Ethereal hunt strategy?

Wouldn’t it make more sense to

  1. reach 800+ paragon with a main toon and cube as many necessary legs as possible
  2. create toons for every other class & farm to 70 at T6 with the help of maxed out paragon stats & cubed legs.
  3. rinse, repeat

Because Ethereals have a drop rate between ancient & primal BUT they also drop pre-70.

Meaning at pre-70 if a leg drops, it will either be a regular Leg or an Ethereal. But post-70 it can be a regular Leg, or an Ancient, or a Primal (if you’ve done GR70), or an Ethereal.

Plus, the 4 possibilities will require you to fully gear all 7 classes to farm T16 comfortably in order to achieve the leg rain associated with that Torment level. Time is not the issue, since seasons run for at least 3 months nowadays. But it’s painful and braincell-killing as hell.

T16 - 4 possibilities - needs all 7 classes fully geared.
T6 - 2 possibilities - can farm it with your eyes closed and with minimal gear.

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My strategy –

Level 1 character to 70.

Start another. Level them to 70.

Start another. Level them to 70.

Delete the first 3.

Start a character. Level to 70.

Rinse and repeat until a good ethereal is found.

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So you’re not aiming to complete the season journey, just farm Ethereals?

Once I have one good ethereal, I’ll use it to complete the Journey. And then, completely stop playing the season.

I just figure the odds are best pre-70 to get them to drop.

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I figured I’d play my main through the full season journey at least, then take stock of what ethereals I picked up and what was left. If there’s a chance I get all 3 of one of the other classes in the process, that’s one class I don’t need to play. I’m hoping I get 2-3 freebies, and then only need to make 3-4 others, instead of all 7 classes.

Besides, the grind to 70 isn’t fun for me. I’d rather have the paragon levels and support gear to level quickly, even if I’m working against the drop odds, the time spent will be more fun.

Are these transmogs even worth it?

I’m asking legitimately; I haven’t seen how they look on your character or anything.

Also remember, the loot table from 16-68ish is far less than on 70, which means every legendary drop has more of a chance of being an etheral.
I believe at level 70, you have less than 1 percent to get one. While at 12ish-70 it is between 8-15 percent I think

That’s not quite right. It’s around 10% (varies by class) at level 15, but it decreases as the level goes up and more items are added to the pool. The ethereal drop rate decreases by quite a bit after level 30. You’ll see the highest ethereal drop rate between level 12 and level 30ish.

E.g. on wizard it’s around 10% up to level 20, drops to 9% in the high 20s, 5% at level 31, 2.5% at level 34, 2.0% at level 50, 1.4% at level 60.

It’ll vary a bit by class, but there’s a ton of items added to the pool at 31 and 34 for all classes so you’ll see a big decrease in the ethereal drop rate on all classes at those levels.

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The one thing I wonder is if difficulty will play a part here.

For instance, I found a ton of ethereals on the PTR leveling up in normal mode. I mean, if people are correct in that the loot pool matters, does the difficulty also matter? If going by Blizzard’s initial statement about the odds of ethereals, it shouldn’t matter how many items are in the loot pool. But if they’re separate, are they also separate from difficulty too?

hi.

my strat. as i am going for the feat as well the mogs. edit: well duh

level my monk to 70 and finish my set dungeon cheevos.

fully craft gem of ease gear… weapon, gloves (st archew’s), and similar high defense items. decking out future lv1 farms with lv70 gear and defenses. craft full set to where i can change the main stat depending on class. most all my chars are HC so need the high vit and shielding.

level gems: wildebeest, esoteric and mutilation g to lv 50.

rebirth every class and equip ease gear and start doing lv1-69 ethereal hunts as per each class on t6 for the higher drop rate.

rinse repeat.

thought about doing the “snap shot” idea. but meh. this seems a little more fun to me. love building gear.

gl out there! have a good season.

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just do as several streamers have recommended. make a level 11-12 toon for creating a game. then get your the class you want to find ethereals on to 4-5 levels higher that. (15-17) once you have both characters made and leveled get a friend that is level 70 to speed through or they can swap to a low level too. the game is locked at 11-12 you will keep a good chance of ethereals to drop regardless of what level you get to. make sure you make a t6 game and do rifts for best results.

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I don’t have much faith in the low level strategy. I’ve ran one of my accts at lvl12 through a bunch of rifts with my lvl70 character on T6 and got only a few legs after 30 min. The low level I kept dead on each map so he wouldn’t level but still get drops. It’s going to take a lot of runs at that rate. I’m going to go with the speed gr90 route. One character than can run gr90s under 2 minutes can net close to 400 legs an hour. I’m confident there will be communities that will have one guy speed running other people’s classes through to get their ethereals. Then again, I could be completely wrong, but we’ll know by Sat whether people are having luck with the low level strategy.

