Thanks for taking the time to align on this topic.
Unfortunately it is full of misunderstandings (which the post history shows).
I think, the frequent posters here (Orrion, MicroRNA, me) all agree on the same points:
- amount of item should remain the same as in FFA
- players who participate more should receive more items
- ninja-looting (looting without participation) should be prevented
- the loot mode should be optional
So now we have another name who agrees with these statements (i assume).
There are some minor differences (e.g. pLoot stays private vs becomes public, pLoot is visible vs invisible to other players) that even we disagree on though. But i think no matter which of these minor points would be chosen, we would still be fine with it.
The hard part is to come up with a good rule to check for the “participation” and what is actually a “fair share”.
In my view the hardest condition should be the damage dealt. Because that is what is the main denominator of speed.
I dont think that we can include non-damage play like tping to baal room sufficiently in automated rules. So those things would be a blindspot still, unless anybody has a good idea about it.
Let’s say, we link the drop-portion of each player directly to his damage ratio. (the loot percentages can be read as Chance to receive a loot item per loot drop of the measured monster)
E.g. “service player game”:
damage 90%x1 player, 10%x7 player → 1 player gets 90% of the drops, 7 players get 10/7% of the drops each.
E.g. “even leveled CS/Baal run”:
damage 12,5%x8 player → Each player gets 12,5% of the loot
E.g. “even CS/Baal run with 2 leechers”:
damage 16%x6 player, 4%x 1 player 0%x 1 player → 6 players gets 16% of the loot, 1 player gets 4% of the loot, 1 player gets nothing.
To me these numbers look already pretty fair. I dont even think, we need to calculate activity and distance into them. Distance might complicate things (what is my distance if the enemy/my hero teleports during the fight?). Activity is hard to measure (but what about players who go afk until the boss spawns? Is a teleport sorx eligible for more loot because she participates earlier? What about shrine scouts? What about that guy who goes for mephi for 8ppl loot, while the sorx is teleporting for the entire team? Should he receive the same loot as the sorx?).
In the end, the important part is that you bring your damage to the books, right? What do you guys think?
Also, how would we deal with situations where there are multiple monsters? E.g. the throne room or baal clones. Should the damage on a baal clone or a tentacle enable a player to receive baal loot? Is he eligible for the loot or is he focusing on the wrong enemy?
What about the throne room? Let’s say a cold sorx kills all mummies, but a skeleton drops a zod rune. Would she be elegible for the rune drop because she actively participated in its vicinity or not because she did 0 damage to the cold immune enemy?