Could we stop this idea about an endgame level system in which the game starts at level 40? An expansion is not supposed to make previous Blizzard products disposable.
-
Could we stop this insanity of everybody level 40 ?? An RPG is supposed to allow the fantasy of distinction among players. Could we stop this silly norm of uniformism. The same Ford-T, wealth and character ??
-
Everybody the same level running in town defeats the idea of realistic and diverse world building.
-
Sense of achievement can also be content, rewards, or additional game mechanisms. If the System-team needs more frequent dopamine rewards, Art team can take care of it.
Diablo II did not even have an increased level cap with its the expansion. But I recognize increasing level cap for the multi expansions could be necessary. If the devs are worried that casual/late players can’t catch up, all we need to have is to:
- simply update the leveling curve for the new expansion and for the converted characters . Look at the graphic.
- Have a system a with an asymptote approach, in which most end game is at 30 just like D2’s endgame is at 70. (D2 prevents power leveling with exp malus when too low level Link)
- “Paragon, Ultragon or Parthenon” won’t make leveling more prestigious. Sense of achievement is differentiation. Players can also differentiate themselves through gameplay : a level 32 should be able to kill a level 36 with the right decisions, gear and skill.
- There should be room to make a break, to play some d4 Vanilla. To make some progress even after the release of expansions.
- Every expansion should remain a “standalone” with a continuous sense of progression and small gains. Just like a competition driver can go back to Nascar, Indianapolis, formula 1. Competition does not stop. If you show care for each product, people won’t feel cheated and buy all expansions. The most recent being the most played of course.
Build an ecosystem. Expansions with added features, game mechanics, art and content that don’t make previous versions obsolete. This is why some players left WOW. Don’t make a linear level system that invalidates to force the next purchase.