Forcing people to play your way

Sounds like you need a safe space, no wonder you need ploot.

Also bro you just replied to me on something I said that wasn’t quoted. How can anyone take you seriously on a forum when you just got caught lying. You would of never been able to see this comment you replied to if I was on ignore. There goes your credibility you just proved you would lie about anything.

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And when he is exposed with lying then he just jumps out. xD Pathetic.

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I’ve never tried to have anyone on ignore, but doesn’t it just hide the content, and you can click to see it anyway?

So we’ve all agreed that ploot and item filters are great ideas for D2R right?

Not all, but the vast majority seems to :stuck_out_tongue:

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if you ignore somebody then you dont click on his post and also not replying cus that is not ignoring the person. There is no but but but.

I was just saying it presumably would be easy to see the response, without removing the ignore :smiley: hence, he didnt necessarily lie.

Great ideas? Yes. no ideas leads to no innovation. But that’s all we agree on I think they would have have hugely negative PR on blizzard an effect the game poorly an this is where we disagree.

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If … if… if…if…if… the fact he tries to ignore people an respond later just proves he is not adult enough for this discussion.

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So you put someone on the ignore list then also say for this person that he is on your ignore list and also you reply for his ignored post. Lying or just another misearable person. Well it could be both.

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I have finished your video now and there are just sooo many false conclusions in there.

I am really sorry, but i couldnt find a single point that was not based on alot of assumptions that were made in respect of one specific (in some cases made-up) ploot variant.
In most cases it is neither the suggested nor the most reasonable choice for ploot.

Here is a list:

Point 1: “The icebreaker”
Seeing item drops and being able to trade breaks the ice between players.
True at first glance, but using it as an argument against ploot makes 2 false assumptions:
Bind on X & loot only visible to the loot-able player.
Both of which we are not asking for in our ploot variant and a version of which is already preexisting in the popular PoE game.

But most importantly it also falsifies the fact that in most diablo 2 run games, you will not see items to begin with. They will simply be picked as fast as possible.
With ploot you actually increase this window of seeing other peoples items because they will not be forced to immediately pick them up.
So your icebreaker effect is not prevented and might even be increased by ploot. (depending on the variation that is used.

Point 1.2: “You are the only one that matters”
You might be allocated items that you do not need and therefore others will not get
2 false assumptions:
loot only visible to the loot-able player
loot allocation is permanent
Both of which we are not asking for in our ploot variant and a version of which is already preexisting in the popular PoE game.

Your argument does not even apply to FFA, because when it comes to valuable items players will try to get them anyway, even if they do not need them. Just to trade them. Ploot gives you at least an 1/8 chance to get the item that you actually need.

Point 1.3: “ploot was designed to prevent real money trade”
makes 1 false assumptions:
Bind on X
Which is not inherently a part of ploot.

Also BoX existed before ploot. We discussed this above.

Point 2: “personal loot can never divide the loot fairly”
only one player can get a jah rune
makes multiple false assumptions:
that it is different from FFA
that everyone needs to get a jah rune
that other items of value will not drop
that the sample size of a distribution system should be 1

we discussed it above already.

Point 2.2: “the leecher might get the jah rune”
makes 1 false assumptions:
that it is different from FFA

Point 3: “Leechers have an easier time”
leechers can leasurely walk behind you and pick up items
makes 2 false assumption:
loot allocation is permanent
loot only visible to the loot-able player.
Both of which we are not asking for in our ploot variant and a version of which is already preexisting in the popular PoE game.

It also is fundamentally wrong.

Simple logic:
When competing over loot a “normal” player has to fight and loot.
A leecher has to only loot. That gives him a sizable advantage over the normal player regardless of skillset or other factors.

in ploot a leecher can get 1/8 of the loot, no matter what he does.
in FFA a leecher can get up to 8/8 of the loot.

So clearly the leecher has a bigger advantage in FFA. Higher chance to get an item, higher possible outcome.

Point 4: “Items go to waste”
items someone really needs would rot on the ground
makes 2 false assumption:
loot allocation is permanent
loot only visible to the loot-able player.
Both of which we are not asking for in our ploot variant and a version of which is already preexisting in the popular PoE game.

Point 5: “Prevent greed by killing charity”
diablo 2 is a huge game of charity
makes multiple false assumption:
public games are playing a significant role in farming items
players would not drop their junk in games because of ploot
ploot reduces your loot when you kill a boss solo

Why would players who farm their items in MF runs not drop their items in towns anymore? This aspect is completely unrelated from public FFA games. The only related part might be that people are opening “free” games to get 8 player loot from their run.
Which would still be perfectly possible with ploot.

