Imo it would be better to have your damage reduction bonus to casting a fire spell, not igniting an enemy. Damage bonus could be tied to igniting an enemy, but have it so where it’s durational based, so if the enemy died, you still keep the damage bonus.
For example:
Numbers could be adjusted, but this suggestion should remove most the terrible and clunky mechanics (elite dragging and needing multiple fire spells to ignite for example), while still keeping the ignite theme and such. Now if we’re to disregard certain factors (like the set dungeon), I also have a rework idea on that same thread (actually plenty of rework ideas can be found in the wizard forums by other players as well), however as it’s unlikely that we’ll see the set dungeons drastically changed or removed, I doubt a major rework would be happening, so I won’t post that idea here.
Never mind, a major rework to Firebird would definitely be possible even after taking the set dungeon into consideration.
The Primary Objectives for Firebird’s set dungeons are:
- Ignite or Kill 20 enemies within 3 seconds 6 times (you completely ignore igniting enemies and just simply killing them)
- Hit 50 different enemies with the meteor that revives you
Since the first objective allows you to choose between either igniting the enemies or killing them, it’s certainly possible to get rid of the igniting mechanic of the Firebird set and make a minor adjustment to the set dungeon where you just need to kill the enemies (or at least make an adjustment to the wording of the Primary Objectives).