Diablo 2 Resurrected in Review and the Case for a Charms-only inventory: Will it fix a 20 year old Problem?

What’s up diablo fans! I give a brief take on the direction of the Diablo remaster in this video but want to make the case for a charms-only inventory or stash which i argue doesn’t really affect core in any meaningful way. NOTE: THIS DOES NOT ELIMINATE INVENTORY TETRIS FOR CHARMS IN ANY WAY - EXCESS CHARMS YOU WISH TO KEEP ARE STILL GOING TO BE APART OF THIS. I’ll state up front that I never really thought I’d be proposing ‘changes’ to Diablo, but here we are - but the change here i don’ think actually changes core gameplay meaningfully.

There is, as I show, already an ‘informal’ work around the inventory tetris we think must be involved when it comes to having a full inventory. This IS NOT about whether inventory management SHOULD be apart of the game. The workaround basically negates it. I don’t think that blizzard north did much in the way of thinking you’d have to balance your inventory versus your charms. Part of the proof here is that you can save an exit with an item you want to hold even if your inventory is FULL. Maybe they did - BUT if they DID - then why is this in the game? And if they DID want this sort of balance - then it raises a difficult question of whether this workaround should be REMOVED in the remaster(I am definitely opposed to this) - since presumably inventory tetris including charms which are the core of your gear is somehow ‘part of the game’ and not really a distraction from it.

Nor do I think the fact that we should continue with inconvenience from 20 years ago for the sake of inconvenience. I also don’t think that the arguments in favour of charms being necessary for ‘viability’ are very strong. You can wear cardboard(I often do) and beat hell mode. Nor does it detract from inventory tetris you usually do - largely without charms. *But excess charms go to this inventory while inactive - allowing you to tetris with extra charms you want to keep but not use.
Would love to hear from you and what you think!

30 Likes

how exactly does it not affect the core of gameplay?
i really dont understand how some of you people think.
more extra room means you will have not to worry about what you prefer, more dmg or more space when mfing, this affects the time you spend at mfing, less time spent=more profit.
more profit=value drops.

with all these “non affecting core game” changes people want, we will end up with worse state than d2 with bots now.

17 Likes

You can clearly continue playing inventory tetris while making those choices. There is, already, an informal work around when it comes to not dropping charms as i demonstrate in the video.

Also - Bots and Dupes are far worse than anything that could be produced by this change but are an entirely different issue. As i stated previously and shown in the video i don’t really have to do much to mf with a full inventory despite it being annoying. It might be somewhat masochistic but its not really a big hit to efficiency in any way.

I also don’t think we should be going in thinking there is going to be widespread botting and duping with the Remaster.

8 Likes

i will keep playing tetris, and i want to continue playing tetris, i want diablo remastered, not diablo 2.5.

14 Likes

Nothing stopping you -you can do that with or without the charms being apart of it though. If you watch the video - you can still have the charms be part of the tetris if you have a full inventory of charms in your charms-only inventory… because as I’ve argued the charms should just be inactive in your regular inventory.

6 Likes

While I don’t hate it completely, it totally changes the balance of things. If they did Charms inventory, it has to be a finite space for it, and only charms in there count. This is nice because it frees up inventory for loot pick up and limits the number of charms we can use.

But as of right now I have to run the balance between easy picking up items and charms, if you are in a ladder hell baal run, you don’t get the luxury of spending time thinking about the item you are picking up, or opening your inventory and dropping it in your cube, you just grab it. Thus you can’t fill your inventory with MF items when you are running with 7 other people. Removing that balance would be nice, but it also removes the balance…

2 Likes

I feel for you. There seems to be a great deal of reluctance from some forum posters to allow other players to choose a new option if it was not in the original game, even if it was something that many D2 fans wanted that were incorporated into popular D2 mods. To illustrate this even further, the feedback on the character models has been over the top in my opinion. Yes some look different and a tweak might be in order. I do not know about others, but the amount of time I spend at the character screen is rather limited in comparison to in game. Frankly who cares if the barb looks more beefy or the amazon older in the face. I do not play D2 because I only like the artwork of the character screen.

Personally, I like the freedom to choose. I can make a choice that is best for my personal enjoyment while you make a different choice. It seems to be too much “my way or the highway”.

Minor changes can be toggled. Other changes may require separation per game session.

2 Likes

That is exactly one of the points why I want a charm inventory.
Charms completely killed off the inventory tetris.

You grab the item, put it in your cube, identify it and then either throw it out or put it in your stash.

