Let’s talk about Phalanx Avatars today.
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Unrelenting Phalanx doubles the spawns. 8 Unruned Avatars, 8 Bowmen, 6 Shield Charge, 6 Stampede Warhorses(technically not an avatar, may not proc condemn), 8 Shield Bearers (only attack once on the activation), or 4 Bodyguards.
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Baleful Remnant gives you up to 8 Bodyguards. Don’t die at the Rift Guardian.
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Warhelm of Kassar provides 60% CDR on Phalanx, only good if you’re trying to avoid Eternal Union, or want to reposition your manually cast Phalanx.
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Falling Sword: Rise Brothers gives 3 extra Bodyguards, cannot grant more than 3.
More Comments About Phalanx
- You cannot have more than 10 Bodyguards.
- Shield Bearers looked promising because they overlapped, I was able to spawn 24 simultaneous Shield Bearers, but this rune isn’t viable due to the 8 simultaneous hits occurring only once on cast.
- Unruned Avatars can be spammed. Each Avatar in this attack causes a separate damage value when colliding with an enemy. We do not know if Condemn will proc separately on each collision. If so, in huge density you can expect over 25-30 Condemns per attack, which is enormous, best of all you can actually AIM your attacks into deep density. There are more questions: How many times do we need to cast this ability to refresh Akarat’s Champion? In tight maps/corridors, or near trees, you may not get all Avatars per cast, so this is ideal for large maps. Furthermore, all Avatars may not strike a rift guardian with a small hit box.
What Are the Likely Combinations?
- Baleful Remnant w/ Phalanx Bowmen + Falling Sword + Eternal Union: Up to 14 Phalanx (10 Bodyguards + 4 Bowmen)
- Unrelenting Phalanx w/ Phalanx Bowmen + Falling Sword + Eternal Union: Up to 11 Phalanx (8 Bowmen + 3 Bodyguards)
- Unrelenting Phalanx w/ Unruned Phalanx + Falling Sword: Up to 11 Phalanx (3 Part Time Bodyguards + 8 Piercing Phalanx)
- Akkhan’s Addendum (Rally) w/ Phalanx Bowmen + Falling Sword: 7 Phalanx (3 Bodyguards + 4 Bowmen)
Options #1 and #2 must be used with Eternal Union. Options #3 and #4 do not take Eternal Union, which opens a path to use F&R + CC3 + Aughild3
Now Let’s Talk About What to Expect
These builds are a little more fragile like pre-Captain Crimson Condemn, especially when you try to squeeze in all damage sources (F&R, Warhelm of Kassar, Taskers, CoE, Zei’s), etc.
Assuming it works, I’m guessing that #3, the Piercing Phalanx builds, might be an ideal for push. Here’s how you play it with F&R:
- Do not Spam Condemn, you will run out of Wrath VERY quickly. you may not even need Condemn on your Skill bar.
- Create Density, try to position an elite directly in the center of it.
- Quickly cast Judgement over your density. (2 circles if lots of density – do not overlap)
- Cast a Generator like Justice/Punish/Slash.
- Use Falling Sword near any Elites. (Falling Sword helps with AC uptime)
- Spam cast Phalanx Shield Bearers over the density, try to stutter step away keeping F&R up.
- Repeat steps #2-6 every 8 seconds.
I predict most builds will demolish GR140-143, but the rift guardian kill will take 8-10 minutes. Condemn’s single target problem is exacerbated by the removal of Furnace. In solo, there may be a point where having those 11-14 AI managed Avatars (Bodyguard/Bowmen) pulls ahead of Unruned avatars.
We’ll have to see how things play out on PTR.