Over the last few years, there have been a lot of suggestions about how to update Primal items in order to make them feel better and more exciting. Recent notable contributions have come from Raxxanterrax and others.
But, I think that the Season 24 theme (Ethereal weapons), which has been broadly well-liked, has really shown the way to do it, which is just by restricting (and altering) the pool of items that can actually drop. Ethereals can only drop with a limited number of Legendary affixes, and most of these (with a few notable exceptions) are useful.
So, what I am suggesting is that they make only certain items able to drop in Primal form, and then separate out this loot pool from the current normal drop pool, in order to maintain the current 1/400 rate of Primal drops.
To explain a bit futher: my feeling is that the game currently rolls to see which item you get before it rolls to see if it is Normal, Ancient, or Primal. Instead, I think Primals should be an entirely separate loot pool, that consists entirely of (more or less) useful items.
So instead of rolling to see what item you get, and then rolling to see the rarity of that item, the game would first roll to see if you are going to draw from the Regular loot pool, or the Primal loot pool. If you rolled the Regular loot pool, you would get a drop just like you do now, with a possibility of picking up any item in the game, except that the item would never be Primal. But, if you rolled the Primal loot pool, you would always get a Primal item that could be used in a build, rather than some piece of garbage like Gift of Silaria or Irontoe Mudsputters.
For instance, the Primal loot pool for Barbs could consist of:
SET
All 6-7 piece class set items
Bastions of Will set
Endless Walk set
Istvanâs set
Bul Kathos set
(Maybe also LON rings, though nobody really uses these anymore)
JEWELRY
Band of Might
Convention of Elements
Obsidian Ring
Flavor of Time
Squirtâs Necklace
ARMOR
Lamentation
Girdle of Giants
Undisputed Champion
Bracers of Destruction
Bracers of the First Men
Vambraces of Sescheron
Strongarm Bracers
Mortickâs Brace
Ancient Parthan Defenders
WEAPONS
Echoing Fury
In-Geom
Messerschmidtâs
Azurewrath
Sankis
Doombringer
The Furnace
Standoff
Blade of the Tribes
Fury of the Vanished Peak
Gavel of Judgement
Amboâs Pride
Fjord Cutter
Oathkeeper
Bastionâs Revered
Remorseless
CRAFTED
ALL Set + Legendary crafted items should still be able to roll as Primal
BOUNTY
ALL Bounty items (specifically BOUNTY items, not random Legendary and Set items that happen to drop from Horadric Caches) should still be able to roll as Primal
I might have missed something here, but you get the idea. And, of course, they could add or subtract things from this list as time goes on, if new items are added or old ones get buffs.
This change would cut a lot of useless garbage out of the Primal item pool, and help to ensure that when a red beam pops up, you actually get excited, rather than just expecting that youâll soon be the proud owner of 15 more Forgotten Souls.