Forcing people to play your way

its actually people like you who are trying to force us to play your way…you just don’t realize it…we have many other games that has private loot…why not play one where you don’t? oh you don’t like that well go play something else then…

so betty boop beep boop

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Sorry kiddo, already ran in it in a program you never get 1/8 loot. You clearly have no knowledge of the math that goes into allocation. It not possible to always be 12.5% (1/8) over long periods of time, an i wrote it out to you on previous thread.

So again you’re still not correct, you don’t even know the basic math regarding allocation which you advocate for an how it works.

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You may not ever get precisely 1/8; however, as time goes on and more and more events happen the relative deviation about 1/8 gets less.

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That’s incorrect /20 characters

a drop chance of .125 in a 8 player game will always be infinitely random. So saying it will always get a relative deviation of 1/8 over time is a flat out lie an bad math. You guys are lucky the forums don’t let new users post links to screenshots hosted online.

I am correct.

Events Expected @ 1/8 Probaility of 1/16 or less observed
80 10 0.05518923
160 20 0.007441
800 100 0.00000000407

Therefore as the number of events n increases, the probability of relative deviation is less.

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ran it in a script already with 1million drops countless times, the numbers never average out per person to anything remotely near 12.5% or 1/8 loot per person. So you’re not.
Here’s the proof. With the screenshot.
h tt ps://ibb.co/ SBKz Tbh
remove the spaces.

for all the plotters and other tourists noone is forcing to play D2R and if u can’t handle as the game is stay away! it’s not D3R and will never be…so just take all these terrible ideas to somewhere else…

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Yes but their entitled mindset and spite forces them to continue the habitual demands, can’t you remember the guy who said that he wanted D2R to be dead “by December” and he was still going to petition Rod and the other devs on twitter to put Ploot into D2R even AFTER he stopped playing?

Bro, you can’t reason with a mindset like that, so why try?

ye i do remember :laughing:. Well soon wont need to try anymore…hope that all this nonsense is gone after launch.

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The allocation of items should be random. The percentage of received loot per player is a variable and it shouldn’t be defined under any circumstances. That is the case for FFA and it should be for ploot if implemented. EDIT: It was said several times that the amount of loot dropped will be unchanged in the ploot suggestion.

As soon as you define that variable, you either have to increase or decrease
the amount of drops and /or
the amount of players

to achieve the expected result (1/8, 1/6, 1/4 etc…) in an unspecified time frame. As long as the time frame of a session is unknown you are only able to make assumptions. Hence you can’t define that variable for each session.

With that being said the assumption that players will receive the equal amount of loot already implies that the number of drops or drop rates may be altered.

I want to point out that above mentioned points will be affected if you set the overall average on any value because those values are technically in your / Blizzards control.

If you can prove that your script is in fact allocating loot randomly then it could certainly back up your claim. I appreciate your effort in making that script.

As shown in your file, your script is clearly messed up. The odds that 1,000,000,000 drops where each is 1/8 that one player would get 80.1631264% of drops while another only 0.0009611% is beyond infinitesimally small.

numdrops =1,000,000,000

To prove this to yourself go to
Binomial Distribution Calculator - Binomial Probability Calculator, Binomial CDF calculations (gigacalculator.com)
And enter .125 as the probability
40 events and 32 positives

The odds of getting 32 or more positives is 0.00000000000001. You are claiming that you got the same 80% frequency with 1,000,000,000.

Incorrect. The number of players in proximity to the monster kill set the odds. The distribution itself will an average with expected binomial variance. Your argument is trying to make that variance zero. That variance is expected and is ok.

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That showcases the outcome of one distinct scenario where one player got lucky and received the majority of loot. It’s not a given that this is happening for every scenario. Chances are small that it happens but its not impossible.

It does not. Did you go to the binomial calculator?

The odds of getting 80% or more of 40 drops when the odds are 1/8 is already only 0.00000000000001. To stay at that 80% frequency for 1,000,000,000 drops as claimed is virtually non-existent. Your odds are better to be person who is struck by lightning 1,000 times in a single year. His script is messed up.

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I am not saying you are wrong but i am saying that allocation of items should be random.
Players not in proximity to the monster can surely be defined but after all the allocation of items should be random between all eligible players.
I am also saying that the average amount of loot received should not be 1/8 in a 8 player game.

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Exactly. I never understood why purists were so against people buffing useless skills / underpowered skills. They were never gonna play Hydra sorc, so why stop other people from enjoying that build? We’re not advocating they make Hydra OP. We just want it to be less crappy.

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Well, if it shouldn’t, that would mean a increase or decrease in overall loot drop rates. That’s when i draw the line. Like i have said in several posts, I wouldn’t be totally against an optional loot allocation if the total amount of drops stays the same. But in your case, it seems like it wouldn’t. So then I am not fine with it anymore.

Unless you mean the average factor is based on activity or participation, then i agree. But as i said, the overall drops in an 8 player game, loot allocation or not, should not in any case increase, nor decrease.

All i am saying is that i don’t support a system which distributes 1/8 of the total amount to each player in a 8 player game.
That hasn’t been suggested so there is no need for discussion. :slight_smile:

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That’s the problem with Ploot crowd, most don’t want the same drops.
They make excuses about people ninjaing the loot, but what they are
after is, a safe space with higher drop rates.
This is absolutely selfish on every level, especially when they say it’s
optional.
Nothing in life that is optional, stays that way.
If Ploot becomes an option, pk will be increased a thousand fold.
Then pk will be changed to a toggle.
Then game will die.

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Which is what i have been saying all along, people won’t want that. But yet people are pushing for it, but it’s fine by me, as it doesn’t affect me. But if drop calculations are increased, then it will affect me, and the economy, and i will not be okay with it.

I agree and i outlined a general scenario above, not in favor of ploot or FFA, where i explained exactly that.

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