D2 Resurrected: Things that needs to be changed

My main concern after watching the blizcon D2R part from Blizzcon was:

  • the size of the inventory which in my opinion is waayyy too small,
  • potions not stacking, they should stack at least to max 10 per stack,
  • Charms didn’t change, I think there should either be a special Charms Inventory like it was already mentioned in one thread or there should only be small charms in the game and they should give a bonus equal to big and grand charms
  • Screen Resolution which looks like 800x600 even with the improved graphic quality :|, it should be more like in 1280x720 D2 LoD modded games with highier field of view at least as default,

If you want to avoid the W3R scenario than please adress things like:

  • inventory size (just make it as big as it was in all D2 LoD MODS with the 1280x720 support and it will be fine),
  • Stash size (perfect solution would be to make a plugy like version but instead of infiite pages make it max 20 or 25 pages and as big as in 1280x720 MODDED games stash in D2 LoD),
  • Charms should have it’s own inventory, or leave only small charms in game,
  • Runes, Gems MUST stack at least up to 100 and potions at least 5 or 10 max stacks,
  • Arrows and Bolts should stack up to max 1000 or replace them with quivers like in D3,
  • Keys should stack up to 100 and Identify, portal scrolls and Books up to 1000,
  • Individual (Personal) loot in Multiplayer games (either an in game option or made permanent like in D3 RoS), hunting for items in multiplayer games is horrible,
  • Combat system which should be as smooth as in D3 RoS,
  • Allow to have more than one shrine effect at once like in D3 RoS,

If the game will really have an offline single player mode like in the original D2 LoD than allow MODDING, but keep all the modded characters or ui changes (inventory, stash, cube, trade from merchants size) seperate from the multiplayer mode…

Allowing Runes and Gems to stack at least up to max 100 will make doing Countess and Andariel runs or any other Gem and Rune runs a pleasure.

If you’d listen and adress all these than I would more than happy to buy the game and I bet many others may too…

I would also love if there was an option when creating a new multiplayer game where PK (player kill) is disabled or completely get rid of it and create a new special area (arena in each act) for PvP…

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Standing from developer pointer of view, the least risky thing is to do is exactly the same as the original game, unless there are overwhelming requests to change, such as stash space.

So, let us make our requested change OVERWHELMING, by gathering enough fan support. :slight_smile:

Everybody has different ideas. Just for me, I support larger stash space and individual loot.

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Things that come to mind spontaneously:

  1. make potions stackable to 10

  2. make mercenaries from the other chapters a real alternative. Not only the mercenary from the 2nd act…

  3. adapt “dead” skills and fix skills that don’t really work that way (examples would be inferno from the sorceress to a wider and slowly expanding flame wave like in Diablo 1 or upgrade the hydra, many of the fire skills on the druid or the complete upgrade of the summoner tree, wolves and tendrils etc…, improve the wizard pets of the necro incl. the golems by e.g. internal auras like bloodgolem gives all pets a lifeleech aura, firegolem firedamage + fireshield for the pets etc. Make the Assa’s flame traps playable, improve the Barbarian’s two-weapon combat and extend the Frenzy skill’s duration to 15 seconds, make the melee Spear Amazon playable, and much more).

  4. raise quiver size to 500 arrows per stack.

Certainly gives a little more. I’d have to play D2 again for a while to notice this :slight_smile:

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My only problem with D2R is that it’s going to be a windows 10 game, and using windows 10 is the same as using invasive spyware. My only hope is that it will run on windows 10 ameliorated.

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If they won’t listen to their fans, than D2R might end up like W3R at launch, so if they want to avoid that they should listen to their playerbase, because we are the one that buy their games and if they want to even BEAT the D3 sales at launch by a large margin they should listen to us…

Making the game just “prettier for the eye” by improving only the graphic quality and moving from 2D to 3D or improving the sound, music quality is Not enough…

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If the game is popular, I’m sure they’ll try and listen to the community for when they patch it.

Yes, and keep in mind, we’re paying for at least one full-price game that would cost that much brand new.
Even though everything has been spruced up and the videos have also been reworked, we know more or less everything, at least in terms of content.

I can recite Diablo2 LOD in my sleep, as massive as I’ve played it up and down over many years and I’ve paid the equivalent of $45 for it before.

I also hope they put a little polish in here and address things here and there. I dare not even dream of new content.
Whereby I would not necessarily have to have.
Super would have been, one would have Diablo 1 (incl. hellfire) as a kind of prelude switched immediately before in modern and one would have understood this long journey as a way hehe…

Empty threat. Wc3Rg failed because it slowed the performance by DRM or other means and forced a renewed EULA to restrict modders. D2R allows offline play regarding their words, so it doesn’t prevent anyone from modding the game.

