The whole point already is to believe that PvP is fair wich isnt the case.
Like how are you going to ensure if people legitimate worked for their gear if you cannot be sure that they turn back into 4:3 for PvP, you get what i mean?
This whole Widescreen/Ultrawide Conversation is tiresome.
It has been a discussion for over 10 years by now and guess what? The industry moves forward with or without you.
I can still hear the crys when 16:9 hit the market and all the complains bout looking around corners and for some reasons pros stood on 4:3 and dominated a whole lot.
The crys disappeared.
21:9 can become the next standard once its affordable and cheap, not just are these screens amazing for workflow, but also in game immersion and on top of that you can finaly watch movies in their NATIVE Aspectratio without annoying blackbars at the top and bottom.
The view you get from 21;9 is much more natural rather than a block in front of you and yet this doesnt mean i see more enemys in Shooters.
In fact when i look at the outer screen areas i lose the entire crosshair area and miss whats going on and this is easily explained, its called focuscenter of attention.
Eyes react best to movement, you wont notice any camper on your extra 25% peripheral vision if they dont move, even 16:9 has that issue if you go above 24’ inch already and hence why the majority uses such a rather small size if they really want to focus on whats going on.
If i would put my screen further away to have more of its space in my attention area then i would have to lower the FOV by an insane amount because i wouldnt be able to see enemys at a distance anymore.
Like all these claims and yes, dont get me wrong i see the issue in Diablo2 that could appear, but are yet still far off reality.
Valorant forces a specific FoV on Ultrawide, i use an workaround now i get stretched playermodels wich is much better to aim at, the logic behind some things can fail very badly.
If you cant ensure that people pvp on 4:3 for fair and fun environments then you cannot ensure anything either.
And the whole PvM point is just off, you can glitch out Mobbs on 4:3 ratio, this isnt an Widescreen Problem, its a problem of the Gamemechanics and those then should be fixed.
A very simple solution is to have pure pvp games that also get marked as such and then you can enforce original 4:3 for fairness but you shouldnt wonder if the majority will complain about the downgrade or not even join these games.
I mean they wont anyways once they notice how PvP rlly is in Diablo2.
Parents wont spend their lifetime to get the items to even be able to compete in a duel, mark my words once the game is going.
The PvP interest is minor, people will try and lots of them will most likely call it Garbage because of the Items and all the Charms required in the Inventory etc…
What was good 20 years ago doesnt automatically mean it meets the todays standard and that old PvP System from D2 drove many people away from PvPing back in the day, nobody was interested in geting 1 shot or slaughtered on Baal Runs, they all left asap without even trying, you even could empty lobbys by just activating pvp and beeing naked, thats how much fun ppl have had with it.