Yes. It describes a bit more than D2 Resurrected. For D3, I don’t think a high resolution carbon copy will sell like D2R. While D3 was successful and turned into an amazing title, there is a decent sized audience of ex-players with negative feelings towards the game which may prevent sales: complaints of big damage numbers, runaway paragon, balance issues to name a few. While the balance has considerably improved, an ideal reacquaintance with the game involves the community rediscovering it, and not diving into meta by leaning into old build guides.
With many thousands of hours in this title, I doubt I’d buy D3 version 2.8.0 with 8k graphics in 2027 or 2032 – it needs more. I’d be all in for multiple copies of D3 version 3.0.0, if it included features like I mentioned above. Nak, what would you want to see in a D3R?
D2 Resurrected added extra on top of existing content but didn’t stray far away from Legacy D2. If D3 meta changes or flip over, that could deter some. Sure developers can try their best to bring zDPS builds of all classes on-par with each other but that could be hard without interfering the existing builds.
It is actually the fault of the game to a degree. Some stats such as; Bane of the Stricken inner cooldown or proc coeffs are hidden from players where they only can find out about those if they experiment around by themselves. At this point, difficulty scale somewhat counter-acting it and punishes them for going out of traditional and proven path to victory. While high scaling of numbers in the game provided the risk factor and kept it fresh, it also prevented player from experimenting without wasting so much time.
You may reduce the damage output by a fixated ratio but high toughness has to be corrected accordingly as well. Addressing the issue with damage, toughness scale and paragon stat gain could be way complicated than it seem.
I still can not tell why some Legendary items or Set items exist as a craft recipe at Blacksmith. I would like them to be changed if possible. I might not be the best player or theorycrafter out there but I can’t make sense some of them existing. Maybe these crafted items could be changed to balance underwhelming builds across classes; zDPS or not.
I wish, whenever I open my skill choices by pressing [S], I’d like to be informed on each individual proc coeff of every skill rune I hover my cursor over, and effective cooldown of the skill by the press of a button such as Alt or Ctrl. Coding that shouldn’t be too hard for a remaster or a remake. Hell, I wouldn’t say no if any developer would code this properly for the existing game right now for version 2.7.9.
Besides that, maybe game tips on the loading screens and first gameplay pop-ups could be improved. Load screens can talk about merits of stutter step, or in-game pop-ups can explain the subtle effects of Nephalem Glory buff too. Whenever you pick up a Legendary Gem, pop-ups could drops a few hints about its mechanics as well. Because even though Diablo 3 is built upon a very basic idea, the details it hid are rather confusing.
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I agree that a mere graphical touch isn’t what I would consider rebuing this game for.
First of all it is a wishful thinking scenario but still .
If a remake was done I would like to see some significant changes to the game, like a redesign of spells. This would be a whole book worth of material so I will try to be as brief as possible.
Redesigning spells is no easy task (wich is one more nail in my dreams btw) and yet I would like the developers involved to reopen some ideas from the early D3 development. Like the rune system for the spells. Again I am opening a new Pandorian box here.
A second issue to have a clear picture of is the buisness model that will follow. Sorry if my last sentence is a mess! To make it clear, will it be Buy once play for “ever”?
Thirdly will there be any new material added.
Fourthly will the developers that made the last changes involved? Are they still inhouse?
I believe I have to pull the handbrake now.
Edit:
It has been over a year ago that we a discussion where you mentioned the runes. At that point I didn’t understand how would work. It wasn’t until I saw a video on YouTube about the early development and some discarded ideas during the making of D3 that I understood what a great idea that was. It wasn’t the only good idea that was killed unfortunately.
Was a bit saddened after watching that video because… What a game it would had been!
A tip for all try to search for that video, sorry for not having a link to it.
Especially future D3 developers.
I would honestly be surprised if we got anything more than a cosmetic overhaul with a few tweaks if… we get D3R. I’m sure we’ll get things like ray-tracing, Dolby Atmos, etc.
They just need to look at the old spells and not have so many that are completely useless end-game or completely useless period. Firebomb was one I liked ideally and aesthetically but who uses that, for example?
That is my fear as well.
My opinion is that if such a touch-up came to be it would an economical disaster.
On the other hand if the D3R became a killer game it might be seen as a D4 contender and therefore undesirable.
Interestingly enough if such a game came true and they followed the old school model maybe it would be beneficial in terms of profit.
Not a fortuneteller nor part of the Execs to know for
Knowing Blizzard of today, the easiest way for them to prevent it from being a D4 contender would be to… drum roll … add MTX to it. Bleh…