[D4] character specific system for the hunter/rogue

i mean there are jedi who mainly resort to using the force but most of them are actually duelists who also use some support magic
While…actually mainly using enhanced speed and enhanced reflexes which is kinda my idea about a melee sorc^^

This is more like a WIS/DEX theme since enhancing your own character’s actions is different than casting a shield spell on you.

But hey, they have willpower in D4 too! And it seems to me we are about to see such combo in a future class.

The 4 primary stats serve for a total of 15 combos of classes. Are we about to see a total of 15 classes in D4? I certainly hope so.

Classes should not be bound to, or even relate to, attributes. Attributes are character stats. Something any character, independent of their class, can have. Again classic RPG.
Now, some attributes might certainly make more sense within a class than others. Though that shouldn’t really be the dominant case either imo.

So if you have 10 classes or whatever, each might use any of those 15 combos. 150+ combos of classes and attributes. A fair bit better than 15 narrow, boring “mini-classes” :slight_smile:

Yeah. A Dex melee sorc can make more sense than a str sorc. They don’t really need the str, if their defense comes from magic rather than armor.
(Talking general RPG terms here, not Diablo 4)

The whole attribute system thing felt a bit rushed like they wanna do if for the sake of doing it without really thinking about what they are doing there xD

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The attributes are just another way to define classes better.

And systems can always improve/evolve. That’s why polishing in these games takes years.

I am talking about how they are doing it
And this just feels weird right now
But there are posts about it already

https://us.forums.blizzard.com/en/d3/t/d4-update-unique-attributes/25399/6

It should be either all the same or unique
But not randomly switched around like a freaking gimmick

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It can be anything depending on how they want to develop the class.

There’s nothing wrong they open with more simple system (7 influences randomly switched) and evolve it over time (7+ independent influences).

They are to define characters, not classes.

Give it some time, you’ll understand it eventually.

no it can not
attributes dont work like
intelligence will increase your speed and my HP
thats not how it works xD

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Weird since its common in fantasy media.

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I just said it can be anything from what they presented to what you wrote in your thread. I have no idea what you misread.

Yeah, but according to some folks; it’s something that shouldn’t exist. Quite baffling imo.

It shouldn’t as long as there are better options for it.

If you conceptualize 20 INT/STR classes and the game developer wants only 1 such combo you’d pick the most fitting concept.

We are doing exactly this in this thread (before the derail) - conceptualizing the best hunter/rogue class specific system. If you start reading from post 1 you’ll see how the idea evolved.

I don’t see why not, especially when it’s already enforced by the lore. Also from a gameplay perspective it allows players to have more builds for classes which is rarely a bad thing. Lastly the I’ve yet to see options better than allowing classes to have both hybrid and pure builds.

Well the developers themselves hadn’t said anything about being against classes having hybrid builds, as such it’s less of them not wanting it and instead more like you yourself not wanting it, which is fine because that’s your opinion, however know that others don’t share it and would like classes to be able to have hybrid builds along with pure builds.

Actually both the OP’s original idea regarding a class system for the Hunter as well as my own idea would still work quite well if the Hunter is allowed to hybridize their builds with magic and what not.

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I’ll say it for 10th time - I am not against hybrid classes.

The game in its current form allows all classes to have hybrid builds, which is quite fine. That doesn’t mean however all classes are being designed and pushed in the direction to be hybrids.

If you intersect all primary stat combinations you’ll end up with:

  • 1 25/25/25/25 hybrid
  • 4 33/33/34 hybrids
  • 6 50/50 hybrids
  • 4 pure classes

Each of the 4 pure classes would be able to be pushed by the player in the meme hybrid direction he wants. This should NOT result in efficient builds however since you go AGAINST the RPG part and the design of your class.

the current primary stat system is a meme itself and will not stay this way it was presented in the blog post

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It’s fine. What you suggested in your thread is just an improvement to it. It still follows its philosophy however.

A mage being able to go combat mage is directly in line with its RPG fantasy. Not against it.

Attributes are not classes.

Instead you can have
“Pure” Str barb, dex barb, int barb, will barb
str/dex, str/int, str/will, dex/int, dex/will, int/will barbs
str/dex/int, str/dex/will, str/int/will, dex/int/will barbs
str/dex/int/will barb

15 different attribute “builds” for the barbarian class. But they are all barbarians.
This remains true, even if the barb is not a hybrid (as in having melee, ranged, spells). Which it obviously should have though. If it want to be considered any kind of A-RPG.
(in reality, these attribute distributions are just theoretical archetypes of course. Often you wont have so clear cut attribute distributions. Like you might be 18/5/12//10 str/dex/int/will, which does not really fit into those archetypes)

And yes, an int barb should be a viable build, to the same degree a str build is. That does not mean 25% of all barbs will be int barbs of course. Since there might be more barb builds that works well with str.
90% of all barbs might use str (I hope not…), but as long as the 2% int builds have the same power potential, that is okay.