Hi clueso – in a previous 2.6.9 balance post I made a while ago, with some testing I observed the current power as:
M6 Elemental Arrow @ GR107
N6M4 Elemental Arrow @ GR120
Your proposed buffs appear to be:
Elemental Arrow Skill: 2x
Kridershot: 5x
Augustine: 2x
The result is a gain of: 20x power for M6, otherwise 19GRs and 5.4x gain for N6M4:
M6 Elemental Arrow @ GR126
N6M4 Elemental Arrow @ GR131
IMHO, this is not enough, particularly because it doesn’t factor the loss of dawn, or the extra hatred cost.
SOMETHING ELSE TO CONSIDER
If I had a clean slate, I would make M6 multiplicative with M4 and remove Multishot from M6, then I’d balance EA/Chakram with Cluster Arrow’s current multiplier from Manticore. We’d see 5k paragon clears just passing GR140.
I wrote about this back in December in yet another DH balance proposal, but kept the post in draft along with other concepts. But I’ll share this particular pitch with you guys today:
M6 + Cluster Arrow / Elemental Arrow / Chakram
https://www.youtube.com/watch?v=weuUo8fmso0&
Having played this set a lot, and knowing many do not enjoy it, I feel the 4pc and 6pc set bonuses should multiply together.
What does that look like from a numbers standpoint? Big, balanced damage mainly coming from your Sentries – essentially a replacement for N6M4.
They’ll need to remove Multishot from the Marauder’s 6pc bonus to keep things balanced. Regular M6 Cluster Arrow (not the Cluster Bombs rune) is the next strongest spender build, and it can clear GR118-120 with some push effort.
The Cluster Bombs/Hellcat synergy would no longer apply since Sentry grenades don’t bounce, but assuming everything else is implemented, there are many other effective skills/runes that can be taken instead.
Player cast Spenders deal 601x damage and up to 34,557x coming from 5 additional sentries that hit 11.5x harder than the player. The build becomes roughly 57.5x stronger than today’s M6 build resulting in ~25-26 GRs. Compared to N6M4, this is 8.9x more damage otherwise 14GRs.
Expect GR140 clears with Cluster Arrow:Maelstrom which is well balanced with GoD6.
Embodiment of the Marauder
(4) Set:
Sentries deal 400% increased damage and cast Elemental Arrow, Chakram, Impale, Multishot, and Cluster Arrow when you do.
(6) Set:
Elemental Arrow, Chakram, Impale, Cluster Arrow, Companions, and Vengeance deal 12,000% increased damage for every active Sentry.With the above, Chakram and Elemental Arrow’s legendary items need to multiply out to 1800-2000%. This means 450-500% to Kridershot and Spines of Seething Hatred to bring the damage up to par with Cluster Arrow.
TO SUMMARIZE
- Marauder set emphasizes Sentry damage, you will wear enforcer with this set.
- EA/Chakram legendary items get buffed to match the power of Cluster Arrow.
- Unhallowed Essence remains the dominant set for Mulitshot.
- N6M4 hybrid still exists, but it is only to be considered for Multishot assuming an eventual buff to Yangs/DML.
Your proposed 400% Kridershot/Augustine is in the realm of acceptable, but not the change to the skill, you’d have to leave Augustine alone to fix that.
If you didn’t want to go in the direction outlined above, we’re looking at:
Elemental Arrow: 300% → 600%
Kridershot: 1500% damage (remains a generator)
Augustine: 250% → 1500% damage | Slowball @ 750%
This yields 146x (31-32GRs) for pure M6 not factoring in the loss of Dawn – GR139 clears.