True, especially when a strong PvE push build will be garbage in PVP. So if one wants to do well in PVP or clearing special contents ala GR, creating multiple characters for a specific role is the only way to go.
I tried the PVE meteor build in Diablo Immortal PVP and got slaughtered because ya know, good luck on landing those meteors on the players that geared for PVP that usually came with mobility and crowd control skills. Once I changed to PVP-oriented build, I found myself actually putting up a fight more than my lol PvE Meteor build character in DI PVP.
Exactly. What next a walking build, a riding build, a daytime build, a nighttime build, a cold weather build, a hot weather build? Above ground build, below ground build, intown build, exploration build?
As the gold cost is almost certainly going to be an amount that isn’t significant to respec… perhaps earning respec tokens in a game by emerging victorious over challenging the ancients or some weapon masters or something would make more sense. This could be along the main quest line so that it’s easy enough to do (and can be re-earned whenever by challenging them again). Then it is a meaningful choice, and creates a sought-after item that could either be traded or used for crafting as well. Kind of like an orb of regret.
It should cost gold or have some kind of cost/limitation. Stuff like removing gems should cost gold. Basically everything should have some semblance of choice/effort/consequence. Makes things more interesting and makes the “economy” better even if it’s all account bound. Gems/gold/mats/respecs are a joke in D3 - you have pretty much infinite of everything with very little effort.
Also dying should have some consequence. D3 has none really. And before someone says go play hardcore yes, I’ve only ever played hardcore since the start. Never even touched SC because it’s missing half the game basically - your toughness, decisions, skill at surviving are all more or less meaningless. It’s all just a dps race stacking as much damage as you possibly can and hoping you blow everything up before you have a whoopsie moment which just means you retry over and over until you get it. Seems super boring to me.
If the activities are different enough that would be required. And in my opinion it is a good thing. Having different builds is nice for variation. But then again, that can be done in terms of which skills you equip.
I guess this depends mostly on how the game is going to be, and if you then have to create an ice sorcerer for what is more like farming content and one for more challenging then it is also fine as long as they share the loot and it doesn’t take forever to get a character going.
That’s good in my book. But chances are it will be nerfed into the ground like it happened with everything in D3. D3 had a lot more costs / difficulty / limitations at start and now it’s all trivial and instead everything else got ridiculously inflated. I hope it doesn’t come to this again.
I have no issue if people want to play one build per char. By all means.
The problem I have is, these people (some at least) decided thats the only way & others who want to have multiple builds, say one for PvP, one for Group, one for solo cannot have it.
IMO, these people are selfish, & I wlll not sugercoat this. No difference from vegans demanding all dishes in a cafeteria be Vegan, becusae haven non vegan in same kitchen make it non true vegan.
When confronted, ask the others to eat vegan or go somewhere else for lunch.
Not to mention that D3 has free respec yet 90% of the D3 players don’t even clear GR150 solo meanwhile D2 has limited respec yet the game is easy.
Free Respec doesn’t determine the game’s difficulty.
Even FF14 has the feature for the players to switch to all jobs at will with one character yet their Ultimate Boss Raid is so hard that many MMO veterans have difficulty clearing it.
Don’t try to pinpoint this video on one game too much
Watch it through and understand the meaning
Not having a feature, is a feature.
It changes how the game is approached and how it feels being played. And players are not supposed to set the rules by themselves.
If Blizzard is serious about PVP, then cheap respec is a must.
I can even go for a middle ground. Allow us to save 5 loadouts. After which it cost gold to change or play something else if skill tree needed to be change.
In IRL, we are more than just one role right?
Does being also a father, son, cyclist, undermine you being a doctor?
Am I less of a doctor if I spend weekend doing standup comedy?
We take up different roles iRL, why is being more than one build in a game bad?
If I go for a run, I shouldn’t wear sport kits & running shoes. I have to wear what I wore in Hospital when I run?
IRL you have to train and put time in to be a good doctor, father, standup comedian and so on. It is not you just drop an item or go to your loadout and you suddenly have all the right skills and items to most perfectly and quickly deal with a situation, where that problem game presents you with gets a lot easier because you have the option to switch to optimal for that situation. (Which also means you have to make encounters harder AS DEVS, forcing people who would not like to switch to do so, cause else they cannot do that content at all or for sure not as efficient).
For D4 it seems they at least want you to go back to more generalized builds to deal with problems the game presents you with. I hope they will be able to avoid the mistakes of later D2 where it became too easy to skip mobs and maps and it all became about targetting the right mob with right char to be efficient. We will see, PVP might be wise to give a different loadout with skills for and auto respec when enter PVP zone.
Still it does not change fact that at least at start D4 seems to want to go back more to philosophy that you have characters instead of one account with alts a bit. Whether that will truly work with shared stash and such, who knows.
It will be at least interesting, but if game will be too much about speeds and pushes it likely will not work and need easier respecs, but seems that is exactly what devs do not intend game to be about or at least way less as D3 is.
Are you somehow deleting your brain and am putting new informations when you change from work to coming home to your kids? No, you can do both as the same person. (Please don’t use alcohol as an example)
Pvp is actually a good point. It would actively hurt me if people were able to swip swop to pvp builds because i wouldn’t and it would put me at a disadvantage. But like that everyone just has to make a good build and eventually might have to level a PVP character which i might do as well.