Leveling as a Demon Hunter is objectively the worst and slowest leveling experience in the game due to a noticeable lack of AoE and Damage at low levels.
Reduce the Level Requirement of The Ninth Cirri’s Satchel to 11.
It’s a very simple, but incredibly beneficial and effective fix for the worst in game leveling experience of being a DH. This patch offers many improvements for DH balancing, and we should extend that to our young DHs too.
It’s a near-zero risk change that requires no PTR deployment or testing. Just reduce the level requirement to 11, and ensure that it is eligible as a drop at that level. This single change can dramatically improve the burden of leveling a DH.
Reduce the Level Requirement of The Ninth Cirri’s Satchel to 11.
Why do DH Need This?
DH is far and away the weakest leveling class in the game, due in large part to the distinct lack of effective AoE abilities in early/mid leveling. DH does not learn any AoE ability until level 11 and even then it is by far the weakest AoE of any class in the game:
Class | Leveling AoE (Ability - Level - AoE Damage%) |
---|---|
Necromancer | (Spikes - 1 - 150%)(Spear - 2 - 500%)(Corpse Explosion - 4 - 350%) |
Monk | (Fists - 1 - 400%)(LTK - 2 - 755%) |
Barbarian | (HotA - 2 - 500%)(Rend - 5 - 1100%)(Slam - 12 - 620%) |
Crusader | (Shield Bash - 2 - 700%)(Sweep Attack - 5 - 480%) |
Witch Doctor | (Grasp - 2 - 720%)(Dogs - 4 -??%)(Firebats - 5 - 475%) |
Wizard | (Orb - 5 - 435%) |
DH | (Bolas - 11 - 110%) |
The Problem Gets Worse...
Challenge Rift Rewards became a staple of Seasonal Leveling. A fun boost to the start of a Season, and a very welcome one at that.
However, they have served to further separate the Haves and the Have Nots. As if we didn’t have it bad enough before, Demon Hunter has fallen even farther behind.
With the introduction of low level gambling at Season Start, other classes have had access to multiple sources of high modifier items which provide a significant boost to their skills. While other classes can gain +3-500% multipliers on top of their 4-800% abilities, the DH has no similar options available. Often being stuck with Chakram (380%) or Multishot (360%).
I won’t list them all, but you probably all know them. Barb’s 500% bracers, Monk’s 300% boots, Necro’s 1000% gloves, etc. So many powerful multipliers to further boost their already powerful skills.
But Demon Hunters do not have competitive abilities, or similarly powerful item modifiers at low levels. One could try to argue that Hellcat’s Waistguard appears to be one, but anyone who has attempted to use Grenades while leveling can understand why this is not the case (despite the fact that grenades require level 14, the very random nature and poor targeting of the grenade bounces rarely hits your intended targets, doing significantly less than “sheet” damage).
How to Ease Our Pain
Reduce the Level Requirement of The Ninth Cirri’s Satchel to 11.
Why 'The Ninth Cirri's Satchel'?
- It’s incredibly simple to implement, with zero negative side effects. It will not break any character builds, it will not break the game engine. It can be implemented with virtually zero development overhead or testing/QA load.
- It turns an iconic, Level 1 Ability, into a somewhat passable AoE skill early in the game, when the player is sorely lacking a passable AoE skill. This is due to the new “guaranteed to pierce” mechanic added to the quiver.
- It provides a much needed damage modifier, in-line with other similar modifiers available to every other class during the early/mid leveling process. Actually, much lower damage skill than other classes, due to it’s low base damage compared to other classes
- It is incredibly simple to implement and test.
This isn’t the best fix for the DH leveling experience, but it is trivial to implement and will offer tremendous benefit to all DH players, new and old.
Summary
With the new DH set, and the massive influx of DH players and levelers that will come with the new Season 21, this simple change could make countless player’s experience much smoother and more enjoyable. For this, and all future, Season.
Even in the worst possible case scenario, it absolutely could not hurt. DH will still be doing less damage than other classes, and will level slower and more painfully…but at least it can be significantly less painful than it currently is.
Reduce the Level Requirement of The Ninth Cirri’s Satchel to 11.