This is post is a new idea for the skill tree or an addition to it.
One thing I enjoyed about Grim Dawn is the constellation tree they have. Where you can go deeper into a tree and unlock abilities that can be put onto your skills. So when you use your skill you have a chance to proc this ability.
So the idea is, since we are Nephalem (a mix of both heave and hell), what if there was a tree that had abilities that could be put on skills. This tree or map or lore looking back round has with it, new powers, that started in the middle and you could either choose to go up to unlock heavenly abilities or go down to unlock hellish abilities that you could put onto your skills.
Here’s an example:
You have a Druid with rabid bite that has a DOT (damage over time) effect that does poison damage over 2 seconds.
You go to this new tree of abilities and you cross over Andariel and in her constellation or less evil diagram or what have you, it says “all DOT effects have a chance to release a poison nova when full damage is complete (so after 2 seconds).” You decide you like this since you’re using rabid bite and want this ability on your rabid bite and put points into Andariel to unlock the ability and equip it to your skill rabid bite skill!! Dun dun dun!
So now when you hit with rabid bite and the DOT finishes you have a chance to release a poison nova! Hell yeah!
So using the lore and all the angle’s and demon’s in the game plus even Nephalem characters, like Rathma, weapons that they had like Tyreals El Druin, Deckard Cain’s texts. There can be many different abilities.
The tree could actually go three different directions then. Like a pie chart. One area for Hell, Heaven and Sanctuary. Some people may not even know half of the angle’s and demon’s and may even want to check on the lore to find out who they are, bringing them closer to the game.
Another way to look at this is when you unlock skills for your character, that skill itself has another window that opens and it’s this new chart and just that skill can unlock certain Heave, Hell or Sanctuary abilities. And it’s different for each skill. As in only certain angle’s, demon’s and human’s show up with abilities specific to that skill.
Maybe this chart/tree or what have you doesn’t unlock till near the end of the game and the only way to get points for these is to do some end game content. Maybe you could unlock all the abilities over a long period of time playing the game? Fixed amount of points? What would you call these points? Simply Heave, Hell or Sanctuary points? Paragon points? What do you guys/gals think?
Thank you for your time.