Absolutely. I wrote a draft post for the D3 Remastered wish list. Controller Support on PC was one of the things I mentioned. Some others include:
Cross-Platform / Cross-Region Play
Itād be great to group with friends in other regions, on pc + console devices. Itāll make multiplayer feel much bigger, a larger pool of pub games.
Introduce a New Class
Itād be really cool to drop couple of other classes onto the land of Diablo 3. A Battle Mage in plate armor or Dark Knight are excellent strength class contenders. A Bard or melee focused Druid/Soldier archetype, like the cliche Ranger, would be appealing to play as well.
New Game Mode | Head-to-Head Greater Rifts for League
Greater Rifts with a spectator mode. Up to 4 identical game instances served at once. Maximum of 16 players (4 groups of 4) can go head-to-head on an identically served map ā kind of like a Challenge Rift, but in real-time. Other players can join, as a spectator and communicate in the spectator chat channel within that game. When a game starts, each player lands in town, everyoneās paragon is equalized to a sane value, maybe 2000, one initiates the GR through an obelisk, everyone agrees to join, the GR is generated, players spawn in the GR, 3ā¦2ā¦1ā¦ the game starts at 0:00 secondsā¦ and weāre off.
Indicators show each playerās progress towards 100% ā so we can see if weāre ahead or behind and take risks as needed. Building panels to allow this to work with 4x4 groups (16 players) would be amazing. This type of feature lets the community facilitate elimination tournaments and brings people together without having to resort to Twitch and Discord.
Shrink Damage
These changes could result in a 25 GR tier drop across the board:
- Set Multipliers: Bring Akkhanās 6pc multiplier to the baseline of 100%, then adjust the rest by dividing every set multiplier by 8. Handle sets with numerous by reducing the largest value, ie. Impale 2pc and 6pc, chop from the top, ie. 120,000/40,000% and test.
- Weapon Damage & Thorns: Reduce these values similarly to how D4 is handling it in Season 6.
- Paragon: reduce main awarded by paragon to 2 points per level.
Rune Balancing
Revisit underused skill runes, either improve the numbers or change the benefits of those which are not part of any meta. For instance, we can safely allow Impaleās Grievous Wounds rune to increase Impaleās crit damage multiplier as we hoped (480% ā 810% critical hit damage).
Item Reworks
Rework Blackthorneās, Demonās Hybrid Sets, Broken Promises, and the hundreds of other dull legendary effects into something new and fun to try out. These edits alone will make the game feel fresh and shake up the meta.
Proc Items
Add a second multiplier to all these item effects, (Fulminator, Odynās Son, Rimeheart) like they did in D4 with items like Fleshrender. Ie. this effectās damage is multiplied by 0.01% of your total attribute stats. So if youāre carrying 25000 main stat and 5000 vitality, you get a 3x multiplier on the itemās damage output.
Torment Consolidation
Bigger difficulty gaps, fewer torments. Highest Torment is T10, but equivalent to GR110. Keep the rewards the same as T10 today.
zDPS / Support Rework
Let all classes have comparable support builds. Tone down zBarb and zDH, improve the rest to offer benefits comparable to a zMonk/zNec.
Seasons + Altar
1 year of new seasonal concepts, proceeded by the return of the Altar of Rites, but with a different arrangement. Your last seasonal gift is to unlock the Altarās final node, which is the Season mode you choose to play. Think of it as a large pyramid where the base splits into 8 of the strongest seasons. Why do this, why run all seasons at once? Because certain seasons do not favor certain classes.
You canāt equip Ethereal items, Soul Shards, Crucible Effects, unless the respective Altar node is enabled ā this equipment will not drop unless the node is enabled. You can adjust the selected option on the base node as required.
One can dream.