You really have no idea why trading as a system is in the online games. I’ll try to explain it as simple as possible:
- Trading is a system that creates value from items not directly used by the player in his current gameplay builds
1*) Same thing could be achieved by an advanced crafting system (read below how)
- Trading is a system that offers social interaction to the players
2*) Same thing could be achieved by other systems stimulating social interaction especially in an MMO (no need to give explanation how) - Trading is a system that effectively changes the drop chances for those who use it
3*) No other system besides such that is PAY TO WIN could offer that
Let me explain more the last point:
Trading is a system that effectively and indirectly offers what P2W in many games offers directly aka buy crafting mats, gold from game company. Trading as such is the best system for the WHALES in a game that is not OFFICIALLY PAY TO WIN, but trading could make a game UNOFFICIALLY PAY TO WIN if not implemented properly, because the WHALES would be able to acquire everything needed from trading, just as they would if official P2W existed.
Stop this. They explicitly said “legendary items are not tradeable”. Go watch the panels.