No worries, man.
I just want to make sure you understand about this:
That strange AD situation is an effect of the Bastion’s Revered weapon, and so is specific to Frenzy builds. With other builds, like Rend, or HOTA, or Leapquake, your damage from AD does indeed go up and up the more enemies you can cram together.
But with Frenzy, most of your damage comes from the Bastion’s chain, and this gets split up into smaller and smaller pieces the more enemies there are within 15 yards of you.
So, let’s say the chain was doing 1000 damage.
If you are fighting one guy, the chain hits him for 1000 damage. If you are fighting 5 guys, they each get hit for 200 damage. With 10 guys, it’s 100 damage each, and so on. So the amount of total damage dealt by the chain is constant, no matter how high or low the density. And each of those hits can proc AD, but the smaller the initial hit in each case, the smaller the AD proc. So, the AD dealt to each of your enemies ends up being fairly constant.
All that said, with Frenzy, having some AD on your gear is still good. It’s just that the effect of that AD doesn’t climb through the roof and keep going, the way it does with Rend, HOTA, or Leapquake, where 75% or more of your total damage comes from AD. With Frenzy, AD makes a modest, rather than enormous, contribution.
Just for kicks I recorded two 115s, one with a LoD setup, and one with a super-nerfed H90 setup.
LoD setup had around 19k str vs around 11k for H90, and with H90 I also only used Simplicity’s Strength. Other two gem slots were just empty.
The two runs felt pretty similar in power… I felt like I was still doing more damage with the H90 setup, even with all that nerfing, though LoD was a heck of a lot tankier, thanks to Stone Gauntlets.
LoD: LOD Frenzy 115 - YouTube
H90: LOD Frenzy 115 - YouTube
I think that most of the difference in power between the two builds comes down to a couple of major buffs that LoD lacks. First is the fact that you don’t have a slot for Trapped. If you want to push and kill the RG in decent time, it’s got to be Simplicity - Stricken - LoD. So that’s a big damage drop. The second thing missing is the doubled shouts, in particular Bloodshed. Doubling this is a huge help in clearing density. This is because it adds up all those little hits from the Bastion’s chain, and puts them back together again into one big “splat” of damage.
Anyway, that’s my two cents. But, please don’t think I’m trying to put you off of playing that LoD setup. If it’s fun for you, that’s really the only important thing.