Diablo IV - An Argument for Limited Respecs and Choices with Gravity - Feedback

Yeah I agree. I don’t mind BiS items. But yes, BiS has to have more options. I find many of these loot-based games to have no flexibility when it comes to BiS. The Division 2 does the same thing I found out. Don’t most of these types of games roll random affixes on legenedaries? Borderlands did that for every gun, legendary or not. I don’t know what Destiny did. And I know it’s what killed The Division 2 for me. I’d like to see that changed but I don’t see devs doing that anymore.

Agreed, legendaries in D3 IMHO shouldnt have had a legendary power to make these items “unique”, but instead a fix list of affixes with variable stat values that no other item will grant you these unique list of affixes, making therefore the item “unique”.
For example, no amulet in D2 be it magic or rare will givs you Faster Run Walk, but there was a unique amulet (cats eye) which exactly did this since faster run/walk is an affix normally given to boots.
It was different than the rest of all other amulets since the ammount of item affixes in D2 is WAY higher than what it is in D3, there is huge ways of different item affix designs in D2.
There was also a 2 handed staff called ondals wisdom that granted +4 to all skill levels and extra +5% experience gained and this staff also granted around 470 defense.
No other staff in D2 will give you these exact affixes types, therefore its unique.
Its also one of the only few items in the game, considering annihilus that will grant you the extra % of experience gain.

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Agree, but in the other hand it would make drops much less suprise and will partly lessen the chance for us to get an “enchant” feature, which is a great one.
So maybe 50-50, a legendary with 8 affixes will roll 4-5 affixes by default (includes legendary affixes) and the remaining are rolled randomly.

8 o.o what? XD
i was like suggesting to reduce them to 2, lol xD

Never, because then a Legendary item will be too weak. Only one legendary affix and one stat boost?

Or you could have fixed legendaries and randomly rolled ones. I think having some fixed legendaries is a must. Getting a SoJ, or Shako, or Gore Treads was always a good feeling.

well, legendary affixes are kinda a boost for themselves^^
i was trying to explain it here…

considering that you want EVERY rarity type to be viable

Nope. As David Kim said, currently a legendary affix equals to only 2-3 normal affixes in term of power. To make it worth legendary affixes will need to be make to 3-4 times stronger than their current state. And that won’t look good, both in item descriptions and in term of power. And it can easily lead to power creep like in D3.

Lets say 3
Legendary power 3 + 2 affixes = 5
Just like the rares (originally)
Fine, isn’t it?

I don’t see whats wrong with having diablo 2’s system of fixed stats on legendaries, and simply creating more affixes, more legendaries, and more variety.

Personally I think straying too far from D2’s design risks alienating people who love the franchise. Experimentation is great, but should be careful. When a legendary drops it should always be impactful. D2 had legendaries that were good across classes (such as SoJ) and legendaries that were good for certain classes and builds. There were a few that weren’t great but usually legendaries were BiS for a number of specs or almost BiS items.

By randomly rolling affixes on a legendary you run the risk of having a completely garbage set of affixes and ruin the feeling of “oh wow” when you get a legendary drop because theres a high chance of it being garbage. By fixing affixes you make it so its always good. You then have a range for each affix and the randomisation comes from seeing how close to perfect your legendary item has rolled. And you can also have items that turn rare items into legendaries, but rare and magic items drops should behave differently than legendaries. Legendaries that drop from monsters should be fixed, magic and rares should be randomized, and you should be able to turn a rare into a legendary with one of those affix items. That would be cool

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While I disagree with the legendary consumable, “uniques” should have a comeback

“Revisiting the perks of D2” lmao so basically the entire game. The only thing you and beefhammer continue to word vomit repeatedly is that you condemn people for throwing shade at diablo 3 but while saying it beefhammer has multiple times bashed diablo 2 and praised diablo 3. It goes both ways. The perks of diablo 2 are so many that tgere are still thousands of active players, and the people who will play the next diablo that is tailpred more to tge audience who played diablo 2 wont be university students or teenagers. It’ll be those of us who have waited 2 decades for a true sequel. If you love diablo 3 THAT MUCH that you can condemn people who are only responding to the ignorant posts about diablo 2, then play diablo 3 for another ten years ( heck see if the game is even still onlone in ten years) chances are diablo 3s longevity wont last. You talk about perks. People come back to play the first two weeks of seasons and that’s it.You have THOUSANDS of people who go back to play a 20 year old game again, because nothing to this day and age has held the “perks” as you call them. Diablo 2 did so much more right with the formula from the beginning. Blizzard knows this, and is trying to recapture as much as possible from diablo 2 for the core audience. I dont see anyone playing diablo 3 in another ten years at all. If it bothers you so bad that diablo 2 is finally gettimg a true sequel keep playing diablo 3 until the servers go offline. Maybe you’ll still be havimg fun grifting while those of us who have been waiting an extremely long time get to enjoy new content.

Obviously we want believable and glorious environments and epic quest etc.

They do enhance the experience. I play many games with epic environments, and great quests, like Witcher 3, horizon zero dawn, god of war. HOWEVER, once I beat them, I never feel a need to replay them again.

For replayability, I want more contents, bigger worlds, new gears, new interesting builds to play. More shiny armors.

I’m not sure why you targeted me bro? Can’t relate at all what you said to any of my posts. Are you sure you reply to the right person?

Show me where I based D2. I have always stated I enjoyed, but got bored of it due to the lack of respec option and no desire to reroll after dozens of hours in. D3 kept me satiated for much longer due to the fact I could try new builds and the combat was so much better.

What I bash are those that insult other for the mere mention of liking D3 or those that preferred D3 to D2. What I bash are those that believe D4 has to be a D2 clone and everyone who dislikes that can gtfo.

So once again my statements are misinterpreted as something they are not by people failing to understand the difference between preferring something else and bashing on something.

It would be nice if the game provided respec stones.

For each skill point a respec stone must be used, so the higher the level the more stones you have to get to make a full respec.

The respec stones must drop in long quests, in story mode, with a drop chance of around 10%, or in more difficult world bosses, with a drop chance of 1%, to be linked to the account.

The respec value should be in %, each partial respec 25% of the money should be consumed, each full respec 75% of the money should be consumed.

If other game activities also need money, people will have to think 2x before making a respec.

I think that would be cool.

well i think, either rare respec stones OR money :smiley:

Id prefer a drop respec over money/gold since gold will be used for gambling, buying/selling items, maybe repairing if its implemented, and who knows if partially for crafting.

Gambles in everyway need a lot of money/gold to be spent, so a drop respec IMHO should be a wiser choice.

on the other hand, very respec addicted (lol thats actually a funny reference to drug addicts) would just not have the money for other stuff :smiley:

yes, on the other hand thats true, and gold would increase in value for trading for its multiple purpose, which could either be a good or bad thing.
Still i believe its better to have more different kind of tradeable items in the market, because more content and balance in economy.
You could even trade respec stones.