"Diablo Walks the earth", spawning dclone in D2:R

They need to come up with a new, creative, and hidden mechanic that walks a D clone in a small percentage of the live games. just like it used to be before we all figured out the system. We’ll figure it out again, but the years leading up the figuring out all these quirky systems is where the golden age of d2 lived. They could make the system even more involved this time around… as to make it harder to exploit.

…harder, but not impossible.

Everyone would leave PC in game clogging up servers if it could be exploited tho…

I think they’ll come up with something creative, they seem like good guys.

I hope they make him spawn in a similar way to Uber Tristram. I’d like to see new organs introduced.

I mentioned Standard of Heroes

Well, Unless they FINALLY fix the NM Andy MF bug which at last check was still there. Massive amounts of Soj’s will always be a problem. If they fianlly put a stop to duping and botting the Bug then that will drastically cut down on them but until that point there will always be a large quanity of them getting farmed .

Botting and duping are the issues, not the Andy bug. The andy bug still requires over a thousand runs on average with 500%mf…it’s irrelevant honestly.

That could work, but I think you’d still need an organ to combine it with. Maybe a very small chance for Hell Diablo to drop it?

It is kind of tricky.
The original mechanic had a purpose which does not exists (yet) on D2R.
It had some randomness but players also had some influence by selling SoJ. This part was also a collective work, not individual.
The fact that we were tracking the spawning servers on IRC was unintented by devs but so much fun. It gave a feeling of hunting down the beast. I’d like to have that feeling again.

I like the idea of sinking items to increase spawning chances, although there are downsides to this too.
Curious to see what they come up with.

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every class in the game can beat ubers, really?, when was the last time u saw someone do ubers on a zon or a sorc?
wither or not its doable donest mean it anyone is ever going to do it on anything other than a smiter
pali’s can do ubers with thier eyes closed, i shouldnt need to make a plai “just to do ubers”

anni is NOT an extremely hard to get item… your wrong… just because u didnt understand how he spawned didnt make it “hard to get”. i had an anni on every single one of my charcters, including my mules.

if dclone spawned in a public game i would have that anni within 20 seconds, character swap and all. generally i dont kill him on ym faster kill character becase i love the fight so much but in public i would just unparty, pick the location spawn him swap chars and go back and kill him, the kill with take 6 seconds on my fastest dclone killer

making it an item u need to gather something like a “keyset” for would be a huge nerf to the droprate for how many anni’s i get.

i literally made all my money in d2 selling annis and im perfectly fine with them being available for everyone… becuase it wasnt just the charm… it was the “fight”

the only reason he is “rare” NOW is because 99% of the dupsed Soj’s are gone, and no one is stupid enough to sell 80-120 legit sojs for an anni, right at the start of the season maybe its worth it, but after that? no.

EDIT: ok im reposting this because apparently it was removed

so u were an anni hunter too…
dclone was very “easy” to kill, UBERS were NOT im sorry if u think that a bowzon or a sorceress is going to kill uber tristram to grab a torch… they’re not.

the uber mephy aura and the fact that he has no leech value and REQUIRES a life tab is extremely build limiting so much so that he is the only enemy content in the entire game that flat out denies entires classes of characters.

just because “paladin” is completly busted doesn’t make uber trist " not extremely difficult

and just because dclone is isnt has hard as uber trist doesnt mean its “easy”
sure your not going to “die” but you still need to deal enough damage to overcome his healing… and newer players who dont know about open wounds and crushing blow are going to going to have a hard time overcoming his healing

i am perfectly fine with having dclone spawn with a “keyset” but pretending that "its a not a nerf to how quickly u can get anni’s is just wrong.

no anni’s were not “rare”
all u needed to do was know what to do, how to get them, how to get involved in runs. it was a small community, but it was a welcoming one and it is extremely easy to join and get an anni during the heyday.

the only time anni’s became “rare” were becase the dupped anni’s basic dwindled down to nothing, i dont need to explain this to you… if u were part of the irc community you were there. you saw the walks get further and further apart, and the community slow die.

it was horrible
people here are suggesting “use real sojs”

and no that wont work… if that worked that community wouldn’t have died in the first place.

