Hi all,
I’m a concerned Nephalem, that wants to share some of his experience and express my opinion on the currently revealed Diablo IV character itemisation.
On my background I’m 20 years old and I played Diablo 2, Path of Exile, Boderlands 1,2 and 3, Warframe, Destiny 1 and 2, The Divison 2 and about 3000hrs of Diablo 3.
What am I worried about?
The current itemisation with attack/defense aswell as demonic, angelic and ancestral power, looks way to simple, combined wth the similar lack of depth in the active and passive skill tree, it seems that the players will have everything figered out 3 days into the release. After that the copy and paste builds will show up, the top ten best legendaries will be known by everyone and the concurrent players will start to drop.
The biggest problem of all seems to be that the design team is aiming on endgame builds that are focused around legendary items. I think this is a realy bad design choice, that can kill games completly, and I have a perfect example Boderlands 3.
I was hyped for Borderlands 3, I even bought Boderlands 2 a third time, 2 months before release and replayed the story and some dlc’s.
And well they let me down. The itemisation in Borderlands 3 is terrible, and the balancing makes it even worse. I played through the campaign, with the fear that they will force me to play it 3 times. It was only two time but please blizzard don’t do this, it is an old game design technique to crank up your “content” and “playtime”, with little to none development effort.
At some point in the second run, you relalize that only legendaries are viable and even worse, that there are some legenadaries that greatly out perform others.
So I made my build put in the three best legendaries, and I was done.
I was at the end of character development after 60hrs. I could clear everything on the highest difficulty, and the endgame was obsolete because I could’t get anything better out of it. My friends and I said “well let’s just get our progress to 100%”, we made like two side quest, and during the next one we were like, “hm it’s kinda boring now, why do we even play anymore” and stoped. I closed the game and, never started playing again after that.
Last note on Borderladns, I have checked the current status again because, I thought you could fix the game with updates quite easily, but they made it even worse, they increased the difficulty and nerfed the three weapons I was playing. So before the patch all other weapons were under performing, and after the patch they were even worse because the game got more difficult, and well my three weapons were still the best option because of that.
From a top layer perspective I think, uniques(legendaries) should never be the only endgame option, because you start filtering your loot to a few items.
You run rift after rift after rift, with only 16 items in your mind and everything else gets ignored.
Attack/Defense
I understand the intend in itroducing attack/defense, it is beginner friendly, and overall just gives a smoother entrance in to the game. For example 8 atk, 10 atk, 15atk, oh legendary 30atk. I like the idea, but I think it scales very bad, because you can dumb down an item on one stat. For example lets say max lvl is 40, so the max item lvl is 40 and the best rare(yellow) item that drops has 3000 atk and
the best legendary that can drop has 3100atk + an affix. Well we don’t have much build varity then. You could invert it and say yellow 3500 and legendary 3000, but with diablo 3 affixes in mind, the popular choice still seems quite obvious.
I also don’t think that you can solve all problems with just complexity, for example, I played 230hrs of path of exile, still don’t get why people are exited about “Adds 7 to 69 Lightning Damage to Bow Attacks”. I think it is way to hard to find a way into the game, before I started playing Path of Exile I watched like 5 to 8hrs of tutorials.
A solution
Well I don’t want to only point at problems, so I also thought about a solution.
One thing is fairly clear I think, you need to add stats. there has to be multiple way to ehance your charcter, like Strength based damge, Strength based defense, Dexterity based damage, Intelligence based defense, with that foundation you can make barbarian stack healt stats, crusader armor stats, wizards shields and assassins evasion.
So that when you change the class the game acutaly feels different.
For example Star Wars Galaxy of Heroes is a mobile game where every character has 28 stats. From strength, agility and tactics to critical avoidance, potency and deflection chance.
There is definetly a problem when people start comparing your game to mobile.
How to add complexity without removing the simplicty at the start of the game.
Let’s say there are a 100 level. You start playing atk/def items drop, it is kinda easy there are green and red arrows showing what is good and what bad.
You get to level 50 the campaign is finshed, and then the blacksmith that you rescued during the story now has something new for your “Mastery Crafts”(or something like that idk).
From that point on there is a completly new Item pool. Items now have multiple pre- and suffixes, with min to max values.
But you can scale the system, that it is not overwhelming at the start of the endgame. For Exmaple lvl 50 1 prefix and 2 suffixes lvl 60 2 prefixes and 2 suffixes.
So from level 1 on a character has 50 stats in his caracter sheet but, the complexity is “hidden”(a show stats button pls) at first, an item scales multiple stats, so a sword with 300atk gives damage, attackspeed, crit dmg and chance aswell as fire on hit.
But after lvl 50 the same item would look like one handend sword:
- adds physical damage min to max
*X% attack speed
*X% critical damge
*X% critical chance
*X% adds fire damage min to max
*X% fire ailments chance
Same with defensive, it gives health, armor, evasion, health regen, health on hit, life steal…
I think I have to stop now, hopefully someone reads this, but even if nothing changes I will play the game, but not for 20 seasons if it is, that simple an repetitive.
Looking forward to Season 20 of Diablo 3, but I will not play it on the 13th that’s for sure(chuckles).
Bye