless. I have made it clear more than once I have a bias against CoE. I hate the window. I would rather aim for a 50% damage output elsewhere. And as awesome as EF is, it’s moot on the RG unless you fish for one that spawns adds.
With Oath/Azure and CoE or EF cubed, you are still at 10 frames; 6.32aps, 12.64 including bastion procs. This is based off not stacking IAS whatsoever & WotB down as it would not be 100% up or you’re using IP.
1EF stack 7.06 aps
2EF stack 8aps
3 EF 8.57aps
4 EF 9.23aps
5 EF stacks 10 aps.
So with still having the +20% cold dmg & freeze chance being ridiculously high given your aps & proc coefficient, you can muster a 58.2% increase in damage simply by swinging at 10 aps; if you have the 5 stacks. For reference, if you’re going CoE over EF, you are at 7.5 aps while WotB is running.
With the original above listed setup, you do have IAS prioritization over AD or overclocking CDR (for one skill you cannot retain 100% without it being tricky and sacrificing a lot). You would have IAS on weapons, gloves and rings. You could lose one IAS roll and retain a 6F frenzy, but when you pop WOTB, you stay at 6F. With the given rolls, you break the 5F breakpoint by 0.5% IAS.
The difference is with this setup, you retain the 10 aps all the time and 12 aps with wrath running; compared to the 7.5aps with the Oath/Az/CoE setup (just swing speed) you are doing 60% more dps.
Then there is the cold modifier. With azure, you’re at 1.6 + cold damage. With IPB you retain your 40% element rolls, but you also have the 1.3 buff. 1.4*1.3 = 1.82.
Lastly there is the freeze. Now, if you are swing at 6.32 or 7.5 aps with a 25-35.3 (max with belt weapons proc rolls) to freeze, what are the chances you are over proccing with the .75 coefficient? For a 25% chance to proc, you’re looking at 18.75% on hit. So with bastion hits, you have 6.32-7.5 chances of proccing freeze via aoe.
With the alternate setup, if you rely on gloves, belt, weapon secondary rolls you’re looking at a 10.2-15.4 chance to either freeze or stun your target. with the coefficient in mind, that’s 7.65%-11.55% with 10-12 chances a second.
You guys are saying the build is too squishy with not enough DR, but there are viable alternatives, like gasp choosing impunity over dodge. I would rather be able to take a hit with the fastest healing than to miss 5 and be one shot or almost one shot with sub par healing. The heals are directly tied to your aps. 8046 LoH * 6.32aps = 50,850. With 750k life, SS heals 30k per hit, or 189,600; totaling out at 240,450 LPS, about 1/3rd of your life a second. 10 aps: 80,460 + 300,000 = 380,460 LPS, about half your life per second.
Now the only reason I opt for IAS over AD is the relevance to your damage output. If Bastion’s can only proc about 39% AD, would you stack it for the one target hit by frenzy? Or is bloodshed capable of large procs? Even if so, you’re stacking a stat that helps only your bloodshed when frenzy and Bastion still makes up a good portion of your damage.
If you’re looking for the on proc effect of the 2pc bonus, yes it will be harder rolls, or you opt to using a skill for AoE cc.
Edit: forgot to mention healing from bastions, but am unsure of the mechanics. Mainly added the edit to apologize for derailing the thread.