And while your rose-tinted view certainly has a point, you are forgetting about the negative side. About the insults and snideness when it comes to people who actually accept these items.
Many of the players giving these “charities” are not charitable at all. They just want to bask in their own glory. They enjoy being clapped at. But the have little respect for those who actually pick up the items.
And it shows very vividly when reading some posts around the forum.
“no free handouts”, “give freeeee”
You cannot have it both ways, complain about “leechers” and “give free”-culture and then complain when there actually is a system that allows exactly these people to get their basic equipment on their own. (at least in the view of some of you)

Point 5.2: “Even if you are in a game with a buddy, you cant give him the item”
makes 2 false assumption:
Bind on X
loot only visible to the loot-able player.
Both of which we are not asking for in our ploot variant and a version of which is already preexisting in the popular PoE game.

Point 6: “Players have very little incentive to communicate. Dont.”
friendships dont work
makes multiple false assumption:
Bind on X
loot only visible to the loot-able player.
Both of which we are not asking for in our ploot variant and a version of which is already preexisting in the popular PoE game.

Point 7: “global loot helps you [identify] the worthless player that you shouldnt be friends with”
ploot obscures their mindset. […] you cannot see it until its too late
makes multiple false assumption:
that you can combat selfish players by blocking them individually
that you prevent something from happening (worthless play) after it already happened
that giving up an ongoing run should be your “cost” of dealing with a bad player
that it would be equally destructive in ploot
that you dont have the same option in ploot for the few cases that might still remain in ploot
that ploot players mind “worthless” play as much as FFA players (it is not meant to be efficient)

Point 7.2: “It rewards a lack of effort”
it doesnt prevent someone from standing in your game and leeching every single thing that they want
makes multiple false assumption:
that leeching for 1/8 loot is by any means worth it
loot allocation is permanent
loot only visible to the loot-able player.
that you dont have the same option in ploot for the few cases that might still remain in ploot
that ploot players mind “worthless” play as much as FFA players (it is not meant to be efficient)

Point 8: ?

Point 9: ?

Point 10: “Magic Find”
does the player with more MF deserve more loot?
makes 1 false assumption:
that it is different from FFA

You are pointing out a flaw of FFA, not ploot which we are suggesting in a way that is en-par with FFA loot.

Point 10.2: “D3 is easier to be geared”
8 full drops
makes 1 false assumption:
that d3 has MF
that ploot needs to apply mf on each drop
that drop is instanced

You are essentially suggesting a new version of ploot here. A version that doesnt exist and does not make sense.

Point 11: “Leeching off bots becomes easier”
an entire economy of people just following the bots around
makes 1 false assumption:
why would a bot create a ploot game?

You are aware that d2 is essentially an entire community just following the bots around, right?

Point 11: “Add it as an option”
you end up with not enough basketball players for your team
makes multiple false assumption:
that they are distinct
that the player base is not already split (into private games)
that players are not already calling the “plooters” “casuals”, “leechers” and other things.
that the player base is small and the split would be noticable
that the playerbase would not increase because of the feature
that the realms are not being merged

Point 11: “Add it as a toggle”
i would go in a game and would turn the global loot off
makes 1 false assumption:
that you can toggle inside of a game
that you can mix ploot and ffa players in a game

I think you are again suggesting something entirely new (and not very sensical) and then defeating it.

Conclusion: “Forced interaction system”
allowing you not to play with other players
makes multiple false assumption:
that everybody is as able to interact as you
that ploot prevents interaction
that the current state of forcing people into solo games is the “forced interaction” working

Conclusion 2: “I cannot think of a single thing that personal loot adds to the game”
Let me make a list:

  • allows more integration and participation of impaired players by making the game more accessible
  • allows players to cooperate based on a mutual agreement
  • allows more players to participate in the economy by giving them the mean loot value to trade with
  • allows players to find non-competitive games that focus more on gameplay than on loot efficiency
  • allows players to focus on interaction with other players than to pick loot from them
  • reduces the amount of “noobs” and “leechers” in FFA games
  • allows more competitive and faster FFA games
  • reduces efficiency of pick-it to 1/8 → makes it obsolete in ploot games

and many more

So as we already discussed, you picked a variation of a system to argue against which had clear flaws, but that does not mean that it applies to every variation of that system. Yet you make it sound as if all your negative points (or at least most of them apply).