The folks at maxroll have stated that the item weight of ethereal items is 82 (for comparison, most items are 100, some items like Tasker’s are 75, the immunity amulets are 25 or 50). No idea where they got that 82 number, but it’s oddly specific. I’m guessing it was datamined.

https://maxroll.gg/resources/ethereals-explained

They are special items in the same drop table with every other item, with a drop weight of 82.

(-quote from the maxroll article)

That number was likely picked by the devs to give ~1% chance at level 70 for ethereals. E.g. for the wizard item pool, at level 70 there is 224 items in the pool with a total item weight of 21975. Adding in the three ethereals at 82 each, you get an ethereal drop chance for the wizard item pool at 82*3 / (21975+82*3) = 1.1%.

Checking this for the item pool and item weights at lower levels, you see that increases the drop chances to ~10-15% at level 15, depending on class.

E.g. wizard has the following items in the drop pool at level 15:

Item Type Weight
Leoric’s Crown Helm 100
Genzaniku 1H_Axe 100
Odyn Son 1H_Mace 100
Monster Hunter 1H_Sword 100
Wildwood 1H_Sword 100
Starfire 1H_Wand 100
Unstable Scepter 1H_Wand 100
The Executioner 2H_Axe 100
The Zweihander 2H_Sword 100
Moonlight Ward Amulet 100
Squirt’s Necklace Amulet 100
Goldwrap Belt 100
Vigilante Belt Belt 100
Ashnagarr’s Blood Bracer Bracers 100
Heart of Iron ChestArmor 100
Pox Faulds Pants 100
Arthef’s Spark of Life 2H_Mace 100
Crushbane 2H_Mace 100
Homing Pads Shoulders 100
Winter Flurry Source 100
Leoric’s Signet Ring 100

The sum of the item weights for the wizard pool at level 15 is 2100 (21 items, 100 weight each). If we add in 3 ethereals at 82 each, then the chance of a legendary item that drops being one of the ethereal items is (82*3) / (2100 + 82*3) = 10.5%.

This is all assuming that the ethereals follow the same drop mechanics based on item weights as regular items do. And that maxroll ‘82’ weight is correct (datamined?). But if that is correct, then everything else follows sort of naturally from the existing drop mechanics. We can explain the known results (~1% at level 70, ~10% at level 15) solely based on item weight mechanics. We don’t need some fancy drop mechanics for ethereals to explain those results. It just follows naturally.

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its fairly easy to understand without a lot of complicated stuff. if you take 90% of the deck of cards out of play. there is a much higher chance of getting a royal flush or 2 or more of a kind. than if you have a full deck.

this is one of the only times its better to have less than a full deck. lol

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As far as what TinneOnnMuin stated, that makes sense, with a changing weight. From a purely gambling perspective, if you want a 1% payout, it’s 1% regardless if you have 10 cards in the deck or 10000000 cards in the deck. Thus, the weights would change.

It really depends upon how the loot system is set up. I’ll trust maxroll’s info for this though. It’s just different though from a gambling perspective with fixed returns.

its just a basic idea. it doesnt need to be complicated. if you remove a lot of the variables. it becomes easier.

That’s because the legendary drop rate in PTR is increased by 2000%…and that’s not the case in the live game.

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I think you supposed to create two characters at once, hit level 70 with the first then hit level 11-12 with the second to look for group play at T6.
Once your character creates the Torment 6 difficulty game, someone with level 16 (I think there was a 4 level gap rule of sorts) joins you, then your character leaves the game entirely. This stalls the game’s level and cause it to be capped at level 11. Now monster level won’t scale with your progress and get stuck at level 11. After all of that, you join with level 70 through a friend invite and now your friend changes to level 70 as well.

I think that was the described process to lock the progress at level 11 in T6. If you don’t have any friends to do that or too busy to get into it, there’s always the option of speed farming GR90.

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I often see people saying this, just completing season journey then stopping. What is the point then? Like is the journey part any fun if you aren’t going to play the season? Do you want cosmetics just to not use them other than journey? Or do you mean you aren’t in the mood for this season but want the cosmetics for the future?

You could just google or youtube “ethereals d3 looklike”

https://www.youtube.com/watch?v=x37574xqqSg&ab_channel=Raxxanterax

My hunting strategy:

  • Main WD (for the Chicken Set) doing season journey. (Easy Set Mastery)
  • Then Snapshot-Method on lvl 12 (asking clan member to join with a 70 char until I relogged the farming char) with all missing classes until I have 21/21.
  • Then second main DH <3 with GoD doing missing pieces from season journey to reach guardian.