the only reason i care anything at all for anni is because after i do all the normal build i like doing completely terrible and jank builds, and having an anni and a torch makes it a lot easier to make them viable becuase of the extra resists.
but even more than that it was the dclone fight ITSELF i found most enjoyable. annis be damned i want be bale to do that fight over and over and over and over. i dont even CARE if he “drops anni” that donest even matter to me at the end of it… i just want to fight him

when i coudln’t find any dclone to kill i would run mini-ubers like izual lilth and durry form the keysets to maske into organs… i would do this for free just becuase it was fun. and when i couldnt do that i would help with hell ancients

those are the reasons i personally care about dclone

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I never said killing Dclone was hard. It did take me time for me but, that is because of my build and the items I was using at the time. Getting into a game where he spawned took inside knowledge or random luck. That is what made it rare. That is why I am saying it needs to remain rare.

Also a simple look on youtube about ubers will actually prove you wrong. I wanted to be the first to do Ubers with my sorc but, my build isn’t powerful enough in it’s current form which has remained largely unchanged.

Hell you can even see my build do Uber Izual, Duriel, and Lillith by searching for Tri sorc Caster vs Uber. Which was done on ladder btw in 1.13 posted in sept of 2009.

So I do know what I am talking about. Or you could go look at the math for that build on diabloii dot net forums since I just posted the 4th revision. It has all the Uber math for my build which arguably is extremely weak for doing something like Ubers because I spread out my skills across 3 trees. The build is also like 14 pages long if you print it out so it is rather in depth.

I have no doubt you have lots of knowledge on this game. I have read enough of your posts to know this but, any of the 8 characters is capable of doing Ubers. Including the Bowazon.

a javazon will doo-doo all over ubers

Nope then you do not know the bug. I will not go into it but that is not it and last time I tired it to see if it still worked I got 9 SoJ’s in about 150ish runs amoung all the other uni jewelry the bug produces.

that donest make any sense…

the andy quest bug makes it do andy gives quest drops every time u kill her

geezer is correct that that still averages well over 1000 runs per soj drops with 500 mf doing “andy for quest”

unless there is some other bug u are referring to… i dont see how what you are saying can be accurate based on the datamined drop tables and basic math.

i am curious because if u can average an soj even every 20 andy kills something is SERIOUSLY wrong.

thats not supposed to happen

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Sorry but were you playing a mod on single player?

I’m all for believing people about crazy drop stories, but yours is not believable.

Maybe you are misremembering. 9 sojs in 150 runs is such an unreasonably small chance I can’t believe it.

I’ve run bugged Andy probably 10000+times, and that’s not an exaggeration.

I should say we always called it a bug but in reality I think it is a drop quality control check that was never removed It only works on NM Andy so I think the others were revomved but somehow this one was missed. And playing in the normal game on Bnet with no mods of any kind. I personally learned about a long time after I started playing . I did not believe it until it was showed to me by a long time friend . We always figured they would remove it sooner or later but they never did to this day ,Well at least the last time I made a go at it like 2 ladder resets ago when I was bored one day.

I will say it does have to do with a SPECIFIC MF target number but there is more to the equation than that.

Sorry but there is just too much known about the game code of D2 for you to make this claim and not back it up with evidence. There is an Andy bug, everyone knows about it, it makes drops better but it is nowhere near as great as the droprate you’re suggesting.

Bots and drop simulators have been run on all act bosses in the millions for each magic find% possible in the game. You’re simply incorrect here. The game code is well known, and the drop rates Re: drop calculators are known to be correct.

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Yeah the old 453, 1024, and 1337 memes. Ahh yes I remember them well.

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Think what you want I personally know it to be true as I said 9 Sojs in 150ish runs using it as of two resets ago.

Na,It is an easily attenable number for any player to hit no real struggle to get to it. That is why I personally think it was a drop quality control that was missed and never removed .

so what your saying is you found a game exploit that somehow no one else here knows of??
even though we have had the code for 20 years…

pardon me if im still a tad skeptical

also might be a good time to report it to blizzard…

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