yea pretty much what i said and think on the matter , in diablo 2 people have often every classes , and trade being a thing , i don’t think anyone would pass on a good / very rare item.
except if they wouldn’t need anything themselves or were very friendly with each others of course.
but hey , if they did add personal loot , there can be more than one drop system , much like POE , so who knows, depending on how many people wants it (even if i doubt it personally speaking currently for the “need” system )
I did not realize how many different viewpoints existed on this definition. For me, the simplest way to describe it would be the D3 system of individual instanced loot drops for all players involved. I heard about other systems, but those were for raid bosses not for quick kills like baal or diablo. I like the D3 system best because its fast, simple, clean and private.
D3 does have a personal loot , but it’s bad example considering how it screw everything up later on by increasing the drop rate like crazy , made soul bound item etc… right after they made and closed the auction house.
but if you think of diablo 3 day one (when it had low drop rates) yes that would be accurate of loot allocation.
(except that instead of the monsters dropping items separately , it drops it’s thing and directly after deciding what will drop the game decide who get what.
but visually speaking it’s the same yes.
Personal loot / instanced loot or whatever the name you want to call it , is merely a loot allocation system (nothing to do with drop rates )
Yeah that’s a good point, I think in most scenarios people will press "Want"on the item. But there’s some items people have no interest in picking up like say Jamaal’s Druid helmet. There might be only two people in that game that would want that, so those two people will press “Want” to roll for it and everyone else will press Don’t want. (So I guess we can forget about the “roll” and “need” options from wow, even though I think they would have their uses in certain situations in games with friends/friendly people)
Every other item will drop normally like FFA loot so it still feels like you’re playing a modified version of FFA loot where everyone gets a decent chance at the best drops in the game. I don’t care about personal loot for myself, but I could still see myself not caring about toggling FFA or this version. If I was about to join someones game, I wouldn’t have to stop and think “Oh this wimp has private loot on, I’m outta here”.
I was thinking more about the one you mentioned, where 5 items drop, and only 5 out of the 8 people see those items (including white item drops).
What happens if one of the people see a small charm, grand charm, Ral rune, blue class items and just decide to run past it and ignore it? Then another player that could have used those items will miss out on it because they never got to see it in the first place. The version I’m mentioning let’s everyone see these low tier items that might actually be of use to one of them.
haha sorry man, I’m not targeting anyone individually (it’s more for laughs), I just have passion for the game and want to see it do good, I don’t think the other threads are very productive in having a purist mindset when the polls show that half the community wants some sort of personal loot option. We could potentially be losing a lot of players by not finding a solution, and that will be bad for everyone in the long run (I know you already know this).
The problem I have with D3’s system is that it makes the game feel like a single player version of the multiplayer. Having everyone feel connected in the game just makes it more exciting in a way.
Yeah I have respect for David Brevik, but I don’t trust his decision making anymore. I think even if he were to be put in charge of a new Diablo game, it would bomb (but who knows). I just know at one time he mentioned WoW as an example of looting done well.
to your question , a third loot allocation as “timed loot” would be good i think.
as i said previously , many games have multiple loot allocation toggles possibilities (POE for example even if i never played it)
I don’t disagree with you on that, but it is the safest and simplest system out there. Any other system can be exploited from what I have read and seen. In the end I am happy to compromise as we cannot allow the current state of the game to go live, botters and pickit users will ruin the experience. May I ask you, how else can we make it feel connected? Is there something esle we can add or adjust to get that sense of hey we are all together on this?
I guess the way to make D3’s version feel connected would be to show others loot on the floor as well (but greyed out) and then it eventually becomes available after a certain time.
But the problem with this, as Gamma said the version I suggested had an issue with is that it slows the action down if someones going to stop and wait for it to become available. The way WoW does it is it shows a little window with the item picture and gives you a 3+ minute timer. In reality it’s not going to slow down anyone to press Want or Don’t want for a second.
