ShoRim:
Maybe this chart/tree or what have you doesn’t unlock till near the end of the game and the only way to get points for these is to do some end game content.
That’s a great idea you still have the % chance if it’s low, could be the best option for an infinite progress system, if done correctly only small boost in power by changing the effect of one spell/skill and it’s lore friendly.
You can maybe work it in your powers to make it more customizable, only unlocked with the correct amount of angelic, demonic or ancestral powers?
That maybe too much people are already of the mind that things are locked to them.
Instead of the Grim Dawn constellation make it the Tomes from Deckard Cain’s Library.
Then you can even link them to quests finding out more Diablo Lore as to go.
Or if you find Tomes as you level it unlocks them, but only to be used in end game. Giving more reasons to go back to older content in search of the Lost Tomes of Deckard Cain.
Linked to the achievements and so on.
I had a similar idea D4 Shared Skills . And i agree that have something like this could be better than a paragon system, since this is an horizotal progression that allow to create more unique characters instead of just get more power.
DeToX:
I do like this idea but did they not do this in vanilla d3 with the enrage timer? I mean different to an extent but similar…i am familiar with the nemesis system from Shadow of Mordor and granted it was cool to have a mob move up in ranks and some power, i just hope they would keep a leash on it, as both games had very frustrating encounters when these mobs got super powered! I do like this idea though as i would really like to see some new and different mob systems in d4…beyond the normal trash/elites/bosses
I fotgot about the enrage thing, it was cool except for the instant kill part. Sure, it could have a limit. An idea could be that if they become too strong, the monster is moved to a shared area and becomes a world boss
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