Season 24 introduces Ethereals , a new weapon-type that players will be able to acquire and hunt for in their upcoming seasonal journey. Ethereals will roll a powerful set of affixes, a random Class Weapon Legendary Power and a random Class Passive Power .
Post Last Updated on 6/21/2021 with Link to PTR Feedback Post
It turns out those Ethereal item affixes were strong, however, they buffed the Damage of All Skills making the strongest builds even stronger.
Not to mention, if you want to keep its transmogs, you actually have to play all 7 classes in this Season, earn the loot (which the drop rate is anywhere between an Ancient and a Primal), otherwise poof, nothing.
Making us work so hard just for a bunch of transmogs would just make people complete the Seasonal Journey, push however far they want and quit the game like Season 23 has shown.
I think the Ethereal idea is great in theory, but could maybe use a bit of work. A few points…
This is going to be RNG on top of RNG trying to find a good one. Not fun.
As mentioned, class power is up in the air at the moment and some classes will make better use of these than others. Barb could shine due to strong passives.
Seasonal only. Bit of a letdown, although understandable.
You unlock transmogs only if you find them all. Honestly, this is a bit of a slog. You also need to delete a character if you’re at the max since you can only rebirth 3 times. This really sucks for those of us who don’t want to delete any of our characters.
So yeah I dunno. It’s nice, but you need to read the fine print.
I sure do hope they make an exception that these ethereals drop for every class (foregoing smart loot) and rolls the stats as it should for its intended class instead, otherwise this idea as what Tandem has said is good in theory, but completely terrible in implementation.
I love super powerful over-the-top random magic items that could either be the most amazing thing ever, or hilariously broken. Can’t wait to read all the QQing about bad finds in chat.
Personally, I just want to play some competitive builds that I previously couldn’t before. I want to push new builds, I’m not interested in playing a safer version of Bombardment that can clear 1 or 2 GRs higher.
That is the big miss IMHO. I wanted to play Shield Bash, Phalanx, Smite, Chakram, Elemental Arrow – these Ethereal items won’t enable those skills. They won’t shake up the C-tier and D-tier stuff either.
It looks like the trend of “do whatever thing you want and apply a random D2 name to it” keeps its way. How can this be a tribute to D2 if it’s THE COMPLETE OPPOSITE of what D2 ethereals were?
D4 runewords have nothing to do with D2 runewords, but at least they’re not antonyms like in this case.
The community has been vocal about the changes that bring life to this game, but they give us what’s temporary and wasn’t asked for. These Ethereal items could have easily been designed as Rune buffs for lack luster dead skills.