So I guess it breaks down to:
Pro personal loot
- every player gets his loot (player and botter)
- you can fight until you are finished instead of alltime staying loot-ready and stop fighting for looting
- MP with strangers is possible - more fun for everyome, since you dont need to die through SP for your loot, if you have not D2 friends at this century
- We dont need more loot, we just need it to fall character bound. (The idea of a count down before that loot becomes FFA is optimal I guess. Something like 20 seconds.)
pro FFA
- every Boter gets the loot with clickit BUT the legal player get no loot. (Thatâs fun for everyone!)
- game code can stay, as it is (programmer say: ânever change a running system.â)
- many player are sticking with SP or stopping playing at all, because they hate the loot-frustration of FFA
Conclusion:
Give the option to toggle personal loot on or offfor every gameyou open. Let every player decide on their own. This is the best solution.