Diablo IV Quarterly Update - Q2 June 2020

This is a comment by CLUESO in my thread about Hit recovery Which is continuing some good discussion points. Hit recovery Diablo 4
This is one of many great ideas

I think they should have replaced Hit Recovery with a Stagger Mechanic on your character.

Imagine that the XP Bar on your character now moves down to the bottom of the UI and on top of your Skill Bar there now is the Stagger Bar for your character.

  • Every hit you take from enemies adds a certain amount of Stagger, depending on the attack. Some attacks can add less Stagger to your char, others more.
  • Once the Stagger Bar is full, you get microstunned for x seconds and the Stagger Bar depletes.
  • While microstunned, you can not accumulate additional Stagger.
  • While microstunned, you eventually can take xx% more damage.
  • Stagger also decays on its own over time.
  • The ā€˜Faster Hit Recoveryā€™ Affix would get replaced with ā€œ+x maximum Staggerā€ or ā€œx% increased maximum Staggerā€, which would make it so that your Stagger Bar increases and you can take more hits before staggered.

That is basically like Hit Recovery, but you can manage it better and you do not get stun-locked like in D2.

Maybe there can even be skills that remove a certain amount of Stagger, temporarily prevent Stagger from accumulating, etc.
P.S Please remove the white effect when monsters are hit in Diablo 4 :smiley:

2 Likes

When do you expect New Players, Good Players and Veteran Players to have their first death in game?
level 10? 20? 30?
Please let monsters kill me often :slight_smile:

I expect to die early and often but thatā€™s because I always try to take on more than I can handle. Big reason I donā€™t do hardcore. In D3 I usually start off on torment, unless I have a gem of ease, then itā€™s T6 until 70.

But Iā€™d say mid game would be the average for good players, 40 for veterans, and around 10 for new players.

2 Likes

hahaa my man, I feel the same as im mostly a melee guy trying to test my limits and items etc just love charging in there!

Id love some surprise new mechanics that may even catch veterans off guard and get them killed 10-15 (if 40 is the cap) Whether a boss fight or a deadly mob with the right or wrong (however you look at it) Elite affixes!

How will group finder and party play work with a locked open world.
Limiting X amount of players on that phasing at once. Will our group phase into the least populated phase?

Will i need more power to do higher Dungeon keys or will 1 skill modifying legendary be enough to push many Dungeon key levels.

Thatā€™s why my wife doesnā€™t play with me regularly. Shes cautious and takes her time. I play as if death is expected. I am trying a HC character this season. On my third or fourth already.

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Yeah that is what I expect too.
Which would be an incredible waste of the overworld. D3 all over again.

Imo, add two overworld focused end-game modes (alongside the other end-game activities, such as Key dungeons):

  1. Campaign Reset. Let us replay the campaign again and again, at max difficulty (so same difficulty as key dungeons), with appropriate rewards. Like, make bosses have a guaranteed legendary. Final boss got a guaranteed Mythic or whatever. You can only reset after finishing the whole campaign (so no farming the first act over and over)

  2. Overworld end-game. Stuff like Camps sounds interesting. But way more of if. Have random portals spawn around the world, going into boss rooms (like a room with a GRift Guardian or two), Greeds realms and what not. Have D3 style cursed chests and similar events, but again make it all similar difficulty to the other end-game (Key dungeons etc.) And similar rewards of course (well, somewhat lower, since key dungeons will likely be more random , and random challenges needs to be rewarded more, since you cant specialize as easily).
    Make it fun and rewarding to explore the overworld, even when deep into end-game.

We know there will be camps, there will be resource/mat gatherings, public events, bounties of some sort. Iā€™m sure there will be exploration to find dungeons, skill tomes, and other stuffs. It seems like the overworld will be used plenty and more so than the previous 3 games. We all know the majority of us will be running keyed dungeons, boss runs, any rift like activity they may have as opposed to running around the open world killing openworld mobs unless there is a quest for it

But even then, it would be simple enough to make it so you donā€™t run across a recently cleared camp or farming spot.

Rhykker and MrLlamaSC talk Diablo 4

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that thumbnail tho <3

was thinking Diablo 4 could also have some type of unique one-time-use consumable items like the Potion of Life that permanently increases your health by 20.

Has it been confirmed when is the next quaterly update?
If not, what do you think when? November?

  1. Q1 - 1st January to 31st March
  2. Q2 - 1st April to 30th June
  3. Q3 - 1st July to 30th September
  4. Q4 - 1st October to 31st December
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There will be 2 updates - this and/or next month. One will be for skills and talents, the other for itemization.

Hope there will still be a Seasonal aspect to D4. Also, if there is, perhaps some additional iteration can be directed toward the Set Dungeon Save in my equipment chest.

Unless Iā€™m missing something, presently, I can save passives, primaries, jewelry and gems for the Set Dungeons and alternate between my Set Dungeon Gear and my Present Gear. Problem is the changes I have to make in Paragons for my Set Dungeon run remain the same Paragon settings when I transfer back to my Present Settings for running Rifts and GRā€™s. My Set Dungeon using Might of the Earth requires me to dial down on Damage (Strength) and offense in general on any gems (legendary) or weapons using CHD while dialing up CDR s for stacking on my Earthquake skill. Itā€™s a complex dungeon requirement setting for successful completion.

Hopefully, iterations can be made for Paragon settings to change with the respective character build they were originally saved to rather than reflecting the last Paragon settings of the character build you just switched from.

if you want to talk about D3, this might be the wrong thread? :x

No Lolli42 It has to do with D4 as I said in the beginning. Just stating what the problem is and hopefully hoping they make changes going forward into D4. Thanks

you are talking like there will be BS like armory, paragons and dungeon sets in D4 o.o

That would be really depressing.

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