Or they could show you other players loot on the floor, not make it timed, and you would have to ask that player if they could trade it to you. That’s the only way to make D3’s feel more multiplayer connected. If I see someone was dropped a Godfather sword, I want to feel the excitement that It could have been mine, or I wish I was that lucky, or I can’t wait to get it. It just adds to the multiplayer experience.
It wouldn’t be annoying because it would auto roll for each item in the back ground. you wouldnt need to click a button to roll on each drop. I would also argue that it would make getting stuff harder but more fair. most of the people complaining probably worried they wont be saved by the bot or better internet connection.
I always like it when the game is more harder, so that’s one thing I like about the “roll all items in the background” version.
The only issues I have with it are:
I think it’s visually unappealing to walk around and see one white or blue item every few monster packs.
It still has an element that I dislike from the D3 looting system which is you can’t see what the other players get. It’s what I think makes Diablo 3 feel like Single-player multiplayer. It removes a connectiveness from the multiplayer. If someone gets a Shaco, I should have some kind of emotion either or nice Shaco man without the other player having to say “I GOT A SHACO!”
Certain items that another player could have used like a chipped gem, small charm, grand charm, druid helmet, barb helmet, will be skipped by everyone in the game.
and the last was if the players can see a timed loot version of the other players items, then they’re going to stand around and wait for those items to become available.
The one I mention is a mix of FFA loot with the best drops being rolled with the party. I don’t see how there are really any flaws in that version (and if you see it, try showing me again) and it’s one even purists will end up having a change of heart to.
That sense does not exist in any multiplayer game ever made where you can play with randoms. Most people are not cooperative, they’re selfish and stupid. So IMO there’s nothing you can do in the game to encourage cooperation of loot distribution.
I think they have bigger fish to fry without worrying about an overhaul to a loot system that was considered completed. If you haven’t played beta the game crashes in multiple scenarios still and stability is a priority. Try to exit game completely? Crash. Try to toggle legacy mode? Crash. Try to enter a certain level sometimes (a1 cata4) crash. Not everytime obviously, but enough to where you can tell there’s many bug fixes that need to be addressed.
Your best case scenario I think for loot fixes is
A - Loot filters (help reduce item clutter, improving visibility and allowing for easier pickups because you aren’t clogging your bags with junk and are able to pounce on gear when you see it.)
B - Bot pickit prevention (whether that can be stopped with coding or at least limited to bot’s screen and not offscreen)
I still have no idea why the launch had a one month separation from the beta, I agree I don’t think there would be any time to put an optional loot system of any kind.
I can agree to this compromise. I would be happy if you are ok with it as well. There is still the excitement of knowing what others got and it keeps the social experience as well. Well done!
Coming from D3 where efficiency is paramount, once we complete a rift, we don’t go to town to close the rift, we exit the game and start a new one to save precious seconds. I don’t know if you heard the popular saying “Town is lava” as in don’t waste time in town, waiting 3 minutes after each kill sounds aversive to me Nonetheless I always appreciate feedback from other gamers and their experiences and welcome you feedback with an open mind.
Do you mean “The Grandfather”
Nickie, I don’t know if you are aware of this, but D2R you are now able to Shift click an item and post it on the chat box for all to see. You can also use emojis via text to express visual emotions.
Agreed, I don’t feel like the game is ready, heck more than half the acts are not playable and they are set to release it in about a month? I think this is a big project that could be worked on after release for a seasonal release to test it out and see how the player base likes or dislikes it.
Good stuff man. That would definitely help with these other variations you guys want to see.
Haha, that’s what I meant. The god father sword
I think what happens would be you click your option for all the items, and then exit (but usually you would just click Want or Not within a second). If your stash is full then the item should be sent to one of your stashes. But yeah I don’t see this kind of thing happening any time soon, which most likely means it will never happen.
One simple solution is to add a toggable option by copying the source code over from WoW and make it a need or greed option for any items that are rare and above (for only public multiplayer games).
All that rare-unique lovers ignore the fact that there are many super expensive normal/superior/socketed/ethereal/magical items (below yellow) and there are many totally trash set and uniques (above yellow).