Hi…
today I want to discus something, that really gona makes me mad!!
For sure, this must be the number 1000000000000000 post to talk about monster density in GR. And useless senseless areas.
Yet, blizzard as usual don’t give a minimum about it. Until players give up, delete the game and log in PoE, for never come back to diablo3.
As you know, PoE, has no density problems, maps are great, and I don’t need to keep “fishing”, also as blizzards client, not a casual player, I’d like to ask if you guys, the dev team… the free world took 6 years to defeat Germany, and look what we got here…
For 7 years since GR started, density always has been a problem, beside useless area, and blizzard didn’t fix the problem. Maybe in the next century you remember to fix it??? Should it takes maybe more 7000 years?
Then … you really want people to respect you?. Why density and useless areas still a problem after 7 years?
I don’t use bot, and I Am a clean player, we do know that you promove bots, but don’t forget !!
You should be thankful for people still playing this game, after 8 years, 8 years of total failure and shame.
They tried to fix it via (server-side) patch. Didn’t work.
They tried to fix it again. Didn’t work.
Then they went Jay Wilson route and doubled it (the general density).
So now the game is usually overcrowded but still has some empty spots, as the root of the problem hasn’t been solved. And sadly, this is a huge issue in a game that’s very sensitive to density because of the timed nature of greater rifts, or some skills like Archon.
Ever tried to make a constructive post? Everytime I see you posting is…
Haven’t still seen a single post from you making a proposal for a new feature, trying to offer a solution to an issue, or simply disagreeing without being rude.
I do think D3 got a density problem. Monster density is way, way too high in general.
Making each enemy feel meaningless and tame, making combat feel idiotic in a constant stream of enemies everywhere.
I do not really see the problem in having gaps in the groups though. Varied pacing is good.
Just too many groups and too many enemies in each group, on average.
I mean, I get that varied density is a problem with GRifts, but the Grift timer design is the problem there, not the density.
Hi…
Why I need to make video???
I already have 3 char on leader boards, and i can hit 125, 128, and 135 GR runs.
And am not a teen ager, i am a backbone player since Diablo 1, I believe that d3 still a game with great potential, all it needs is a good dev team, but real dev team, not botatos sellers.
If you feel offended, please look around, choose you favourite wall. An important thing to say, please if can’t do solo 120, don’t reply the post, Please…
He doesn’t need to post a video because anyone who plays the game would be aware of what he’s talking about.
As I am.
I’ve gotten grifts that were literally empty corridor after empty corridor, screen after screen, different tilesets each time. The Moors (which are supposed to be one of the best for grifting), the Act 2 Sewers, the godawful Act 5 Caves, Corvus, Keeps Depths…shall I keep going?
I remember the glory days of the 1.0 chaos rifts… Good times. Would be great if they brought those back, along with an exhaustive list of other things.
Mother embrace me…
The reason this game in 8 years just make step back, are ppl negate an existence problem, and try to always put you down. The worst if this, you check their levels…
500… 700… 50 60 hours playing, highest greater rift they do is 40.
Still… as in game, ppl should post in forum too, after you do first solo he tier 130. Cuz until that, you are nothing.
I checked your Career Page and the highest rank legendary gem on any of your heroes was a rank 125, but most of the heroes that actually had gems equipped had rank 123 gems. So, if you’re doing GR130s, why are your gems so low?
Based on his legendary gems, I’m not even sure he meets his own criteria.