Eternal Union is as random as Flavor of time…
Its completely random…I’ve never found one that is good, and never an Ancient that is good for 7 seasons.
Unrelenting Phalanx doubles the spawns. 8 Unruned Avatars, 8 Bowmen, 6 Shield Charge, 6 Stampede Warhorses(technically not an avatar, may not proc condemn), 8 Shield Bearers (only attack once on the activation), or 4 Bodyguards.
Baleful Remnant gives you up to 8 Bodyguards. Don’t die at the Rift Guardian.
Warhelm of Kassar provides 60% CDR on Phalanx, only good if you’re trying to avoid Eternal Union, or want to reposition your manually cast Phalanx.
Falling Sword: Rise Brothers gives 3 extra Bodyguards, cannot grant more than 3.
More Comments About Phalanx
You cannot have more than 10 Bodyguards.
Shield Bearers looked promising because they overlapped, I was able to spawn 24 simultaneous Shield Bearers, but this rune isn’t viable due to the 8 simultaneous hits occurring only once on cast.
Unruned Avatars can be spammed. Each Avatar in this attack causes a separate damage value when colliding with an enemy. We do not know if Condemn will proc separately on each collision. If so, in huge density you can expect over 25-30 Condemns per attack, which is enormous, best of all you can actually AIM your attacks into deep density. There are more questions: How many times do we need to cast this ability to refresh Akarat’s Champion? In tight maps/corridors, or near trees, you may not get all Avatars per cast, so this is ideal for large maps. Furthermore, all Avatars may not strike a rift guardian with a small hit box.
What Are the Likely Combinations?
Baleful Remnant w/ Phalanx Bowmen + Falling Sword + Eternal Union: Up to 14 Phalanx (10 Bodyguards + 4 Bowmen)
Unrelenting Phalanx w/ Phalanx Bowmen + Falling Sword + Eternal Union: Up to 11 Phalanx (8 Bowmen + 3 Bodyguards)
Unrelenting Phalanx w/ Unruned Phalanx + Falling Sword: Up to 11 Phalanx (3 Part Time Bodyguards + 8 Piercing Phalanx)
Options #1 and #2 must be used with Eternal Union. Options #3 and #4 do not take Eternal Union, which opens a path to use F&R + CC3 + Aughild3
Now Let’s Talk About What to Expect
These builds are a little more fragile like pre-Captain Crimson Condemn, especially when you try to squeeze in all damage sources (F&R, Warhelm of Kassar, Taskers, CoE, Zei’s), etc.
Assuming it works, I’m guessing that #3, the Piercing Phalanx builds, might be an ideal for push. Here’s how you play it with F&R:
Do not Spam Condemn, you will run out of Wrath VERY quickly. you may not even need Condemn on your Skill bar.
Create Density, try to position an elite directly in the center of it.
Quickly cast Judgement over your density. (2 circles if lots of density – do not overlap)
Cast a Generator like Justice/Punish/Slash.
Use Falling Sword near any Elites. (Falling Sword helps with AC uptime)
Spam cast Phalanx Shield Bearers over the density, try to stutter step away keeping F&R up.
Repeat steps #2-6 every 8 seconds.
I predict most builds will demolish GR140-143, but the rift guardian kill will take 8-10 minutes. Condemn’s single target problem is exacerbated by the removal of Furnace. In solo, there may be a point where having those 11-14 AI managed Avatars (Bodyguard/Bowmen) pulls ahead of Unruned avatars.
According to the wiki, Baleful Remnant can summon max of 30 avatars, normally its not possible because they vanish, but with the new Eternal Union, you can build the avatars up to the max of 30
Baleful Remnant: affix mech
The special affix spawned [Avatars] do not benefit from runes, but do benefit from [Eternal Union] and [Unrelenting Phalanx]. No more than 30 can be summoned at a time. Each of them deals 100% damage as [Physical] per attack.
If these unruned avatars can trigger condemn also, then it beats Unrelenting Phalanx by a mile
We’ll have to see
IMO, you won’t need a primary attack (COE+Eternal Union/RORG cube)
Left Click: Judgement (no cooldown, no cost) just judge everything
Right Click: Condemn
Mandatory skills
-Akarat
-Phalanx (if baleful works…you might be able to remove it from the bar and change to steed)
I tried Baleful Remnant them with Eternal Union, and physically counted the Avatars after demolishing stuff. It spawns 8. I’ve never counted more than 10 bodyguards ever, even with Fallen Sword and manually casted Bodyguards. Some despawn after summoning. Not even with Unrelenting Phalanx and Remnant together will it work.
The information on the Wiki is inaccurate.
Correct, you could still use Baleful Remnant with manually casted Unruned Phalanx, but it may be stronger to not sacrifice F&R. If you’re constantly demolishing trash, the duration of the Avatars might not even matter.
So much to discover tomorrow.
Right now I have it set to:
Phalanx Unruned
Justice (Run Speed)
Judgement
Falling Sword:Rise Brother
Akarat’s Champion:Prophet
Law of Valor: Unstoppable Force
If Falling Sword feels too clunky, and or the 3 avatars are just not worth it, I’d take Iron Skin:Flash instead.
I just hope that the PTR releases with a redo on the sader sanctified powers. Cos we easily have the worst powers, Angels aside - as this may be a very cool new build to try out.
The Phalanx are proccing Condemn, it’s very slow to trigger. it’s kinda annoying to be honest. You have to wait until it detonates. It inherits the selected rune, Unleashed instant explosion didn’t seem to work. Be back in a bit to share more. Have to head out.
Bug fix on the Akkhan damage% = 1500.
Not like Live.
With current iteration of Akkhan, you must play Guardians. Bowmen feels really bad, as they stand in place and fire at anything thats close.
You have to put Condemn on bar, so that takes the required skills to 4. You have to play with Unleashed, or you are forced into waiting for the explosion. Without a legendary to give Unleashed rune, you cannot play with the AOE rune.
The Warhelm is rather redundant with new Eternal Union power.
Also, these forums suck.
I have to keep editing my post, to post new info. Go figure.
It feels really bad… You have to babysit the avatars because they do no damage without Judgement. The leash point is not set, it feels like.
EDIT
Waller kills the build.
EDIT
Damage is terribad.
EDIT
Baleful Remnant does not benefit from Akkhan. Condemns appear to proc, but deal no damage.
EDIT
Rise Brothers, rune on Falling Sword doesn’t work at all with the set.
Tried a few things. Very slow & bad start. Vacuum doesn’t work very well. Switched to Unleashed and stuff started blowing up faster. Threw a 150 enforcer gem in. NFC if it helped or not, lol. The 120 I did felt very rough.
FoH isn’t meant to be the main build, it does make the speed build much better though.
Phalanx isn’t meant to do Akkhan’s damage. That’s why they trigger condemn. This feedback isn’t useful because you don’t seem to have a basic understanding of the build.
This change in general feels rather clunky to use. I’m not sure why Phalanx needed to be tacked onto the condemn build. Unless there are plans to change Baleful and Warhelm, I’m not entirely certain why Phalanx was needed in this, not to mention we already use judgement in hammer builds, why couldn’t something that isn’t used as much/needs some love like consecrate be picked instead?
It feels like two different set bonuses trying to fight with each other to fit into Akkhan’s. Ultimately, either judgement or phalanx need to be taken out of this change. Both of them combined with condemn just feels clunky to use.