Here’s some nifty info to help folks realize why Lamentation should not be nerfed at all.
The following is a not-table that shows the top Season and non-Season clears by class across the North American, European, and Asian servers.
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║ Class ║ NA ║ EU ║ AS ║ Averages ║
║ ║ S/NS ║ S/NS ║ S/NS ║ S/NS ║
╠═══════╬═════════╬═════════╬═════════╬══════════╣
║ DH ║ 132/138 ║ 133/140 ║ 130/137 ║ 131/138 ║
╠═══════╬═════════╬═════════╬═════════╬══════════╣
║ WD ║ 135/142 ║ 138/142 ║ 134/138 ║ 135/140 ║
╠═══════╬═════════╬═════════╬═════════╬══════════╣
║ Wiz ║ 140/143 ║ 138/142 ║ 144/143 ║ 140/142 ║
╠═══════╬═════════╬═════════╬═════════╬══════════╣
║ Nec ║ 138/138 ║ 138/143 ║ 142/142 ║ 139/141 ║
╠═══════╬═════════╬═════════╬═════════╬══════════╣
║ Sader ║ 136/137 ║ 133/138 ║ 136/137 ║ 135/137 ║
╠═══════╬═════════╬═════════╬═════════╬══════════╣
║ Monk ║ 130/132 ║ 130/135 ║ 130/134 ║ 130/133 ║
╠═══════╬═════════╬═════════╬═════════╬══════════╣
║ Barb ║ 130/132 ║ 130/135 ║ 127/133 ║ 129/133 ║
╚═══════╩═════════╩═════════╩═════════╩══════════╝
This is from leaderboard data taken in-game, by region, on 11/9/2019.
I draw several conclusions from this table.
First, Seasonal data should be discarded. The Triune buff, like next Season’s killstreak bonuses, will result in some truly outrageous clears. I didn’t include Paragon here (though I did note it by clear), but non-Season clears, which represent only the most persistent and well-geared players give us a good idea about the parity between classes.
If we take the average non-Season clears of all classes by all regions, we get 137.7, which we’ll round down to 137 since GR clears don’t round up.
So, the average of all classes’ non-Season GR clears is 137.
How do individual classes compare to that in their non-Season clears?
╔═══════╦════════╦══════════════════╦═════════════════════════════╗
║ Class ║ + / - ║ Nerfed in 2.6.7? ║ If Nerfed, ║
║ ║ Parity ║ Y/N ║ New + / - Parity (estimate) ║
╠═══════╬════════╬══════════════════╬═════════════════════════════╣
║ DH ║ +1 ║ N ║ NA ║
╠═══════╬════════╬══════════════════╬═════════════════════════════╣
║ WD ║ +3 ║ N ║ NA ║
╠═══════╬════════╬══════════════════╬═════════════════════════════╣
║ Wiz ║ +5 ║ Y ║ +4 ║
╠═══════╬════════╬══════════════════╬═════════════════════════════╣
║ Nec ║ +4 ║ Y ║ +2 ║
╠═══════╬════════╬══════════════════╬═════════════════════════════╣
║ Sader ║ 0 ║ N ║ NA ║
╠═══════╬════════╬══════════════════╬═════════════════════════════╣
║ Monk ║ -4 ║ N ║ NA ║
╠═══════╬════════╬══════════════════╬═════════════════════════════╣
║ Barb ║ -4 ║ N ║ NA ║
╚═══════╩════════╩══════════════════╩═════════════════════════════╝
Even with the nerfs, Wizards are still very likely to clear above 140. More important, classes that aren’t getting nerfed are still in the 140+ field: Witch Doctors and Demon Hunters.
3 of the seven classes will clear 140+. Another 2, Saders and Necros, will be on the cusp, and Monk may well be there with the additional buffs to the new set.
If Lamentation is nerfed to 0% (no multiplier) it is a -7 GR loss from the build right out of the gate. If we use the PTR 140 clear as the bench mark–and we will because it is the highest factual clear we have–that lowers the Rend build to 133. Experienced, high-Paragon Barbs may push upwards of 135, making it a 5 tier loss, and perhaps a few will reach 137, making it a theoretical 3 tier loss.
But losing a 200% multiplier is not, as we all well know, a 3 tier loss. And 137 would be, for the very top group of players who push Barb, the current average of all non-Season GR pushes.
In other words, if Lamentation’s multiplier is completely removed, Barbs will be, at their absolute strongest:
- at or below 2.6.6 non-Season GR averages
- 5 or more GRs below WDs and Wizs
- 3-5 GRs below DHs
- 2-4 GRs below Saders
Is this what buffs are supposed to look like? Consider that right now, at this very moment, Barbs the top Barb clear wouldn’t even rank in most other classes’ top 20. Worse, most folks who play Barb aren’t going to push the build to its limits–they aren’t ever going to come close to the GR 140 accomplished in PTR because that took 10k Paragon and perfect gear.
Oh, that’s right. About Paragon…
Here’s a little food for thought about 2.6.6:
- The highest NS WD clear at 142 was with 9k Paragon
- The highest NS DH clear at 140 was with 10k Paragon
- The highest NS Sader clear at 138 was with 10k Paragon
- The highest NS Monk clear at 135 was with 7k Paragon
- The highest NS Barb clear at 135 was with 10k Paragon
My conclusion?
Data isn’t perfect in a game where all these numbers have to contend with GR environments, fishing, gem levels, gear quality, and player skill. What’s more, we aren’t accounting for which builds clear what tier. For example, the 135 Barb clear was done with Vile Charge, one our strongest builds, and a build that relies on “wall-charging,” a gimmicky mechanic in which players get around skill restrictions by repeatedly slamming into walls. For builds that don’t rely on broken gimmicks like wall-charging, the highest actual clear is 130. So, the ability to clear GR 140+ at 10k Paragon is not some crazy outlier that indicates a need for nerfs. It is the new solo standard that almost all classes are approaching or have already achieved, one from which Barbs have been excluded.