Diablo 4- Barbarian attack special effects

If a Barbarian uses the primal energies to increase his strength and then uses his strength to smash the ground, it still would create more of a physical-looking effect rather than a magical, unless the weapon is enchanted or the primal energy gets somehow channelled into the ground…

… but I think there is a difference between “bolstering ones strength” and “channelling energy into the ground”.

I would be fine with subclasses, where one subclasses is similar to the Storm Rager Barbarian Subclass from D$D 5th Edition, which is like a Barbarian-Druid Hybrid, who - when getting enraged - can conjure up Thunderstorm, etc.

In D&D 5e you also have the Totem Barbarian, who channels the power of a totem animal into him to increase his power, but unlike a Druid, he does not shapeshift into one.

ofc you could finish Rifts in time, just at a much lower GR Level Setting… but that does not mean it is a bad thing.

I and (from what I get) most other people would like a slower pace to the game.
Not “slow pace”, but a slower pace compared to how the game currently plays.

I think a “medium fast pace” (however that may look like or be defined) is fine, but the current pace is indeed waaay too fast.

And in previous versions D3 also did not have Greater Rifts and there also was a (short) period of time where GR’s where not emphasized so much like they currently are.

Almost everything in the game is feeding into doing greater rifts, but imo GR’s should not be the best / most rewarding activity in the game. GR’s should give slightly less rewards + the reward for a potential spot on the leaderboards for those that want it.

Now I’d agree with you if the energy we saw somehow damaged enemies (like the small shockwave that’s released) or left some mark (like scorch marks for example) on the ground.

But I’m getting repetitive, we can just agree that there should be an option to reduce and/or even remove such effects for players.

I think I understand what you mean.
You are saying that it is cannon in the lore that Barbarians can channel (and even mold / manipulate to some degree) the primal energies.

Maybe the question is not whether they can or not, but rather if they should be able to or not.

For me personally, that blue “arcane-y” nova looked too magical to fit on a Barbarian, even if it fits the lore / cannon, but that is just personal preference.

We can agree to have different preferences, and that is fine.

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Exactly correct. Now if you were to ask me whether I think they should or not, then I’d be inclined to say that I don’t think they should; at least not to such noticeable effects. However that would be changing the existing lore, which I’d prefer to not do. So I’d simply settle for some kind of a slider to reduce said effects instead.

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Considering the ancient Barbs and current Barbs are all nephalem, there is no reason why they shouldn’t be able to. Whether any of us want that to be true or not it is, all citizens have access to those powers. Some my not want to, some don’t have the will to access them, others have trained and honed their abilities and are specialists, like our specific classes.

Indeed. Hence why I said that the lore would be changed if they weren’t able to.

Right, but there are too many that do not know the lore and find things like this to be wrong. So keeping the lore in the forum eye is important. Again, the two abilities talked about in the video are barely flashy or distracting and hardly make the Barb “magical”, especially when comparing it to D3. But even then, the only reason Barbs have the ability to do such things is because of innate magical powers.

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These weapon effects look like some MTXs from PoE - lame stuff. As far as we can customize how these look I don’t see a problem however. You’d just turn the fire off on your barb.

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I doubt we can customize spell effects. Well, maybe through MTX, but please lord NO!

Semi-permanent buffs however? Like Ice-shielding, an aura, transformation skills (archon, epiphany etc.) and so on, that covers/changes your character… Let us turn those effects off (Well, except for druids shapeshifting as that would be weird - should only be for those effects that keep our humanoid form).
I dont exactly care how my characters look, so not a significant issue for myself, but for some people their characters look matters a great deal. And it is just silly to then override that look with some other skin, solely based on the skill used.