This entire thread opened for veiling this request. Gameflow of Diablo 2 is not based on picking up trash to smelt them, hence inventory space is a fair backdraw when you need to filter out badly rolled charms or potentially bad slots from loot and don’t bother with them.
Diablo 2 is not Diablo 3, it doesn’t share the same goals and none of you need further inventory space for charms 20 years later.

Any PvE build has to spare some space in their inventory for a quick identify at all times instead of hogging charms like +20 health would help you when you face a fire breathing fetish shaman or lightning spewing shades in Hell difficulty with only 30 resistances.
When you see a rare item that can not replace the slot you have equipped you don’t bother with it. It’s a required skill to filter out items instead of identifying everything in a weird haze. Allowing you to pick up everything and sell them enmasse, would make the player insensitive towards the gold penalties and cost sinks.

If they were to allow an extended inventory space just to stock charms; no one can guarantee that it won’t be smaller than your own inventory regarding server performance. Stop asking for this. Game played for 20 years without any additional inventory space and I hope it stays that way.
It’d be much better for anyone if you were to play the game by yourself, you’d realize why it’s called a remaster and not a remake. Please stop trying to make the game something else. If you ain’t gonna buy the two decade old game and refuse to play the original, means you weren’t in the target audience from the start.
Either you haven’t played the game (why post here instead of resurrected or diablo 2 forums? game is out for 20+ years) or you’re trying to pull a troll.

Potions have no cooldowns, not stacking them is a fair approach as you can stuff your entire inventory with them. Stacking them just makes it useless to have a belt at the first place when you can chug down 20 potions at once from your inventory without even moving the mouse away.
Have you thought it throughly or have you played Diablo 2 even once? No, you don’t have 5000% magic find when you reach Hell difficulty as a passive benefit in the game.

You don’t find 10 of the SAME runes at once in a single run in the game let along 100. Magic find is pretty limited and legendary items and such small socket items don’t rain on your face from the sky. In case you run tons of runs for Countess and Andariel then you should use Horadric Cube to create higher runes yourself.
None of the jewels, runes or potions won’t rain on you or game allow you to neglect its gameplay elements like potion belts by stacked potions.

Diablo 2 is Diablo 2, it can’t give you the dynamic combat feeling of Diablo 3. Luckily, even at primitive state, the dynamic combat is there for you to experience it; position heavy but penalizing with hit chance formulas.

Offline play seem to be kept in the remaster, I can’t tell for sure without remastered edition to be out however the Q&A talk clearly said everything we knew from the original game is there. So that means modding works too.

Servers have limited memory and bandwidth, they will give you what they can so everyone can have the same treatment. Just to add, trying to connect to official battle net servers with a modded client would end up with you getting suspended for a few days or banned.
Be sure you separate the two installs (I believe which you have none) and you’ll have your modded gameplay in single player.

ps. Please stop using bold characters everywhere.

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The game is a 4k, 3d, 60fps graphical overlay on top of the original 2d game. You are not going to see significant changes to the actual gameplay.

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Lol, no.

D2:Resurrected is just a graphical update and re-release of a 20 year old game. They only did it because there’s a die hard fan base that still wants to play that 20 year old game exactly as it was. If you listened to even 5 minutes of the presentation, it should’ve been crystal clear they aren’t changing anything about that experience because they’re specifically selling the nostalgia FOR that experience.

Charms are going to take inventory space.
You’ll have limited stash space.
You’ll have to bring stacks of arrows and pick up more while you fight.
You’re going to have to play like they did in the 90s, meaning you’ll have to actually do some RP work in your RP game.

As for the screen resolution, they specifically said it will run in 4K.

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While I agree with you, they’re changing as little as possible when it comes to game mechanics.
Which is both good and bad (good for purists, bad for newcomers).

Major non-visual changes include:

  • auto gold pickup (toggleable)
  • auto party (toggleable I believe)
  • shared stash (totally pointless, since it still doesn’t give you enough tabs so you still need to use mules)
  • compare items in inventory with a button press
  • auto sort inventory (optional)
  • more hotkeys
  • ability to link item name into chat
  • controller support
  • cross save

What they said we won’t get:

  • cross play
  • true offline mode (need to authenticate client)
  • mod support (except changes to visuals)

Everything else is part of the charm as far as the developers are concerned. That includes limited inventory, inventory tetris and other old-school mechanics.

My main concern is shared loot, I’d wager they will not change this - not even add the option for instanced loot - which I think is a massive mistake.

And here we go again.

