2- Slower and more methodical
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A mixture of both.
The first play I want to explore as much as I can, see what was put in, test items and skills, but I donāt care at all for the lore or story and I want it to be fast enough to not feel like I am spending days and days doing the same thing for a mere 1% improvement. Also, leaderboards are irrelevant to me and have less impact than the plot.
I want the second play to have things I missed. I figure 3-4 times running through should be enough. I do not like superuniques. I do not like āboss grindingā for upgrades (like D2 Baal runs).
After that, going everywhere, I like to slow it down to a point and feel like I accomplished something.
2 Likes
I like both 1 and 2 to be honest.
I want option 2 in the beginning as I first crack into a game. I enjoy the atmosphere, the dialog, the little bits of character scattered throughout the land. Encountering new monster and landscapes is one of my favorite things.
Once thatās all doneā¦speeeeeed please! Vroom vroom more POWAH!
2 Likes
1 minus the boards. I donāt care about what others achieve, but in an ARPG Iām there to kill as much as I can as fast as I can.
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For me, It really just depends on the content.
For example, if Iām running the campaign or any type of content that has story and/or lore in it, Iām not going to rush it, but instead take my time in completing because:
- I enjoy playing through a story (no matter how many times Iāve completed it)
- There may have been some lore pieces that Iāve missed from previous playthroughs.
On the other hand, if the content in question offers nothing new in terms of lore or story (like rifts for example), then Iām not really keen on taking my time going through it, and in most cases would rush through it.
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Why not fast and methodical? Nothing more boring than sluggish and slow combat. On can still have a slow journey while leveling with a faster paced combat.
Oooh, is there a space to vote āno leaderboards in D4ā?
I am trying to imagine how many issues that would solve.
3 Likes
#2 whit every class. But evetualy I guess weāll all be #3sš
I donāt think the pace of the combat was in question tho. So iām guessing youāre #3 too. 
#2 at least for the first couple play throughs, then maybe #3. Iām not going into details but thatās where Iām at.
Number 2. I dont care about the lore, but slow and methodical is still more fun.
I also dont want to be bothered by other random players at world bosses.
To a degree. But if combat is too fast, it cant be methodical. It needs to be slow enough that you have time to react, and make meaningful decisions.
Game speed is somewhat subjective of course. I consider Souls games to be somewhat slow games, thankfully, but some probably consider those to have very fast paced combat. They are just a lot slower than something like Devil May Cry. And also a lot more methodical.
Diablo 4 should not exactly have slow combat, in some kind of turn-based sense, just slower combat.
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You know what I mean though, sluggish feel, too slow movement speed, and such that only gets to feel fine after stacking stuff like haste and speed. I donāt need T16 D3 type stuffs, but stuff like starting off in D1 was atrocious.
Iām a speed junkie. The single most annoying aspect of the wizard class is the 0.5 sec internal cd on teleport.
is there pvp in D4 yet? if so iāll be the guy that kills everyone 1v5.
For me:
- Will focus on clearing Campaign Mode/Story Mode. No rushing though.
- Will not skip dialogues and cinematics in the Campaign Mode/Story mode.
- Will talk with nearby important NPCs before going to clear the main story objectives in case these NPCs will shed some interesting info or lore.
Reason? This is 2021 where the risk for you to get spoiled by the plot is extremely high the longer you take your time to clear the campaign mode/story mode. It just happened to me recently that I tried to stay out of the spoilers for the FF14 Endwalker yet I still managed to get spoiled by upcoming bosses or characters image just from the youtube recommendation list from nowhere. 
- Will ignore Achievements stuff in the meantime until I cleared the story mode.
- Will ignore the sidequests or explore the whole zones and optional dungeons in the meantime until I cleared the story mode.
Reasons? Mainly because if you take your time to do those during your first playthrough, you tend to find yourself over-leveled or overgeared to the point you can trivialize the final boss which will cheapen the experience a bit, at least from my previous experience when I was playing that single-player JRPG.
3 Likes
#3 for me. Iām into the lore and enjoy the story aspect. I love exploring every little part of the world, finding new or hidden areas, and finding little nuances, lore books or side stories. Once Iāve played through a few times, Iāll definitely speed things up and look to complete achievements and whatever else we have for end-game, whether itās seasonal/ladder achievements or tackling the hardest content in the game. Iāll mess around with PvP too, but doubt Iāll play that part of it much.
#2 until I āknowā the game, then #1
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Although I donāt care at all about leaderboards, I play completionist on the first run (to enjoy the story, world and quests and all that) and then go for efficiency (as much as I can, Iām no pro player) on the next characters. Not for some leaderboard, just because I wanna focus on building and growing my character and I donāt like wasting time. Thatās how I played D1, D2 and D3.
Every once in a while I do replay the game with more attention to refresh on the story. Especially diablo 1 which has a lot of cool lore in the books you can find
I definitely play for efficiency as well. The most efficient way to play should just be slow and methodical. The game rewarding players for always exploring outside the fastest path from A to B. The game punishing players for not playing well, not adjusting our tactics to each enemy we are fighting. So, the opposite of smashing-your-face-into-the-keyboard D3 speed runs.
Like, sure, you can speed through a key dungeon in 5 minutes. But you will end up with 10% of the rewards for doing so. Instead of spending 20 minutes exploring it thoroughly, but getting 100% of the rewards, making the latter more efficient.
And if you die in there, due to playing mindlessly, or sacrificing too much defense for dmg or speed, well, you should be kicked out of the dungeon for good, leaving you with very little reward at all.
1 Like