DIABLO III PTR 2.7.1 | Has Ended

I would pay for quality content.

Pretty sure that if additional content was sold rather than given for free, Blizzard would considerate players feelings. Because otherwise it would result in a loss for the company, and shareholders would shout loudly at the board.

Why they make items that force to use specific rune of skill? Bindings of the Lesser Gods boosts Fire Allies instead of all types…

My Question would be more, why the phy. Rune ? Why should we consider the Knock-Up/Back , if we are already forced into the Cyclon-Strike …

Blizzard has always had the genuine mostly at heart. I HAVE seen it. However they aren’t always right.
But we have 3 Diablo games to look forward to. We are kind of blessed. (Even though i only look forward to D4)

its the best approach.

for me, they should let it carry over to NS but made it exclusive to this next season.
sure it will make acquiring all ethereals a hard and frustrating quest but very sactifactory when done.

So what about the wizard nerf they applied then rolled back earlier? The one where your images no longer proc the 2pc revive/meteor bonus? I bet that’s what the new icon is for and they forgot to include the nerf in the write up. Guess we’ll find out in about a week.

I propose a random Class Weapon Legendary Power and a random Class Passive Power
change to

1-2 random Class Weapon Legendary Power and 1-2 random Class Passive Power

Still no 4th cube slot? Adios until next year I guess lol

What makes you think that they would do that? There is a chance of a seasonal theme being reused, but I guess it is too soon. Only one season has passed since then.

NO bug fixes ? another season incoming with no sound or play with 10 second freezes. Shambles time after time.

3 Likes

I have to chime in here. Long-time Diablo player here. I played D1 as a kid, that’s how long we’re talking. I’ve been cautiously excited about D2:Resurrected (Blizz has made some big mistakes over the past 10 years), so I was very excited to see a D2 tie-in with this season. The ethereal concept is a great idea.

The implementation is killing me:

  1. I play casually now. Job, life, family, etc all limit my game time and I don’t bot. Given the reported drop rate, it is likely I will finish the entire season journey seeing one ethereal or none at all. This means effectively, I won’t be participating in this at all.
  2. Even if I were to get lucky and get one, I can’t keep it, or even the transmog. The only way I do get to keep it is if I play long enough to actually get all 21 of them to drop. Smart loot means that I’d have to play all classes to feasibly do this. RNG will never allow it with a single seasonal character. Only a tiny fraction of players will get to actually use this art after the event.
  3. The RNG on the items themselves is terrible. You’ve got 2 critical bonuses with huge pools of possible rolls, on top of the usual affix randomness. 99%+ of ethereals that do drop are going to be vendor trash, just like the primals.
  4. They’re weapon only, meaning that for many popular builds, you can’t just give up that weapon slot without gutting your build’s normal synergies.
  5. You can’t reforge them either, which is essential to getting most of the random Ancient/Primals to a usable state.

So, essentially, if you’re not playing this game like it’s a full-time job, you get nothing but disappointment. Don’t hold carrots out like this on sticks so far that the vast majority of your player base will never be able to reach them. It’s insulting, honestly. It just another in a very long line of terrible decisions Blizzard keeps making.

If you want players to get hyped for D2:R, you need to make the D3 seasonal tie in very accessible to all your players. You want people who’ve moved on from this 8 year old game to come back and play a while and have a chance to enjoy the tie-in and get hyped for D2:R. Why you decided to do the exact opposite of that is beyond me.

-Disappointed.

7 Likes

Exactly.
The reward MUST be gradual to satisfy both casual and pro players.

to the end you will stay alone with the game if you dont make something about this …looks another boring season

Just absurdly improbable for the average player :woman_shrugging:

Couple this with lack of substantive changes for either the DH or WD? Yeaaah. I don’t know, Blizz.

3 Likes

People complain everytime and for everything, right, we got it but there are few problems here with this “theme”.

First…

That’s RNG on top of RNG, why ?

You have to loot your ethereal first, great, gg, now he needs to have the good passive and/or the good legendary power, you don’t have it ? Too bad, go drop an other one.

Finally you have the good one, with the good passive and legendary power after, probably (cause who knows if the drop rate is 1/20 or 1/300 right ?) hours/days of farming, what’s now ? Is it worth the time spend to get it ?

Of course we don’t know yet if they are going to be powerfull “enough” the be worth farming, depends of what blizzard means by “a powerfull set of affixes” right buty coming from them if have big doubts they will, we’ll see but men, a lot of builds can’t even think about giving up there mandatory weapons, will it really be that powerfull to make enough difference ?

There’s no point in this theme if the only benefit from using theses ethereals is just “changing weapons” and not “winning tiers of GR by using them”, you know.

Second…

That’s about it for a season theme, season who will last around 3 months lets admit, this is so poor men, if you don’t run the challenge of dropping all 21 ethereals, what are you going to do else than you will do in standard ?

Nothing.

Atm i’m very very disapointed if the season theme stand as “drop weapons that you won’t use anyway because it’s equal/weaker than you standard weapon’s build”.

Maybe i’m getting it wrong.

Forum Mod Edit: This post has been edited by a moderator due to language. Forum Code of Conduct - Blizzard Support

On the bright side, there is a season theme! There is none now. If you click on the leaf there’s no notes. We got universal changes to followers and leaderboards but no theme.

Am I excited? Yes. I love over-the-top magic items. Especially ones that do a lot of stuff. More damage, better stats, utility, sexy art. Pile it on!

Nerfs? I have played AoV and bonespear enough that i dont really care. I wasn’t going to play them anyways.

Inna looks kind of cool now. I will check that out.

Imo you should make the ethreals a lot more common, but make them unrepairable.
Even more interesting would be if the D2 items rolled with Diablo 2 skills. Sure it will probably break the game in some way. But thats part of the fun.

Right?

Like, can we stop clapping for people who play the game 10 hours a day, 7 days a week? Do we need tiered reward structures for the most obsessed, “hardcore” players of a game?

To be clear, that’s not what Miss Cheetah is doing–she’s simply stating a fact, albeit without sufficient context.

I can’t speak for anyone else, but I find (for lack of a better term) obsessive gamer culture ridiculous. I’m not shaming anyone who likes to enjoy a specific hobby, and I’m not dictating how much they should enjoy it or for how many hours a day–that’s none of my business. Rather, I’m suggesting that building such RNG-on-RNG-dependent reward structures into a game that’s already heavily dependent on RNG for success in practically every substantive activity is a real turn-off for players who don’t play the game obsessively.

9 Likes

After reading the monk forum, how and why do you come up with these changes…

4 Likes

I just hope that:

  1. They make the Ethereal items open for Non Seasonal Characters. This is the single most simple thing to do to at least make the patch more interesting.

  2. The 3 Ethereals per class will unlock the power of the underperforming sets for said class. We have yet to know the power level of the items. True that one additional passive skill is nothing new or significant, but I do hope that the other items bonuses can do the magic for the underperforming builds and put most of them at least on a more equal playing field.