FB stacking mechanic is awful. âIn a league all its own of all the class sets in the gameâ kind of awful. A fire-themed wizard set SHOULD be a ****ing no-brainer. And SOMEHOW they managed to bugger it up so bad that itâs the single worst set in the entire game. And not in the âbad jokeâ kind of way. Theyâve revised and revised and revised the set INTO the garbage it is now. Just look at the 2p bonus. What the hell is the point of that?? Itâs a non-bonus set bonus! Every other 2p bonus is actually useful, but, oh no, not Firebird. Its 2p bonus is reflection of just how trash the set is: âDIE! EXPECT TO DIE! OFTEN! HAHAHAHA!!! THIS IS GREAT, RIGHT?!â
A rework to either change Firebird mechanics (nothing overly complicated) or simplify them would be greatly appreciated. As it currently is, itâs a set that promotes clunky and awkward playstyle.
Considering Blackthorne is still in the game, I have my doubts that Blizzard will ever remove a set from a game despite how ill received it may be amongst the communities.
Well the set was made with defensive capabilities in mind, hence the 2 piece revival bonus (which used to be the 4 piece bonus). That said, I think the set revival bonus was made as a homage to the Diablo 2 unique jewels known as Rainbow Facet, as one of them had the effect of bringing down a meteor on the characterâs death (this meteor didnât revive you however).
I mean, I hate Firebirdâs as much as the next guy, but I cleared GR55 in like 4-5 minutes at 500ish paragon with my Firebirdâs setups. I did FB Twisters in SC and FB Chantodoâs in HC. You probably just needed to tweak your build. Itâs still way worse than the other sets (my times with all the other sets were in the 1.5-3 minute range), no debate there. But it can definitely clear GR55 in less than 13 minutes.
If the setâs âdefensive capabilitiesâ is built around this setâs autoress mechanic, the setâs designers have clearly no understanding of the game. Autoress is NOT a defensive mechanic. If youâre dying, youâre screwing up. Badly. An autoress isnât going to fix that, and itâs not helping at all if youâre not using it either. Thus, itâs a non-bonus set bonus â if youâre using it, it wonât help. If youâre not using it, it still doesnât help. Itâs never helpful.
Well if youâre playing hardcore, then Iâm sure the revival function would be a godsend. Also, never said that Firebird was build around the revival function, only that at the time of Firebirdâs release (which was at the launch of RoS), Firebird was intended to be a defensive set, as out of the Wizardâs sets, it gave the greatest type of defense (Vyr had no defensive capabilities at the time, Tal-Rasha only gave 100 boost to resistance, and DMO didnât exist back then).
Another thing to keep in mind is that set was designed when greater rifts werenât even a thing and when sets didnât give damage reduction, so the one who initially designed the set had no idea how the game was going to look in the future. So rather than say that the maker of the set didnât have any understanding of the game (which is doubtful), itâd be better to say that the revival function is outdated in the game current form; although I donât necessarily agree and instead would just say that the 2 piece bonus could use more meat to it.
Youâve missed the point: theyâve revised and revised the set INTO the garbage it is now. What it was or how the game played once upon a time is immaterial. Theyâve had multiple opportunities to make it something good as it relates to the game right now, and theyâve completely bungled it. Every single time. In fact, some might even argue that Firebird gets worse with each revision.
And the revive mechanic, on a set this offensively and defensively weak, is no godsend. Itâs a crutch made out of tissue paper â all show, no substance. Note that it comes with NO other elements to it, either. You get revived right where you just died and get instantly murdered again. The bonus is simply never helpful.
Didnât miss any point as I agree that Firebird is a horridly designed set. I can tell you that Iâve never considered Firebirdâs current form to be good. I was only telling you that the revival function has always been a part of the set since itâs implementation. Itâs not something thatâs newly added or anything.
And yes the revival function can be a good thing, unless for some reason you donât have any defensive buffs up, in which case it isnât the revival thatâs bad, but the defensive portion of set mechanics itself that is bad, which is indeed the case for Firebirdâs current iteration. This once again falls under the fact that Firebird as a whole needs to be improved.
