D2R: Personal/Instanced Loot is a MUST for this game!

So I guess it breaks down to:

Pro personal loot

  • every player gets his loot (player and botter)
  • you can fight until you are finished instead of alltime staying loot-ready and stop fighting for looting
  • MP with strangers is possible - more fun for everyome, since you dont need to die through SP for your loot, if you have not D2 friends at this century
  • We dont need more loot, we just need it to fall character bound. (The idea of a count down before that loot becomes FFA is optimal I guess. Something like 20 seconds.)

pro FFA

  • every Boter gets the loot with clickit BUT the legal player get no loot. (That’s fun for everyone!)
  • game code can stay, as it is (programmer say: “never change a running system.”)
  • many player are sticking with SP or stopping playing at all, because they hate the loot-frustration of FFA

Conclusion:
Give the option to toggle personal loot on or offfor every gameyou open. Let every player decide on their own. This is the best solution.

5 Likes

It’s called mods with PlugY.
Most people got tired of all the loot drama in CBNET and it is usualy played by botters with pickit and maphacks or those who spend whole day doing Meph, Countess or any other runs.
The size of the stash is so small that playing CBNET games FORCES you, to use mules.
The fact that Blizz North didn’t make Gems and Runes stack was their biggest mistake which now is repeated by ActiBlizz too.
Funny that they could make Gold auto loot, but stacking Gems and Runes is too hard for them.
Same with inventory and charms that quickly take most of your inventory space.

I also wonder why all the purists that are so against any changes aren’t complaining about auto looting Gold or the increased stash space or even added highier than 800x600 screen resolution support, since it wasn’t in the original game. :roll_eyes:

Even if you join diablo or baal runs most of these games are ran by bots anyway


Wrong!

It’s fun for botters with pickit ONLY.

1 Like

It really isn’t hard to understand. If you don’t want to race for loot do Mephisto runs alone. If you are leveling fast with randoms any loot you get should be considered a bonus.

What makes me very angry is how arrogant so many of the purists offend those, who ask for personal loot.

A poll from Blizz showed around 1/3 of the asked player wishes for personal loot and if there are limitations to trading even more than 50% of that poll wished for personal loot. The massive amount of threads to this theme is another prove. This is not niche, this is a massive group of players, that is ignored.
Many purists only offend all those players. The only argument the can say is economy or old play feeling, but so many of them just can offend the others. That is so poor. If you need to start to offend people for their opinion, then in most situations you are emotional, because the other one has the better reasons.

As far as I see the pro personal loot player always ask nice and without offending anyone and we have good reasons. And the only answer of the purist is:
“kills the game” “kills economy” “not original” “not original hard playfeeling” “you are a dumb noob”

We say:

  • “We want fair MP and fair play feeling” (instead of being forced to play SP, because our friends, who played this game years ago with us, dont want to play this game in this century)
  • “Botters always got their items (and ruined the economy)”
    (I feel it like: Shared loot means only the bots get the items via clickit, but personal loot means everyone gets a fair amount of loot, even the legal players. )
  • They can make it optional, like they did with gold auto pickup.

So what the hell is wrong with it? Why the hell do so many purists offend player, who just use their freedom for an own opinion, own feedback and own wishes? Even one of the developer of D2 wished for personal loot, as a thread and a video linked in it showed.

Exactly on giving players choices when creating/joining games. POE is often too reverential to D2 but even they accepted that FFA doesn’t work for a LOT of people and added those game options.

1 Like

Aww yiss, a guy who has never posted in a Diablo thread before (except anti-personal loot trolling) is surely has a well reasoned, impartial argument.

2 Likes

you arent supposed to use mules. you are supposed to sell every item you dont use. whats the point of sticking it in a mule if you never use it?

This really is becoming a joke.

Buzz, “Snowflakes, snowflakes everywhere.”

Not only are you asking for ploot but also drop rate changes. This is exactly the slippery slope of bs I’m worried about ruining this game. Won’t be long now before microtransactions
ooh! Maybe we should get participation trophies too!!1!one!

D3 is that way —>

Seriously, stop. The game has been doing just fine for 2 decades with the mechanics it has.

Remove the bots and make it pretty, it’s really not that hard. This loot entitlement is so childish.

1 Like

For two decades Diablo 2 saw nothing but duped items everywhere; you’re all arguing how allowing slightly more loot by the odds would change the game. Nobody asks for free loot or more loot. Just because a monster drops an item for player-1 doesn’t mean it will drop an item for player-2; the odds might not match in reality.
People ask loot to be allocated randomly by the system, not 10 times more loot or free loot. I can visit a cleared area in shared loot system and get free loot regardless of what you claim anyway thanks to limited pickup space spared per player in a crowded game. Would it be trash loot? Yes. Still free loot though.

Everytime some people appear and troll around the idea to imply different things to scatter attention from hack users. When you can not dupe anything, it must have hurt to lose a random item spared to a random person by instanced system. Yet same would exactly apply in the shared instance system afterall. According to the news, D2R server would be a global one; high latency would affect players’ experience beyond the feeling of the game.

It’d be easy to just code separated instances for different parties, as in shared loot for parties and separate for neutral players with last hit or distance priority regarding the grade of the killed monster. I guess this is it though; I don’t expect anymore changes to the system.
Yet, the “feeling of the game” is just hot air when there are examples like Path of Exile and Grim Dawn are out there with trading and instanced loot. Also “balance of the trade” wasn’t there to begin with due to economy being controlled by dupes along those two decades. Both arguments are shallow on practice.

