So far I can tell you guys that the Tech alpha is everything I was expecting, and in some regard even more.
What I like so far:
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D2R feels and plays like D2LOD 1.14d (even with auto-gold-pickup), and it is pretty awesome so far. (Wish I could push past Act 2 LOL)
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I really like the Graphics Overlay. Beautifully pre-rendered backgrounds with very fine detail. Great Light Reflection effects and overall illumination. Many Graphics options to adjust the game to your liking.
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Sound and Music are amazing as they have always been, and I think there are new environment sounds (and visual effects) that are new, and those are great and dont interfere with the original sound/visuals, in fact, they give even more immersion. Great stuff.
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Shared Stash and Larger stash are great, and I hope the final product will allow us to unlock additional tabs by completing each difficulty. Even additional Stash Tabs as an optional purchase would definitely be something I am interested in. What can I say? I also play and love POE.
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Advanced Stats - Awesome, great stuff.
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Control-Click to move items. This is great even though I find myself still manually storing gear exactly where I want it - Love âInventory Tetrisâ and Stash organization!
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Auto-Gold-Pickup has a rather small radius, so you wont just sweep up the whole screen, which makes it ok for me. Making the radius any larger would be too big of a change IMO and have negative impact on the game.
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Mercenary Hiring Information. This is great, it instantly shows what skill and ability a specific merc has. Even after 21 years of D2, I often double-check online when Iâm about to pick a Merc, if itâs the right one in the right difficulty lol.
What Needs Improvement IMO:
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Load Times. Its understandable that the new overlay has large data chunks that need to be loaded, considering the beautifully pre-rendered backgrounds etc. However, I hope further tweaking and improvements will take place, especially when using portals within the same act etc.
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Some art Assets need some tweaking IMO (Inventory Graphics for Items). Overall Runes look great, but could be tweaked a tiny bit to be more âsolidâ in terms of rune symbols. Gems need some work IMO, they should have a more âchunkyâ feel to them with more solid colours while still being somewhat transparent. Large Charms are really Spot ON i think, but small charms could be tweaked a bit so they look more âsubstantialâ âchunkyâ etc. Overall Gear Art is pretty solid so far, but could be made to appear more âwornâ and âancientâ looking, and appear less âfactory polishedâ.
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Skill Effects. Some effects are nice and some need improvements. Some skills do not look close enough to the original for me. Also some skills do not look powerful enough, they need more âsubstanceâ or âWow-effectâ. The list of skills is limited in the alpha so I wont go into details. I hope we get to see skills that are not yet accessible so we can give artist-feedback before D2R launches.
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Mana / Health / Rejuv potions could be more âchunkyâ in terms of visuals.
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Quest Progress Popup Spam. Every time something in the quest changes, even a tiny bit, there is a popup. Please give us an option to turn this off. For someone that plays D2LOD for thenâs of thousands of hours its really annoying.
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Level Up Popup Spam. Every time we level up, just like with the Quest Progress, there are endless popups âremindingâ me to spend stat-points and skill-points. It felt like windows XP lol. There needs to be an option to turn off PopUp notification of any kind.
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Level UP. Whenever we level up, we get new skill points and new stats to distribute. I really miss the Red PLUS field in the corners near the Health Globes in D2LOD. In D2R, this button is merged into one button in the centre within the UI and I personally do not like this at all. Maybe give us an option to have it âthe old wayâ or just re-introduce the Skill Point Fields near the Globes whenever we level up or complete a skill quest.
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The Two Skill Buttons (PC - Right MouseButton Skill and Left MouseButton Skill). I would personally prefer for those to be near the Mana and Health Globe within the UI, rather than near the centre with the Skill Point Button squeezed in between. Maybe give an option for this. In original D2LOD 1.14d, these skills are also near the globes and not near the centre.
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Waypoint Menu Buttons. The original waypoint menu when you access a waypoint has no âtilesâ behind the location options, but in D2R there are fields. I am not sure if these location-buttons should be made more âsubstantialâ or be kept simple as is. I think a âmarbleâ or âGraniteâ type âButton-Materialâ could work here, to give the buttons a more âhapticâ look and âfeelâ.
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It would be nice to have a tiny field within the UI that shows Ping (like in D3). In D2 â/fpsâ shows Fps, Ping and other RAM usage, whereas in D2R it doesnât (â/fpsâ only shows FPS in D2R)).
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â/nopickupâ. I always play D2 with the â/nopickupâ in-game-command, to prevent picking up garbage, and also prevent the flickering of item names whenever i hover the mouse cursor above an item on the ground by chance. The problem: In D2R, when I use â/nopickupâ gold-auto-pickup is also turned off, but I would argue that gold-auto-pickup should not be affected by â/nopickupâ command, since we dont manually pickup gold in the first place, and â/nopickupâ is meant to prevent accidental manual-pickups ONLY. When I use â/nopickupâ, I have to hit âALTâ to view items on the ground and thats how I prefer to play D2.
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Like with additional new environmental sound-effects, I would prefer more blood splatter and chunky gore covering the ground, more vicious injuries and screams of agony in the dungeons in the far background.