Well, you know, I see things like
and
and instantly I think “ok that’s broken on AoV crusader”, which is already broken to begin with, and sure you can’t play both but either of those changes are incredibly OP, with 50% rcr basically being equal to 50% DR with Crimson 3p set, and it can be used very easily by condemn crusader among other things. But at the same time, I don’t want to be that guy, shooting down suggestions because then I am the bad guy always being negative. Or “well, you could adjust the numbers so that it’s not OP” - I’ll get back to that.
IMO, the first thing that should be done is making the roland 6p toughness buff additive with itself instead of multiplicative. Instead of keeping on increasing an already not obvious toughness value and people thinking “Oh, I get 5 times 20% so I am invincible ???”…
Going back to adjusting the numbers, increasing damage/toughness is not something difficult to do, as I said on another thread months ago, it’s easy to “fix” a set by just increasing the numbers. Blizzard doesn’t need a little hand to do that when they already have so much data to know exactly what to do. And if they don’t have enough data, it’s easy to do double what they think is enough, plop it on a PTR and see people like me go “oooh shinyyy” and break the LB with it. What bothers me is then people going “naaah it’s not OP, you don’t need to remove 200% damage from that rend belt”, and lo and behold, barb is the best botting build in the game, and aside from a few outsiders that are also nerf worthy (cough AoV, GoD, spirit barrage cough), the best solo push build in the game. It’s not like WW/Rend would have “sucked” if they kept the belt at 0% rend damage, it would still be the best barb build, but it wouldn’t be the best barb build by such a wide margin. And now, they don’t want to nerf it because barbs will whine, like barbs tend to do, while saying “muh balance is fine, we were the worst for so long, we deserve to be the best” and other “well you should ask for BUFFS instead of NERFS”.
Anyway, what would be interesting, and Blizzard has been doing and has been doing well recently is giving this items that change the gameplay slightly. Look at WW/Rend barb. Used to be a pure WW build. Then, with a few tweaks and most importantly Ambo’s pride, they were able to change completely how the build worked, without changing the core gameplay too much. I thought it was great.
At the moment, all the crusader builds play roughly the same. Choose a spender, it’s your damage dealer. Choose a generator, usually provoke (in the case of AoV, it’s FotH). Take crimson, laws of valor, trapped, stricken, and a CC skill (usually condemn, in the case of AoV it’s shield glare or immobilize). Make big packs, AoE them down. Iron skin = mandatory, Akkarat’s champion = mandatory. Laws of valor = mandatory. Most of the time, you rely on high attack speed + zodiac to reset your skills in time (unless you can stack enough cdr to… not need… zodiac, cf condemn).
I was hoping for some items that break that “meta”. That’s why, at least a year ago I proposed something along the lines of “if akkarat’s champion is not active, gain 300% damage and 60% damage reduction” - you can add some restriction on that, like “you can’t passively generate wrath” or whatever. That wouldn’t work on a build like condemn, that is so resource heavy, but would work great on Roland because it relies on Iron skin already. Then that frees up a skill slot, to easily have, idk, in case of roland (sweep) I was thinking incorporating either a laws or consecration for another damage buff. That way, we can try to move apart some builds that are otherwise fairly close together gameplay wise.
I didn’t mention it, but I think the best kind of feedback for the devs is
- mechanical feedback, for example “ok, playing this build I had this issue, would be nice if it could be fixed somehow”, example : “playing shield bash, the skill feels clunky and slower than necessary, I also have huge resource issues despite playing every resource oriented buff I could, could you look at that”
- viability feedback : “I feel like, playing this build, the damage / toughness is lacking, I am paragon X and with gear Y, can / cannot clear gr X/Y even though that’s what I would expect my other similarly geared character to do”.
If something very egregious pops up (AoV crusader LOUL), they can always nerf it later.