Yeah but Diablo 3 added a cooldown. How well do you think that is going to go over with people who like and play Diablo 2 enough to buy it again in 2021? I totally think it is better and that is what I’d do in any new game going forward (eg. Diablo 3 Diablo 4 etc.). But its a remaster and I don’t think that change fits.
Diablo 2 Resurrected is a remastered game, not a remake. Let it stay. No changes from the original game! Stop try to ruin the game by adding things from Diablo 3 into Diablo 2.
Don’t listen to Diablo 3 fan boys who wants to ruin Ressurected, go play another game If you are dissapointed.
GO BACK TO DIABLO 3
Potions have no cooldown and portal have no channel delay in D2; this stems from D2 lacking any mandatory cheat-death passive ability, don’t have health globe system and both serving as gold sink to penalize the player further when you die.
Sometimes a “forward step” for “wide appeal” or “for the better” only breaks the game further. Let Diablo 2 stay as Diablo 2, if you want those features Diablo 3 isn’t going anywhere.
Diablo 2 Resurrected should remain very close to what Diablo 2 is. That’s the purpose of a remaster.
They’ve already got a Diablo game in the works with a bunch of modern updates to things. They don’t need to go mucking about too much with Diablo 2.
Its the same game, man. Accept it!
I’m a huge fan of D2:LOD and I’ve been playing it for (literally) decades, and even I still think it has its flaws (and why I play Project Diablo 2 almost exclusively now).
I get why people don’t want a lot of changes to the game - hell, I even agree with that sentiment - but a few basic changes for purely QoL purposes are well warranted, some of which Blizzard have already put in place, such as auto gold pickup and shared stash.
Keep in mind, these are optional and can be disabled, so I don’t get why anyone would be against optional changes!
I think purely QoL changes ought to further include stackable gems and runes, I don’t see how anyone can argue against that.
I don’t think the players personal inventory needs to be bigger, but the shared inventory needed something like Pluggy’s solution (which by the way can be combined with Project Diablo 2), to give a more or less unlimited shared stash.
I don’t see how anyone can argue against that either.
Personally, I would have like to see some useless spells buffed, but doing that traps the Devs in a rabbits hole of what to buff, by how much etc etc that goes beyond mere QoL, so I can live without that, but stackable gems, runes and vastly bigger shared stash seem like blindingly obvious corrections to the original games flaws.
Oh, and change the system for spawning Uber Diablo - it previously worked only because of all the duped SOJ’s.
Making a quick post just to say that this is practically impossible to happen. People shouldn’t forget that this isn’t a new game.
I actually have my own wishes for this, but I’ll post them later if I have time.
It went from 6 X 8 to 10 x 10 x 2+* (*shared stash) and might have more added since they haven’t even released the tech alpha yet.
It’s literally 4k but OK…
Modding is Supported for SP.
You can create private password protected games if you want to keep the PK’s out.
Last I saw was a poll on reddit with 500 out of 600 votes agreeing more changes needed to be made, specifically charm inventory and class balancing. I agree with the vast majority. I want to play this game, but not the same game as I already have for the last 20 years.
If I wanted nothing touched, I’d just go play the D2 I already have.
very funny. everyone miss d2LoD . now they announced d2R . then ppls ask to change this and that ?? i thought ppls miss d2 …rofl
Now that I have some time.
When D2R was officially announced with a trailer I was happy to see the shiny new graphics. When I saw it was being released for consoles my jaw dropped. I wasn’t expecting that at all.
I always wanted to try a Werebear Druid só I started looking it up.
And that’s when it started dawning on me why I don’t play D2 as much nowadays. Enemy immunities suck, and it’s bad when your best option is to skip enemies immune to your main damage skill. Having a second element doesn’t work that great either when it’s slow.
Then I started thinking about how the drop rates are low and it’s a pain to get what you want.
And then the inventory woes that just make the game less fun.
But fine, it’s what the game is and it’ll warrant a playthrough until the point where it gets boring.
Then I come to this topic and realize that I had forgotten that potions and runes don’t stack.
And wtf do we need to carry arrows around? It would be one thing if we had different arrow types, but we don’t!
So yeah, I would like to see a few more optional QOL changes to the game.
But the developers are going with being as faithful as they can, which isn’t bad per se, but we’re talking about a game that’s over 20 years old now.
In a perfect world, D2R would have a classic mode where the game is exactly the same, and an optional mode with several QOL changes (at the very least for solo play).
Don’t think that “hoarding” potions is a good idea for D2R, kinda completely bypasses the importance of Belts as an item type IMO
Let the game as is for a while, personally one thing I’d change is give NM monsters some resistances and remove Immunities in Hell but then again, respecting the decisions/wishes of D2 community/folk
Honestly I’d leave immunities, but give more methods of breaking it. For example give the sorceress’s elemental passives the ability to lower enemy resistance and/or break immunities (be sure to greatly weaken this in pvp ofc). Or let the necromancer’s lower resist curse also break magic immunity.
But it would be much later after the game’s launch before I would even implement such changes.
Thing about immunities is they’re considered like excessive amount of resistance, aren’t a “true/false” i.e. state or affix, but just a rather ridiculously high % resistance number (150% for ex.), so even if you lower-res with a Wand they’re still above 100% i.e. still immune
Wish they were implemented differently or at least 120% so a lower Res of 31% results in a ~11% vulnerable and a 33% lower res (lvl2) can result in 13% vulnerable, but the problem is that the Necro can upgrade the Lower Res curse much higher (in the 50% range) so there’s no “bandaid” simple solution other than bringing the “gap” closer between the two
Again, that’s just my personal, won’t partake into any suggestion until some time further… But thought it was fair to say the sort-of obvious…
If it isn’t there, they could add an option to turn off the 3D things for the ones that want to play classic, this would also lower the game’s requirements allowing more people to play the game.
No to all. Thank you!
Then play Diablo 3 until D4 finally arrives, no one stops you from doing that as well. Don’t demand to change the game when you can’t be bothered to play it along the 20 years it’s been out there. Game design of D2 and D3 has different goals if you don’t accept it you’re free to play either. When you want D2 to become D3, questions arise rightfully about if you played any of it.
Charms fill up your inventory so player can not do a work around from goldsinks and penalties by mass selling scrap and this gives an incentive to player to filter their item picks instead of hoarding. I doubt you’d play D2 instead of D3 even if changes apply, you’re welcome to prove me wrong though but D2 is too penalizing for a D3 player and it’s built on that. If you want your D2 “remake the way you want it” guess you have to wait for D4 and play D3 while you’re at it.
I thought crossplay was part of it.
It is really supported? I have been hearing some people say it’s only supported if you “turn off” the new 3d graphics? Which confuses me…
We don’t know the details but they did say they supported it and are even doing things to make it easier to mod in one of the QA thingy’s.
I think it was the discussion with the D2:R, D:I, and D4, team reps.