Played Orb Sorc, did just fine.
I also enjoyed the frenetic energy of quick runs like Baal, Pindle, etc.
A particularly noted one of those sites was a great way, via earning forum gold through rushes, PGem trading, rune trading, grand charm trading, etc., to then trade that forum gold in for the items you wanted, allowing a fair exchange without real money that supported targeted build development.
I also don’t think the XP curve was the issue, but rather the availability of high-XP returns only occurring from Baal runs (at the upper level end).
D2:LoD had plenty of items. More would be welcome, but I don’t see this as a flaw of the game as-is.
I enjoyed endgame PVP (with a Fireball Sorc and a Trapsin), torch farming, Baal runs, and various activities noted above for getting forum gold to augment in-game item hunting. More activities would again be welcome, but I don’t think D3 did a whole lot to improve on this by eliminating PVP, introducing Greater Rifts as its own variation on Baal runs, or introducing bounties that most consider a chore an that are highly punitive to single players.
I’ll agree on the following:
- the drop rates on the top runes were very low.
- stash space was low.
- not all classes could participate as effectively in certain endgame activities (particularly farming certain bosses or areas)
- Hell mode immunities were an 11th-hour surprise, and these should have just been steep resistances.
I definitely agree the great game that D2 was could be even further improved today - MedianXL is a great example where many more endgame challenges were introduced. Just a few areas of disagreement on what specifically needed to be improved or how specifically the improvement should be done.