In classic you actually get to move items around and playing the iconic inventory tetris, because you have the inventory space to do so - and having a charm inventory would bring back exactly that nostalgic gameplay element.

13 Likes

This is basically what i was proposing - the charms-only inventory has the same space as a normal inventory. The point is that you shouldn’t really have to pick between the charms which are really an extension of your gear vs normal inventory tetris. You still can have an inventory tetris involved with excess charms - those as i have argued should be rendered inactive and part of inventory tetris.

And yes, you definitely can run around with a full game with 7 other people. It takes no time to really get the item you want and leave the game with it - ID it, and rejoin if you like. And you can be selective already about what warrants you doing this. The point is that in 2021 we don’t really need to be making these choices - it doesn’t eliminate inventory tetris at all.

10 Likes

you thinking it changes core gameplay is an illusion

17 Likes

They just need a mode you can select at character creation to make the game either exactly 1.14 or modern.

4 Likes

Because we like the original game… Which begs the question why are people here if they didn’t like the original game. I literally just had a conversation with a Guy on discord who didn’t want the original game. This is a guy who joined a discord specifically for Diablo 2 R and all he could say was.

“I am not going to buy it unless they add new content, a new act, or a new class or something, The Game will Just be Stale in Two Weeks”

And I sat there and read his posts and everything the guy said was so negative, it was pretty much like he hated playing diablo II and hated everything about diablo II.

Your Freedom To Choose would separate the community into 64 distinct player bases, and change the game fundamentally in a direction diablo II never went.

Freedom to choose is fine for something as simple as Gold pickup, but not for more advanced things.

3 Likes

I’m sorry, so was a shared stash too much for you? Auto-Gold pick up? Search for nightmare games on a character that completed hell? This change is no different.

What’s the point of a remaster then anyway? A facelift?

10 Likes

Some want carbon copy with better visuals as expected.

What exactly would be wrong with that?

Also it wouldn’t be just better visuals.

It’s the new Battle.net and a fresh start which removes all the built up cheats and dupes that currently plague the old game. It’s an active team that might actually try to mitigate dupeing, cheating and botting. as opposed to the none on the current d2.

It’s a less laggy experience overall and 60 fps to boot.

I feel like people fail to understand just how big of a change it is just simply moving from the old battle net to the new one. Character deletion goes away with the new battle net. Not a single one of my characters from 20 years ago is still on battle net you know why? they are all deleted by battle.net system functions.

1 Like

“The only drawback is lower quality of life” Do you honestly believe this man?

2 Likes

I think your video was pretty nice, you speaking like a normal human being, explaining something perfectly logical.
Unfortunately, it’s too logical. The upside is, that you now have a new subscriber. The downside is, that some with argue for the sake of arguing, or flat out trolling.
I hope the devs listen to reason.

10 Likes

as a hardcore fan who is trying to gatekeep any new additional changes to the game, I’ll have to pass on this one. Your video is still great.
Yes it breaks balance in many ways just considering the fact it offers more space than there ever was.
Yet, this is by far what feels the most archaic about Diablo 2 once you’ve tasted other (of course they’re all inferior) similar games.
I’d prefer it to stay as old Diablo 2, but this is 100% something newcomers will complain about. But I’m more interested in authenticity than ladder longevity+population. Of course the ladder longevity will be high, surely we are going for another at least 20+years. As for the population, the hardcore base will never leave it anyway. Accepting this QOL has a good point in that it will make newcomers avoid the space-management annoyance which they have never seen in another similar game, and contribute to a more noob-friendly, modern game. And thus a higher ladder population.

My opinion is that too many people are looking for some sort of PoE or Diablo 3 killer in D2:R. While it will have success, the audience is by far no longer the same at this point, and those attached to too many QOLs and not true Diablo 2 love WILL be disappointed anyway, and thus the devs should not try too hard to please such audience anyway.

8 Likes

Oh thank god. Thank you. Its like everyone refused to acknowledge that inventory tetris can be broken - i’m doing it - so why continue to punish us with it in this way?

3 Likes

I don’t feel like inventory Tetris is broken, I always felt like it was an integral and fun part of diablo II.

Inventory Tetris is punishing at times, but that is not a bad thing, it never really was.

The argument with charms should be broken down to a much simpler question. Were Charms specifically designed to force the player to choose between inventory space and effects. If they were specifically designed to cause this then a charm inventory shouldn’t be added plain and simple.

4 Likes