The truth is that for most of your points there actually is a very fitting variation that can accomodate them. And for the remaining ones, i think you are a bit rose-tinted about what FFA really is about.

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You left out the part where he started the entire video talking about Diablo being built around the fact of forced interaction when the devs did ffa not because of a grand plan but because that was the loot method of games back then and they had no knowledge of the concept of personal loot.

he also makes an argument that he didn’t play d2 back when it was still a busy game because how i met almost all of my d2lod friends list was by saying hi to people when they joined a game and starting a conversation not asking them for loot. In fact over 2 beta weekends for d2 i didn’t see one comment about loot.

also and this is most ironic the chat has been broken in d2 for years so lawl.

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In general this is an important point. There is a lot of “Ploot is easy”, “leechers can just follow you around”.
But 1) why would bots be there, 2) why would strong carriers be there, 3) why would anyone accept leechers when they are forced to share?
In FFA people “accept” leechers because as long as they dont take all your loot, they dont do any harm, rather they buff your no-drop and xp. Imo people should not accept the leechers, but it is what it is.

Still, in ploot all that goes out the window. Everyone would be a lot less accepting of leechers. And leechers would in general have a harder time finding carriers and bots to follow.

XP leechers would likely just stick to FFA, as before, due to higher efficiency. And leechers jumping into Ploot might actually need to start contributing, if they wanted to get anywhere in a reasonable time.

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I could not watch it that long. Congratulations on sticking with it.

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100% Incorrect. What you call “ploot” is really character or account bound loot. These are very different.

A lot of MMOs use a FFA loot system. Path of Exile has loot options. Grim Dawn has FFA loot, etc.

Options of other games, which you clearly have as well, does not equate to options in D2R. All of this is just pointless deflection that does not negate the fact that one opinion gives people an option, the other does not.

Making up stuff only proves you have no real point to make.

According to the FFA leeches, loot farming in D2 is primarily done soloing monsters. So go solo monsters in D2. Who cares what other people want in their games… oh, right, you do for no good reason other than to leech.

Do you ever play D2? Everyone solo grinds for gear in D2… at least according to the FFA leeches.

The easy fir for your D2 playstyle will still be there for you. Why do you care if the easy fit for someone else is is a little different if it doesn’t effect the way you like to play?.. or, right, no real reason other than to be a leech.

Does it matter how it got added? It didn’t change the game like you claim other optional change will.

No, a FFA loot leech just has to vacuum loot that others didn’t see or was lucky enough to be next to when the mob dies… zero skill and zero community interaction despite claiming FFA loot is good for the community.

Auto allocation requires you to be in the vicinity and to help to be eligible… oops, no more standing on a mob waiting to click.

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I am glad there are people like you posting these kinda troll replies. Makes me not have to post anything at all to ensure ploot never sees the light of day on D2.

You don’t get 1/8 loot in ploot… why make a meaningless wall of text when you still think ploot is 1/8 the loot. It’s not. You are trying to prove you are right an everyone is wrong, an you base your opinion on knowing everything but can’t even get the basics of ploot correctly.

Why do you guys keep making threads on this topic, I guess is what I don’t understand. Blizzard has acknowledged personal-loot and said they will make changes in future patches. You will likely get your way.

You guys don’t like to hear dissenting opinions, apparently, and you’re not actually seeking to understand the other side. Even if you are, it would be ignorant and childish to say there hasn’t already been plenty of good and honest points from both sides.

You guys continuously ask “why? why are you forcing us…”, when clearly, it’s not our decision to make, so why ask?

It’s only natural for people to want to “protect” things they cherish or things that are important to them, even if you think it’s unreasonable. Obviously many people were always going to reject the idea of changing the game. This goes without saying, and yet you guys continuously question it.

It seems to me you guys are expecting people to compromise their position on this, which I think is troublesome. First, D2 is an already established game. It’s not built from the ground up, literally. And it’s only one game - probably the last to be strictly FFA…for now. New opportunity? Sure, but there’s still a certain expectation it will be mostly the same, something Blizzard has acknowledge. Second, if you want to have a food faith, mature debate with somebody, you don’t label people, you’re not toxic in anyway, and you don’t title your thread “Forcing people…”, or perhaps “Evil Purists”, which is one I remember.

2x speed is a very helpful feature.

Ofc you do.
I replied to you already in the other thread. I dont intend to hold a stochastic lecture here for you and the others from the “i will never need math in my life”-crowd.

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