The revival part is so-so. Okay, you are revived and immune, but you canât do anything at all, not even move away! Failed design.
I think the set is okay, just add a recipe for Haedrig (each piece only needs 1 reusable parts and 1 gold), then remove it from the loot pool. We wonât see a new version anyway, so just let it rot in peace.
FB no doubt reigns supreme as the set with the most awfull mechanics. I mean, tripple stacking of a firespell against every target you want dead so you do maximum damage to that target? What is wrong with hitting an enemy with full force using only 1 spell? Towing an ignited elite around so we do max damage instead of slaughtering everything and move on? Tie not only damage, but our DR as well to the already awfull ignite stacking?
Donât know in which order the became available but itâs like they looked at the Tal Rasha set and thought, hey, here we have a set that needs 4 different elemental skills to work, letâs now make a set that needs 4 (okay 3, but you get the drift) skills of the same element in order to work.
Never liked FB even back then when seasons were still in the single digits, but that was because I donât like pet builds, but at least itâs damage was adequete back then. Itâs an instant salvage a la Blackthorne unless you get a primal which you might consider keeping in the chance the Devs ever get around fixing this pile of junk.
The most simple and easy to do fix for the Firebird set is let enemies become ignited for ~5-10 seconds after they have been hit by only a single fire skill and let your fire skills deal increased damage against ignited enemies, regardless of how many enemies or elites are burning.
4 Piece Bonus
Dealing Fire damage with one of your skills causes the enemy to take 3000% weapon damage as Fire per second for 10 seconds.
6 Piece Bonus
Your Fire Skills deal (e.g.) 15.000% increased damage against Ignited enemies.
When you attack with a Fire Skill, you take 60% reduced damage for ~10 seconds.
ânumbers are examples for the purpose of illustration and can be adjustedâ
âShout-out to Oblivion for the idea of giving the damage reduction buff when attacking with a fire skill, instead of gaining it when there is an ignited enemy aroundâ
This would at least a temporally fix the set to make the set and its mechanics bearable. Later a more severe rework can be done.
I personally would like to have something like this with a Fire Aura that increases in size the more you attack with Fire Skills, but I would also be okay with anything that the devs could come up with, as long as it is better than the current version of Firebirds:
Well, except for Hydra Build which I mained for this season, the rest of the wizard set builds that I was using at that time was hastily assembled without doing much research and thought (e.g. I have Arcane Torrent for DMO Wizard when I should have used Frozen Orb but thanks god I have Wicked Wind Twister skill in the skill bar so I just spammed Wicked Wind on everything) , and even so, you can tell how inferior that Firebird set when other non-optimized sets still able to clear GR55 with little difficulty. In fact, the reason why I can even clear GR55 with Firebird Wizard because I found the Pylon to spawn the almighty Shadow Clone before the Rift Guardian spawned.
Imo it would be better to have your damage reduction bonus to casting a fire spell, not igniting an enemy. Damage bonus could be tied to igniting an enemy, but have it so where itâs durational based, so if the enemy died, you still keep the damage bonus.
For example:
Numbers could be adjusted, but this suggestion should remove most the terrible and clunky mechanics (elite dragging and needing multiple fire spells to ignite for example), while still keeping the ignite theme and such. Now if weâre to disregard certain factors (like the set dungeon), I also have a rework idea on that same thread (actually plenty of rework ideas can be found in the wizard forums by other players as well), however as itâs unlikely that weâll see the set dungeons drastically changed or removed, I doubt a major rework would be happening, so I wonât post that idea here.
Never mind, a major rework to Firebird would definitely be possible even after taking the set dungeon into consideration.
The Primary Objectives for Firebirdâs set dungeons are:
Ignite or Kill 20 enemies within 3 seconds 6 times (you completely ignore igniting enemies and just simply killing them)
Hit 50 different enemies with the meteor that revives you
Since the first objective allows you to choose between either igniting the enemies or killing them, itâs certainly possible to get rid of the igniting mechanic of the Firebird set and make a minor adjustment to the set dungeon where you just need to kill the enemies (or at least make an adjustment to the wording of the Primary Objectives).