while i really like the idea of giving many different stats and affixes to items to give the players a lot of different build choices, i think that it’s the wrong way of “balancing” something that was caused by something else, to increase the number of affixes on all those items
ik, some people like the idea of legendary consumables but they DO cause a problem when it comes to memorability of items and rarities
the problem they tried to solve: legendary powers are too strong and outpower other items
their solution: give legendary powers to all different items and further increase the number of affixes on all items
you know, where this is going^^ PoE splatter screens
and it can confuse new players if they have to read through even more stats and affixes
there should be a lot to choose from, but not so much to have at the same time
it could be done the other way round, with reducing the number of affixes on legendary items, make them exclusive again and people will eventually not try to have 10 legendary power items on their character and rather have some stat boosts
it could look like that
legendary banana
100 damage
very slow attack speed
- banana bomb splits into child bombs that detonate again
- +10% attack speed
- +50 max HP
rare banana
100 damage
very slow attack speed
- +10% attack speed
- +50 max HP
- +25 fire resistance
- +15% critical hit chance
- +2 to banana bomb
magic banana
100 damage
very slow attack speed
- +15% attack speed
- +25% critical hit chance
they are all obviously different and also viable
you might want to go full legendary to have a crazy splatter screen but you will be missing stats
you might wanna go for many rares to pump your stats
or you wanna go for some magics to further increase something specific that you want to focus on, like critical chance and attack speed