They already removed TCP/IP LAN play by the fear of giving control to the player that they can exploit. Their developer instincts are still intact about glitches and they care about practical measures but wanna gauge the tension and wanna play it safe after the Warcraft 3 Reforged fiasco.
So, if they wanna block and prevent automatic loot pickup hacks, I say I’d like to see them try at least after the release. When they barely could do anything against hacks in Diablo 3 besides banwaves, I wonder how they take measures against hacks that change others’ experience in a decades old game.

If they get a huge backlash about how bad the hacks were, they supposed to react to the issue no matter what your views are. For now that’s what I’m counting on. They’re already planning about adding more runewords and ladder changes which won’t be present at release apparently. D2R won’t be the game you knew before at all.

3 Likes

Seriously, stop. The game has been doing just fine for 2 decades with the mechanics it has.

clearly, it hasnt, when the majority of players wanted it to be changed.

3 Likes

Well the real truth is personal loot doesn’t belong in any conversation involving D2 cuz it’s a D3 thing. People who grew up playing D2 can’t imagine it being any other way cuz its part of what makes D2 special.

1 Like

Because
 they are the botting maphacking and pickit using andies? :thinking:

The ONLY reason why this game survived was thanks to Greendude and other great modders making PD2 Path of Diablo and what not where you STILL WOULD PLAY SOLO CAUSE OF NAMED REASONS.

The game was abandoned by blizzard for other games, namely, diablo iii. Diablo 3 was created to, besides make them money, continue the series and add things to diablo that the players “wanted”/make the game better.

Now some players who play D3, which isn’t doing so hot in active player count, ask for those additions (like ploot and other garbage) to be added to the new version of the old game, thinking it will be good.

Yay, great, there’s no loot pickit in D3, but if you look at the damn leader boards, the top tier players are botting freely.

Hero editing, pickit, map hacks, botters, and gold farmers ruined diablo 2 bnet. Not the way that loot was distributed.

Ploot is an equality of outcome system. Everyone is fair and gets total equal drops or use the need/greed system of WoW (which doesn’t fn work anyway as everyone hits need). But that does not work for those who pop in, stand there while the boss is killed 1-2 screens away, and waits for the drop.

So you’re down to two systems, fight over the loot/share if working together -or- everyone gets a piece of the pie just for being there whether you participate or not. So then what, devs need to patch for dmg done or participation points to make it work?

Both systems have the same issue, people not pulling their weight and taking loot that they didn’t help in getting.

Both have flaws. Both get you uninvited in the next game. So why change the current system if they’re both basically the same?


And modders only exist because blizzard don’t enforce their own policies.

Technically, mods are breaking the law but since blizzard doesn’t press charges, they exist and essentially made their own game and used diablo to do it.

Yeah, there’s an active community on modded servers. But if you really want to go this route with your argument, blizzard can shut it down whenever they want to as it is their intellectual property.

Pick a better argument.

1 Like

Not change. Just offer both options. They are indeed very similar in outcomes, but they just offer somewhat different experiences. For different people.

2 Likes

This was discussed about like 100000000 times this thread alone not really any different to now afking near the mob holding alt to loot to snatch EVERYTHING away whether you need it or not.

How is PL uninivting? Cause someone didn’t get loot this game or/and his pickit isn’t working with PL?

Offer both options. Okay, let’s run with that.

How long will it take?
At what cost? Will we need mtx for the extra time the team is adding to the project to compensate the cost of a 1x purchase?
What else might get changed because of it?
Bugs introduced, how long to fix, if it’s fixed?
Why not wait till the game is stable before asking for nonsense?
Will this cause different realms now? If yes, what’s the cost to maintain?
Is this the only addition to the game? If not, well, then it’s now a remake. We gonna have classic and modded and toggleable?

Or
keep it the fn same?

I can go on.

Ploot flaw = I do nothing, sit in the back, wait for the kill and get free loot. You can’t uninvite in game without all dropping party and reinviting to party.

Oh, and in d2r beta, party invites are automatic so you’d have to manually do it during the run or remake party upon new game.

So again, what’s the point? They both have abusable flaws that will get your bad behavior kicked from the team next game.

If you add a system for loot changes, you also have to consider everything I outlined in my last response as a possibility to happen.

Also, asking for ploot isn’t the only thing being asked on various forums.

How is this “one teeny, widdle ask that wood dwastically impwooove the game” be better that the other guys “one teeny, widdle ask”.

This is all a slippery slope to just remaking the fn game, and I didn’t pay for that.

I paid for something and would like it to remain as advertised, “Classic gameplay—the same Diablo II you know and love, preserved.”

There are already several ‘additions’ to the game.

Every other questions you asked were pretty much discussed already.

You’d think this is some highly sophisticated change/implementation. It’s not. They already have the ‘tech’ for it through other games.

You, just like any other people who are against ‘options’, fail to understand how the system works. Even in WoW, where ‘realm’ existed, this wasn’t a problem. In Diablo2, where you make rooms, this won’t ever be a problem. Select your option when creating a room. You join other’s room where it suits you (the room should show which option they selected of course).

But I agree that it should not be implemented from the start. In Blizz’s standpoint, releasing as it is (other than the changes they already announced, implemented) it’s the safest bet. You, just like other, seems to think only D3 players are asking for this. D2 players are asking for it as well. But, Blizz can always say ‘this is how D2 always was, and that’s what you asked for’ if there is any backlash to the outdated systems of D2. If there is plenty of complaints, which there will be as there already is, then they should implement it, along with stackable gems, runes, preferably charm inventory as well.

look no further than wow to see that this “loot for everyone” is not only a terrible design choice, but is also anti-social. Combine that with generous drop rates and you have a casual recipe for destruction, no matter how many people whine about not getting the best items in the game on the forums, it’s a TERRIBLE idea.

1 Like