Fine, you can have Personal Loot

How? It is literally the same items that drop. So how can there be more?
To add to it, since the items are distributed amongst more players, they would actually be more likely to be able to us them (since they might not have found them already), hence reducing the amount of unused items in circulation, which would again increase their trade value because of less supply. There would also be slightly less demand, since some people would actually find the items they need themselves.
Self-found, a very well-known play-style of diablo.
For those others who get loot that they do not intend to use, they can simply trade it, as ppl are doing now. The difference being that nowadays some people grab all they can get and trade it (resulting in few people having alot of supply), while with a split loot multiple people would have the same items (resulting in many people having alot of supply). The trade mechanisms stay the same, but there are smaller “monopolies” for high quality items and every player has value to trade instead of having to sell their last shirt for an item they desperately need.

In my version of pLoot this would not apply, since i would make drops public after a reasonable amount of time (e.g. 3 seconds). Which basically means that the looter does not opt to pick up the item and leaves it for the rest of the team.

He is talking about a very specific version of runs, where one highly-geared player basically carries 7 low-level/low-gear players. He does 90-99% of the work, while the others just follow in his footsteps.
It is basically the interactive version of “gief free plz”. Maybe not everybodies cup of tea, but it is a playstyle that should still be possible.
In my view loot mode should give the carrier the first chance on looting and after a certain time (e.g. 3 seconds) the rest of the players can take them.

Interesting. So there are even 2 DiabLoL episodes about the ninja-looting subject already.
(200k views, 17k upvotes, 112 downvotes. but it also has some more narrative topics like necro-gameplay, black wall and soulstone quest).

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