This is the same scenario like with SC Remastered where people complained it was bad because “it didn’t fix pathing, and group selecting, and yadda yadda yadda”. When at the same time Blizzard has always, from the very beginning, stated that it was the same game with updated graphics and voices. Nothing more, nothing less. They delivered exactly what they promised. Period. Now there were people who preordered it of course, and had strange expectations for whatever reasons, and when these expectations were not met they declared the game “bad”. When in reality, they got exactly what was promised from the very beginning, for a very fair price. Going around buying things that don’t meet your expectations, and then complaining they don’t meet your expectations, well, I’d classify that as stupidity. Plain and simple. The world is full of idiots, and the internet makes sure their voices are heard and gives everyone the opportunity to embarrass themselves before an audience of millions. Whatever floats their boat I guess.

The WC3R scenario is completely different. What Blizzard promised was the 8th world wonder, and what they released was a broken alpha version that removed critical features that the original game had. It was not an upgrade but a downgrade in almost every respect, and at a hefty price tag at that. The rationale is clear: There is a few millions of stable WoW subscribers, and every single one is going to preorder the game instantly, so the actual quality of the product does not matter. It was an obvious cashgrab at the expense of fan(boy)s, and thus it deserves all the hate it gets.

Diablo II Resurrected is the SCR scenario again. It is a 20 year old game with updated graphics. If you like that, buy it. If you don’t, don’t. Really simple, really. But please spare the rest of the world all the drama and don’t make fools out of yourselves. It is much appreciated.

Thank you.

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I’m sorry, but if we won’t get runes and gems stacking than I see no reason to buy it…

This was one of the biggest flaws in D2 LoD and the fact that it wasn’t even added to the game after all these years is ridiculous, so I can’t imagine not having this QoL feature in D2R.

If D2R won’t have stackable runes and gems at least up to 100 max than it’s NOT worth buying. It’s as much important as auto pickup gold and I’m amazed that it wasn’t mentioned on Blizzcon and no one even asked for it…

Same goes with merenaries, they should have all item slots like your own character, which anyway was already done in many MODs in D2 LoD already.

If you want to make a remaster of D2 LoD than make it right and don not focus on improving graphics, music, sound or cinematics only, but also on other aspects of the game.

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Good to see not everyone is being elite puritan about this. Plenty of things about D2 are just not fun, and could use an update for modern gaming. Its a classic car but got horrible gas mileage and broke down often, to serve the metaphor the devs brought up during interviews.

There’s a reason mods like Project Diablo 2 are popular.

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Leave charms alone. The whole point of them is the tradeoff and that they go in your inventory, put a charm inventory in D4 if you want but leave D2 alone.

But way less popular than the original version played on Bnet or Pluggy.

I think you have no data to quantify that. Did you look at how many people are online PD2 and how many are online Battle.net at various hours, including peak and non-peak? I can talk out of my butt too, but my point is that those mods are popular… and any smart designer, gaming or not, knows to keep their ears to the ground.

All those are bad ideas in my opinion. You trade inventory for more power. The inventory isn’t big so you don’t pick up everything. That is critical parts of what made diablo 2. Maybe its something to not be repeated in future games but there is just way too much collateral damage from changes like that.

It makes absolutely no sense to stack potions when you can just spam them all you want. If anything I’d like to see potion tiers eliminated and the potion just heal a % of total life over time.

If you let scrolls stack to 1000 what really is the point in keeping them in the game at all? Just get rid of it and have a button to press for town portal just like in Diablo 3.

I do think gems and runes should stack in the stash but not to 100… maybe like 3 or 5 or 10.

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It makes absolutely no sense to stack potions when you can just spam them all you want. If anything I’d like to see potion tiers eliminated and the potion just heal a % of total life over time.

Which is why D3 did that.

If you let scrolls stack to 1000 what really is the point in keeping them in the game at all? Just get rid of it and have a button to press for town portal just like in Diablo 3.

Which is why D3 did that.

Seriously, there are systems from D3 that players don’t hate. Bringing them to D2 wouldn’t break the game. Its why the mods that do it are played more that Battle.net.

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Diablo II was 800 x 600 4:3 aspect ratio, 2d sprite graphics, and 24fps frame locked. The gameplay change is not only significant it’s epic even if they did nothing else. Those changes are far beyond cosmetic.

Team D2R: please ensure there is a setting that retains original gameplay. D3 added so much and in the process lost so much of what made DII work. D2R should be like playing D2LoD but with your glasses on: sharper, crisper, cleaner effects. If there is an agreed-upon set of “improvements”, please make this a game mode: D2R standard vs. enhanced.

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