CoE should be on a Random rotation

Finding the rhythm and then adjusting play style to match the rhythm is, in itself a skill.

Staring at the UI bar is not a skill, it’s a distraction.

Random rotation increases the latter while eliminating the former. It’s about as far from “relying on skill” as you can get.

But, an idea I floated a while back would help…

Get rid of the rotation and instead have the ring work on a timeout basis (not cooldown, this shouldn’t be affected by cooldown).

Any elemental damage is buffed for 4 seconds and then that same element cannot be buffed again for 16 seconds.

This system:

  • Gets rid of the difference in total uptime for classes that have 3 vs 4 vs 5 elements in their skill bar.
  • Puts the player in control of the rotation without having to watch the UI
  • If the build requires different elements to be buffed in a specific order, the player would be in control of that order
  • If the various buff/timeout periods are allowed to overlap then you could get big periods of multiple elemental damage buffs happening, but they would all be on a similar timeout
  • If the various buff/timeout periods are required to be non-overlapping, then there is at least an improved control over the order of the elements
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