What does this have to do with what percent of gamers are whales?
To understand why games impact each other you have to understand the average budget of a gamer. It’s not a thousand, it’s way, way lower thus gaming competition is crucial for where the wallets go.
Big problem. No money from average gamer, he goes f2p at your game due to having spent everything at CP last month.
You don’t seem to understand how whaling works. It’s an addictive crack that makes people spend money they don’t even have in those games. I know friends who casually comment how their credit cards got blocked after playing the gacha game. Up to 2019, that problem was mostly an asian probably, especially in China and Japan, but Genshin is heavily popularing this stuff in the western world now too.
I guess CP is dead then after your “average gamer” (something that doesn’t really exist anymore) bought CoD and Assassins Creed last month.
Nothing so far indicates that this is a meaningful problem. Games are selling throughout the year.
And if a dev is super scared of another release, then wait two months instead.
Whales are those gamers that have unlimited budget.
99% of gamers are ON A budget. 1% are whales.
Addiction is another topic and can make those on a budget spend more than planned. This however doesn’t make them whales since at some point they’ll stop spending due to not having money. A whale can’t reach that state.
CP was delayed to make more profit in December exactly because of the topic we discuss here.
Even if you delay D4 with 6 months or an year after CPO, it would still lose value compared to releasing it in early access state way before CPO.
No one has unlimited budget. People just get in debt to play those games. IE, credit cards and such. Those games are majoritarily played by people in the age ranges of 15 to 25~ish years old, who are VERY unlikely to have a lot of money unless their parents are rich. I’m talking because I’ve been there before, although not with a gacha, when I got my first job years ago I would spend so much money on stuff like csgo skins and other useless crap like that I had to walk to work because I ran out of money for the bus.
And yet, they make billions of dollars in user revenue.
And now you aren’t there. That’s the difference with someone being a whale - he can spend thousands on any game at any time.
Month, 6 months, year - it depends on the market and how your game relates to it. Delaying D4 or any game like D4 with Seasonal structure is huge mistake.
And no, the concept of whale is not someone who has infinite money, it’s quite the contrary, it’s someone who spend money irresponsably on things. Use their credit card, get in so much debt they have to negotiate it in installments on the next month because they can’t even pay for the credit card bill (and yet continue using it and increasing the debt), etc.
Delaying a game a month vs releasing it unfinished is not a bad idea.
Well, unless delaying a month literally means your company is going to close down before release. Not a problem for Blizzard though.
Most people can’t. Nor the 1% you said were whales. Nor are such people the ones that generate most of the MTX income, since there are just too few of them. However, most MTX income is indeed generated by a small minority of the players.
That usually happens when the game gets old and the dedicated whales are those spending. When a game is just released or new, most income comes from the regular players.
Even with the game without P2W elements, these games are still making easy money.
I really can’t see D4 beating any of them in term of revenue. In fact, I am not even sure whether D4 can beat Immortal (or Poe Mobile) when it comes to making profits.
I spent 500€ in PoE, & fairly sure almost the same amount on Fortnite by now. So I am probably the last person to make fun of these people.
But the gaming industry are picking up ideas from gambling addiction which is the problem. Its not about selling you a product & be done with, but making you want to keep spending money.
There was a highly downvote Games developer conference (GDC) video where a mobile dev taught the audience how best to squeeze Money from gamers.
Call of duty mobile is becoming so profitable (especially in China), the OG call of duty will be renegaded to 2nd tier soon, if not already.
I am a Fortnite player so I may be bias, but fortnite does has the least predatory MTX system.
100% of MTX are skins, & as a 3D character artist myself, they made the industry best character assets (both techincal & artistic) by a mile.
But it also has by far the youngest demographics & they keep asking for v-bucks to buy their favorite skin that change very 2 days.
When they know you an adult, they will add you as friend then ask you to gift them V-bucks. Thats why I never use comms when playing with randoms.
Now to PubG. The interesting thing about it is it is very popular in China & India, which is where their money pot are. The chinese complain about Fortnite being cartoony as turn off. But yet Genshin impact is cartoony (Anime) as well made by Chinese and super popular. Maybe Anime and Cartoon are different to them. For one I do not like Anime as such, as I think anime characters all looks alike.
Did I say something wrong? What is the problem that you are speaking of? Am I wrong that these games made a lot of money? or do you mean those games are “problematic”?
OMG!!! The guy trolling about an irrelevant game that is nothing like D3 or D4 has you still talking about it? I believe you made his point along with the free advisement. Cuddos to you OP. I didn’t think this string would last this long. I WAS WRONG!
do not understand the comparation between Diablo 4snd Cyberpunk. It is GTA 5 comparable with Diablo 3? or any other first/3rd person shootet? no! Dablo is something else. Competitors for D4 is next POE for example.
But after D4 revealed, GGG think (& I agreed) to name it PoE 2.0 instead is a better sell. Its build on top of the current PoE & the characters & MTX are carried over.