Economics tell us "Why personal loot is better"

Offer as option at game creation. Keep loot rate same, shuffle among players with 5-10 second timer to become FFA. In a 3 player game you would get 33% of the loot and be able to keep what you like or others take what you don’t. In 8 player it would be 1/8 of the time which sounds terrible but for summoners and others not teleporting, the alterative is always 0. Human behaviour responds to risk and reward, getting greeded strongly discourages group play with strangers. Solo play or with friends is the result. Instituting a fair loot system = policing total greed. You can play with shared loot mode on if you prefer but I think it would be an amazing change to have strangers enjoying the game together as an option.

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